Magatonman Level 1 of the Dungeon (27, -7, D:1) a bat skeleton (33, -6, D:1) a staff of earth (36, -38, D:1) a +1 dagger of venom (38, -32, D:1) a +0 leather armour (43, 8, D:1) a hobgoblin skeleton (47, -5, D:1) a frilled lizard corpse (skeletalised by now) (53, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (6, 21, D:2) a +0 short sword (8, 30, D:2) an orb of pyromania (16, -1, D:2) a +0 dagger (17, -1, D:2) 4 poisoned darts (18, 33, D:2) a scroll of butterflies (20, 19, D:2) a +0 orcbow (21, 33, D:2) an inkwell talisman (22, 37, D:2) an inkwell talisman (36, 16, D:2) a +0 robe (37, 17, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (6, -13, D:3) 2 flux baubles (8, -13, D:3) a +0 dagger an orc corpse (skeletalised by now) (11, -13, D:3) a +0 short sword an orc corpse (skeletalised by now) (11, -11, D:3) a +0 hand axe (12, -12, D:3) a +0 hand axe a +0 leather armour (20, -2, D:3) a ball python corpse (skeletalised by now) (22, 9, D:3) a +0 club (24, -10, D:3) the +2 robe "Hakluz" {rPois rCorr Dex-5 Archmagi} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (24, -1, D:3) a +0 club (25, 6, D:3) a +1 buckler of reflection (28, -28, D:3) a +0 leather armour (29, -18, D:3) a wand of flame (17) (29, -13, D:3) a +0 dagger (30, -36, D:3) a bat skeleton (30, -28, D:3) an eel talisman (33, -31, D:3) a +0 ring mail (36, -1, D:3) a +0 whip a stone a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ysiyw's One-of-a-Kind Rings a +7 ring of intelligence (unknown) (675 gold) a +7 ring of slaying (unknown) (1552 gold) a +1 ring of protection (unknown) (45 gold) a +2 ring of strength (unknown) (45 gold) the ring of Ybaneirch {*Corrode rElec rC+ AC+4 Slay+3} (960 gold) [ring of protection] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. AC+4: It affects your AC (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Unurun" {rPois rCorr} (489 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring of Moderation {rPois rN+ SH+5 SInv} (718 gold) [ring of see invisible] rPois: It protects you from poison. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). SInv: It lets you see invisible. (3, 19, D:4) a +0 dagger (10, 9, D:4) a +0 leather armour (13, -21, D:4) a +0 club a goblin corpse (skeletalised by now) (16, -25, D:4) a +0 falchion (25, 1, D:4) a +0 dagger a +0 leather armour (26, 3, D:4) a +0 dagger a goblin skeleton (27, 4, D:4) a +0 scale mail (31, 24, D:4) a +0 club (32, -14, D:4) a +0 robe (34, 6, D:4) a +0 short sword a +0 sling a goblin corpse (skeletalised by now) (34, 8, D:4) a +0 leather armour (39, 19, D:4) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (41, 23, D:4) a +0 dagger (47, -19, D:4) 3 poisoned darts a +0 whip (50, 11, D:4) a +0 helmet (51, 9, D:4) the felid skeleton of Magatonman (54, -22, D:4) a +0 plate armour (63, -31, D:4) a +0 short sword Level 5 of the Dungeon (10, 2, D:5) an adder corpse (11, 5, D:5) a +0 quarterstaff (17, 9, D:5) an iguana corpse (37, 13, D:5) a +0 hand axe an orc corpse Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 robe (1, -3, D:6) a +0 spear (2, -8, D:6) a talisman of death (5, -10, D:6) a potion of curing (7, -11, D:6) 15 gold pieces (46, -24, D:6) the felid corpse of Magatonman the Ecumenical Temple