Magatonman Level 1 of the Dungeon (4, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -2, D:1) a quill talisman (22, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a dragon-coil talisman (5, 4, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (17, 7, D:2) a hobgoblin corpse (skeletalised by now) (24, 0, D:2) a +0 whip (25, 8, D:2) a +2 whip of holy wrath Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour (2, -3, D:3) a +0 ring mail (15, 7, D:3) a +0 falchion (20, 11, D:3) a +0 robe (22, 21, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, 0, D:4) a quokka corpse (skeletalised by now) (2, 3, D:4) a +0 club a +0 leather armour a +0 dagger 4 stones a kobold corpse (skeletalised by now) (3, 2, D:4) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (3, 3, D:4) a +0 dagger a +0 leather armour a ball python corpse (skeletalised by now) (8, -25, D:4) a +0 club (8, -2, D:4) a +0 club (16, -18, D:4) a +0 dagger (16, -12, D:4) a ball python skeleton (20, -6, D:4) a +0 club (20, 1, D:4) a +0 whip (21, -7, D:4) a +0 mace (24, 6, D:4) a +0 ring mail (34, -26, D:4) a ball python corpse (skeletalised by now) (35, 13, D:4) a +0 robe a +0 dagger a +0 club 2 boomerangs a +0 hand axe (36, -5, D:4) the +7 plate armour of Tartarus {Ponderous, *Silence +Blink Dex+5} *Silence: It may silence you when you take damage. +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (38, 16, D:4) a +0 ring mail (44, -23, D:4) a +0 whip (50, -24, D:4) a +0 mace (53, 18, D:4) a +0 ring mail Level 5 of the Dungeon (1, 9, D:5) a parchment of Summon Seismosaurus Egg (1, 11, D:5) a throwing net (1, 23, D:5) a curare-tipped dart (1, 34, D:5) a +1 whip of venom a gnoll corpse (3, 40, D:5) a +0 war axe a +0 robe (4, 40, D:5) a +0 flail (7, 23, D:5) 2 curare-tipped darts (8, 18, D:5) a +0 whip (38, 46, D:5) a +0 dagger (38, 47, D:5) a bombardier beetle corpse (39, 41, D:5) the scarab talisman of Repulsion {rC- rN+ Str-5 Int+9 SInv} [scarab talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). SInv: It lets you see invisible.