Mansus Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, -13, D:1) a +0 leather armour (4, -33, D:1) a +0 leather armour (6, -27, D:1) a +0 dagger a goblin skeleton a jackal skeleton (7, -27, D:1) a jackal skeleton (13, -21, D:1) a +0 robe (14, -19, D:1) a +0 leather armour (17, -15, D:1) a ball python skeleton (17, -10, D:1) a +0 hand axe (22, -33, D:1) a +0 club (22, -20, D:1) a +0 whip (27, -2, D:1) a +0 whip 3 stones (27, -1, D:1) a +0 club a goblin skeleton (30, -28, D:1) a +0 dagger (31, -11, D:1) a jackal skeleton a jackal skeleton (31, -3, D:1) a hobgoblin corpse (skeletalised by now) (35, -15, D:1) a ball python corpse (skeletalised by now) (39, -31, D:1) a +0 trident (39, -19, D:1) a rat skeleton (40, 1, D:1) 5 boomerangs (48, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 hammer of protection (unseen) (0, 2, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (2, 2, D:2) the +6 hammer of Beastly Indomitability {freeze, *Noise rC+ MP+4 Str+2 Stlth+} Str+2: It affects your strength (+2). rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (unseen) (3, 1, D:2) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (3, 17, D:2) a +0 dagger (4, 19, D:2) 6 stones (4, 31, D:2) a +2 dagger of freezing a goblin skeleton (5, 0, D:2) a +0 hammer (5, 31, D:2) a hobgoblin skeleton (6, 0, D:2) a +0 hammer (6, 16, D:2) a +0 club (6, 17, D:2) a hobgoblin corpse (skeletalised by now) (6, 31, D:2) a +0 dagger a hobgoblin skeleton (8, 0, D:2) a +0 hammer (9, -1, D:2) a +0 hammer (12, -1, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (12, 28, D:2) a +0 robe (15, 20, D:2) an adder skeleton (18, -13, D:2) a +0 club a stone (21, 18, D:2) a +0 helmet a +0 animal skin a +2 trident of freezing (21, 19, D:2) a +0 dagger (23, 19, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (24, -6, D:2) a +0 dagger (26, 4, D:2) a +2 dagger of venom (29, 9, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (8, 8, D:3) a +0 ring mail (10, 25, D:3) a +0 dagger a +0 robe the human skeleton of Jessica (12, 16, D:3) a +2 whip of venom a kobold skeleton a jackal skeleton (13, 8, D:3) a +0 sling (13, 14, D:3) a jackal skeleton (16, 13, D:3) a +0 club (25, 5, D:3) a bat corpse (skeletalised by now) (25, 42, D:3) a bat corpse (skeletalised by now) (29, 7, D:3) a staff of death (32, 11, D:3) an orb of wrath (32, 36, D:3) a jackal corpse (skeletalised by now) (34, 14, D:3) a +0 leather armour (35, -4, D:3) a +0 spear (36, 17, D:3) a hobgoblin skeleton (36, 45, D:3) a bat corpse (skeletalised by now) (39, 14, D:3) a +0 whip (42, 32, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, 3, D:4) a +0 leather armour (3, 4, D:4) a +0 club (5, 1, D:4) a gold piece (6, 0, D:4) 2 gold pieces (6, 1, D:4) a gold piece (7, -19, D:4) a +0 hand axe (7, 1, D:4) a gold piece (10, 0, D:4) a hobgoblin skeleton (16, 11, D:4) a +0 flail (19, 9, D:4) a +0 scale mail (20, 15, D:4) a +0 ring mail (21, 13, D:4) 5 stones (24, -27, D:4) a +0 club 4 stones (28, -35, D:4) an adder corpse (skeletalised by now) (35, -34, D:4) a +0 helmet (35, -33, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gamen's Armour Shop a +0 leather armour (26 gold) a +0 cloak (58 gold) a +0 robe of cold resistance (100 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 plate armour (299 gold) a +0 leather armour (26 gold) (0, 0, D:5) a +0 cloak (0, 34, D:5) the +2 scale mail of the Ten Building Teeth {Will++} Will++: It greatly increases your willpower. (10, -7, D:5) a +0 club (10, -6, D:5) a +0 club a +0 scale mail (11, -7, D:5) a +0 flail a +0 falchion a +0 hand axe a +0 leather armour (28, -5, D:5) a +0 quarterstaff (37, -5, D:5) a +0 flail 18 gold pieces a +0 club (37, -4, D:5) a +0 whip 8 gold pieces a +0 leather armour a +0 club (38, -4, D:5) a +5 whip (still there?) 