Mariorpgno Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (9, 3, D:1) a +0 dagger (17, -7, D:1) 6 large rocks (18, -6, D:1) a rat corpse (skeletalised by now) (18, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -2, D:1) a ball python corpse (skeletalised by now) (20, -18, D:1) a +0 club (21, -12, D:1) a jackal corpse (skeletalised by now) (22, -10, D:1) a +2 pair of gloves (22, 13, D:1) a +0 flail (22, 21, D:1) a +0 robe (25, -9, D:1) a +0 pair of gloves (26, -16, D:1) a parchment of Awaken Armour (29, -6, D:1) a +0 club (33, -6, D:1) a rat skeleton (36, -6, D:1) a +0 club a goblin skeleton (39, -17, D:1) a +0 club a goblin corpse (skeletalised by now) (40, -18, D:1) a +0 club (45, 26, D:1) a ball python corpse (skeletalised by now) (48, 18, D:1) a +0 hand axe (52, 3, D:1) a scarf of invisibility (57, 2, D:1) a +0 dagger of flaming Level 2 of the Dungeon (6, -7, D:2) a +0 halberd of venom a gnoll corpse (skeletalised by now) (7, -5, D:2) a +0 club a gnoll corpse (skeletalised by now) (9, -4, D:2) a +0 halberd (10, -5, D:2) a +2 flail of concussion a gnoll corpse (skeletalised by now) (11, -20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (18, 21, D:2) a +0 club a goblin skeleton (20, 15, D:2) a +0 club a goblin skeleton (22, 14, D:2) a +0 dagger a +0 sling (22, 24, D:2) a +0 club a goblin skeleton (24, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (24, 24, D:2) a +4 whip of draining a +2 animal skin a +0 helmet (27, 7, D:2) a +0 flail (33, 15, D:2) a +1 short sword of distortion (39, 5, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (10, -1, D:3) a +0 dagger (11, 8, D:3) a hobgoblin corpse (skeletalised by now) (17, 3, D:3) a +0 ring mail (23, -6, D:3) a +0 dagger (33, 2, D:3) a +0 flail a +0 leather armour (34, -6, D:3) a +0 club (38, 11, D:3) the +7 mace of Beogh's Delight {freeze, +Blink Fly rN+} +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 leather armour an orc skeleton (38, 12, D:3) a bat skeleton (38, 38, D:3) a +0 club a +0 leather armour (39, 17, D:3) a +3 war axe (41, 40, D:3) a +0 pair of gloves (45, 35, D:3) a jackal corpse (skeletalised by now) (45, 37, D:3) a jackal corpse (skeletalised by now) (49, 26, D:3) a staff of air (52, 20, D:3) a +0 club a kobold skeleton (52, 21, D:3) a jackal skeleton (58, 2, D:3) a +0 dagger a +0 robe a +0 club a +0 leather armour (58, 3, D:3) a +0 hand axe an orc skeleton (59, -3, D:3) the +9 trident of the Potoo {pain, rPois rC+ Dex-4} rPois: It protects you from poison. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (59, 2, D:3) a +0 dagger Level 4 of the Dungeon (2, 10, D:4) a +0 short sword (7, -8, D:4) an iguana corpse (skeletalised by now) (11, 9, D:4) a hobgoblin corpse (skeletalised by now) (22, 22, D:4) a +0 leather armour (26, 21, D:4) a hound corpse (29, -13, D:4) a +0 hand axe (31, -13, D:4) an adder corpse (skeletalised by now) (31, 32, D:4) a +0 club (36, -9, D:4) a kobold corpse (skeletalised by now) (39, 26, D:4) a +0 falchion a +0 club an orc skeleton (40, 26, D:4) a +0 chain mail a +0 dagger (50, 38, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (17, -10, D:5) a curare-tipped dart (20, -11, D:5) a +0 whip a gnoll corpse the Ecumenical Temple