Magatonman Level 1 of the Dungeon (0, 0, D:1) a +0 whip 5 stones a kobold skeleton (5, 7, D:1) a +0 scale mail (9, 6, D:1) a +0 dagger (16, -13, D:1) 2 boomerangs (16, 3, D:1) a +0 club (18, -11, D:1) a quokka skeleton a hobgoblin skeleton (20, 5, D:1) a +0 sling (20, 16, D:1) a +0 sling (23, 13, D:1) a +0 dagger (25, 11, D:1) a +0 robe (27, -12, D:1) a +0 dagger (27, 0, D:1) a rat skeleton (35, 14, D:1) a hobgoblin skeleton (36, -6, D:1) a rat skeleton (36, 14, D:1) a ball python skeleton (36, 16, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (38, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (46, 5, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, -31, D:2) a quokka skeleton (9, -17, D:2) a +0 rapier (10, -3, D:2) a +0 spear (11, -3, D:2) a +0 club (11, -2, D:2) a +0 whip (13, -19, D:2) a hobgoblin skeleton (17, -29, D:2) a jackal corpse (skeletalised by now) (17, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (18, -28, D:2) a +0 ring mail (18, 5, D:2) a frilled lizard corpse (skeletalised by now) (20, -31, D:2) a jackal corpse (skeletalised by now) (23, -6, D:2) a +0 dagger a kobold skeleton (29, -4, D:2) a ball python corpse (skeletalised by now) (33, -23, D:2) a storm talisman (42, -34, D:2) a staff of conjuration (51, -16, D:2) an adder corpse (skeletalised by now) (57, -10, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (1, -14, D:3) a +0 flail an orc skeleton (10, 25, D:3) a +0 robe (11, 35, D:3) an inkwell talisman (17, -18, D:3) a +0 whip of freezing a +0 robe (18, 14, D:3) a bat corpse (skeletalised by now) (22, 11, D:3) a +0 whip (23, 11, D:3) a jackal skeleton an adder skeleton (24, 10, D:3) a jackal skeleton (24, 11, D:3) a quokka skeleton (25, 14, D:3) a +1 whip of draining 2 stones (32, -3, D:3) a +0 spear (34, -8, D:3) a +0 robe (34, -7, D:3) a bat skeleton (36, 7, D:3) a +0 hand axe a +0 chain mail (37, 5, D:3) the inkwell talisman of Jiekkich {Harm *Slow rN+ SInv} [inkwell talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. SInv: It lets you see invisible. (37, 9, D:3) a +0 club (40, -9, D:3) a bat skeleton (55, -9, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 hammer (3, 1, D:4) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (13, -8, D:4) a parchment of Magic Dart (16, 0, D:4) a +0 leather armour (17, 7, D:4) a +0 club (18, 17, D:4) a ball python corpse (skeletalised by now) (23, 7, D:4) a +0 short sword a kobold skeleton (24, -20, D:4) a quokka corpse (skeletalised by now) (41, -21, D:4) a +0 ring mail (54, 7, D:4) a storm talisman (59, 0, D:4) a +0 short sword a kobold skeleton Level 5 of the Dungeon (0, 0, D:5) a black bear corpse (1, 0, D:5) a +0 orcbow (19, 15, D:5) a +0 spear (40, 33, D:5) 15 gold pieces (40, 44, D:5) a parchment of Maxwell's Portable Piledriver (41, 43, D:5) the +1 mace of the Eye-covered God {protect, +Blink Fly Int+3 Stlth+} +Blink: It lets you blink. Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (42, 39, D:5) a potion of heal wounds (44, 25, D:5) a black bear corpse (45, 39, D:5) 5 gold pieces (48, 38, D:5) a +0 trident a +0 robe (51, 34, D:5) a bombardier beetle corpse the Ecumenical Temple