13 gold pieces (still there?) a +2 dagger of draining (still there?) (39, -5, D:5) a +0 dagger 2 stones a +0 dagger (39, -4, D:5) a +0 whip (40, 11, D:5) a +0 robe (43, 12, D:5) a +0 sling (51, 9, D:5) a +1 hand axe of electrocution (51, 10, D:5) a +1 dagger of venom a +0 dagger a +0 ring mail (54, 4, D:5) a +0 scale mail Level 6 of the Dungeon (26, 14, D:6) 5 stones (38, 0, D:6) a +0 flail (39, -4, D:6) a +0 short sword (40, -6, D:6) a stone a +0 club (40, -5, D:6) 2 stones a +0 short sword (41, -6, D:6) a +0 club (42, -20, D:6) the +4 robe "Nuthoqya" {rC+ Stlth+ Archmagi} rC+: It protects you from cold. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. (42, -7, D:6) a +0 spear (42, -3, D:6) a +0 spear (42, -2, D:6) a +0 halberd (44, 3, D:6) a +0 club a +0 leather armour a +0 whip (47, 3, D:6) a +0 spear (47, 7, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots (12, -15, D:7) a +0 dagger (21, -11, D:7) a +0 flail a +0 whip a +0 club a +0 trident a +0 ring mail (28, 18, D:7) a +0 helmet (33, -1, D:7) a +0 scale mail a +0 short sword (34, 6, D:7) a scroll of noise (37, -8, D:7) a scroll of noise (45, -20, D:7) a +0 long sword (50, -17, D:7) a +0 whip (59, -12, D:7) 7 stones Level 8 of the Dungeon (0, 0, D:8) a +0 whip (0, 1, D:8) a +0 whip a stone (1, 0, D:8) a +0 whip (1, 1, D:8) a +0 dagger (1, 2, D:8) a +0 hand axe (2, 2, D:8) a +4 dagger a +0 robe a +0 mace a +0 chain mail (4, -10, D:8) a +0 rapier (10, -28, D:8) a +0 robe a +0 dagger (11, -28, D:8) a +0 club a +0 mace of protection (11, -5, D:8) a scroll of fear (12, -28, D:8) a +0 falchion (12, -27, D:8) a +0 club (13, -29, D:8) 6 stones (14, -16, D:8) a +0 ring mail (20, -8, D:8) a +0 flail (22, 2, D:8) a +0 spear (23, -13, D:8) an amulet of reflection (28, 11, D:8) 3 stones Level 9 of the Dungeon [Shop] Vuirphic's Antique Weapon Boutique a +0 heavy long sword (232 gold) a +4 scimitar of electrocution (896 gold) a +0 whip of electrocution (229 gold) a +2 arbalest of electrocution (649 gold) a +0 hand cannon of draining (232 gold) a +2 broad axe of freezing (537 gold) the +6 morningstar of Wecaheuz {venom, rElec rN+++ rCorr Str-5} (1817 gold) Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (0, 0, D:9) 5 stones (8, -12, D:9) a +0 chain mail 3 boomerangs a +0 war axe (9, -12, D:9) a +0 leather armour a +1 heavy flail (19, -34, D:9) a +0 scale mail a +0 whip (20, 3, D:9) a +0 dagger (20, 13, D:9) a +0 shortbow a +0 whip 6 stones (22, 13, D:9) a +0 short sword (25, 8, D:9) a +0 flail a +0 scale mail (27, -20, D:9) a +0 rapier (28, -24, D:9) an amulet of magic regeneration an amulet of guardian spirit an amulet of the acrobat a +2 ring mail of fire resistance a +0 dagger (28, 5, D:9) a +0 mace a +0 orcbow (29, -14, D:9) 2 large rocks (29, -10, D:9) a +4 battleaxe a +0 robe (29, 4, D:9) a +0 spear a +0 scale mail a +2 buckler (30, -22, D:9) a +0 chain mail a +0 robe a +0 dagger a +0 dagger (32, -21, D:9) a +0 leather armour a +0 trident (33, -10, D:9) a +0 short sword a +0 short sword (33, 4, D:9) a +0 rapier a +0 robe (34, -9, D:9) a +0 rapier a +0 robe a +0 club (35, -8, D:9) a +2 short sword of protection a +0 orcbow (37, -6, D:9) a +0 giant club a +0 giant spiked club (40, -7, D:9) a +2 trident a +0 robe (43, -4, D:9) a +1 whip of venom a +0 leather armour (45, -14, D:9) a +0 flail (47, -16, D:9) a +0 robe (49, -10, D:9) a +0 chain mail (49, -6, D:9) 6 stones (49, 2, D:9) a +0 club (58, -3, D:9) a +0 morningstar (58, 10, D:9) a +0 hand axe a +0 robe (59, 11, D:9) a +0 dire flail a +0 robe (61, -10, D:9) a +0 club (61, 12, D:9) a +5 flail a +0 robe a +2 hand axe a +0 robe a +2 halberd a +0 robe (66, -12, D:9) 2 potions of degeneration (66, -4, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 club (2, 2, D:10) a scroll of noise (3, -29, D:10) a +0 short sword a +0 leather armour (3, 0, D:10) 2 stones (4, -29, D:10) a +0 club (5, -29, D:10) a +0 dagger (13, -27, D:10) a +0 giant spiked club a +0 giant spiked club (24, -14, D:10) a +1 antimagic orcbow a +0 giant club a +0 giant spiked club (24, 1, D:10) a +0 ring mail (28, 4, D:10) an amulet of faith (29, -30, D:10) a +0 scale mail (29, -13, D:10) a +0 robe (42, -33, D:10) a +0 scale mail (45, -6, D:10) a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) 5 stones (27, 2, D:11) a +0 spear (28, 1, D:11) a +0 club (28, 2, D:11) a +1 heavy trident a +0 ring mail (29, 2, D:11) a +0 spear (30, 2, D:11) a +0 flail (49, 17, D:11) a +0 shortbow of draining (unseen) (49, 18, D:11) a +0 chain mail (51, 8, D:11) a +0 morningstar Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +2 robe of resistance (1, -8, D:12) a +0 shortbow (12, -23, D:12) a +0 quarterstaff (16, -41, D:12) a +0 dagger a +0 robe a +0 trident a +0 plate armour (16, -12, D:12) a +0 double sword of holy wrath 4 javelins a +0 ring mail (16, -11, D:12) 2 stones (17, -42, D:12) a +0 dagger a +0 ring mail (30, -27, D:12) a scroll of noise Level 1 of the Lair of Beasts (0, 0, Lair:1) 6 stones (2, 3, Lair:1) a +0 plate armour (5, 40, Lair:1) a +0 scale mail (18, 31, Lair:1) a +0 leather armour (20, 46, Lair:1) a +0 mace (21, 16, Lair:1) a beast talisman (30, 9, Lair:1) a book of Touch (54, -7, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a stone (4, -33, Lair:2) a +0 pair of gloves (6, -35, Lair:2) a +0 falchion (12, -38, Lair:2) a +0 cloak (14, -8, Lair:2) 8 stones (32, -9, Lair:2) the +6 shillelagh "Devastator" {shatter} (34, -28, Lair:2) 5 stones (34, 1, Lair:2) 7 stones (41, -32, Lair:2) a +0 morningstar (43, -25, Lair:2) a +0 flail (43, -16, Lair:2) a +0 leather armour (46, 1, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts [Shop] Cuxt's Jewellery Emporium the serpent talisman of Spaghetti {rN+ Str+4 Int-2} (1728 gold) [serpent talisman] Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. an amulet of guardian spirit (540 gold) a +6 ring of intelligence (648 gold) a granite talisman (1080 gold) a ring of protection from fire (450 gold) a ring of see invisible (270 gold) a dragon-blood talisman (1080 gold) (0, 0, Lair:3) 6 stones (1, -42, Lair:3) the +8 war axe of Nun Ovue {drain, rPois rCorr Int-4} Int-4: It affects your intelligence (-4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (10, -12, Lair:3) a +0 robe 5 stones (12, -23, Lair:3) a flux talisman (27, -33, Lair:3) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). (28, -30, Lair:3) a maw talisman (32, -1, Lair:3) a +0 robe (33, -27, Lair:3) 5 stones (35, -41, Lair:3) a +2 battleaxe of flaming a +0 dire flail (38, -42, Lair:3) a +0 short sword a +0 robe (43, -19, Lair:3) the ring of Incredulity {Ice Fly Dex+6} [ring of ice] Ice: It enhances your ice magic. Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Fly: It grants you flight. (43, -2, Lair:3) a +0 scale mail (45, -32, Lair:3) a +0 robe (51, 0, Lair:3) a +2 hat (54, -2, Lair:3) 3 stones Level 4 of the Lair of Beasts (25, 15, Lair:4) 2 boomerangs (31, 10, Lair:4) a +0 leather armour (32, 33, Lair:4) a scroll of poison (35, 29, Lair:4) 9 gold pieces (56, 11, Lair:4) a +0 battleaxe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 short sword (6, 11, Lair:5) a wand of mindburst (1)