Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1236494735290504077 39 Mariorpgno the Conjurer (level 3, -11/20 HPs) Began as a Deep Elf Conjurer on Aug 24, 2026. Killed from afar by Ijyb (13 damage) ... with a rupture ... on level 2 of the Dungeon on Aug 25, 2026. The game lasted 00:03:15 (1460 turns). Mariorpgno the Conjurer (Deep Elf Conjurer) Turns: 1460, Time: 00:03:15 Health: -11/20 AC: 7 Str: 4 XL: 3 Next: 28% Magic: 4/10 EV: 11 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery b - a +4 ring of protection (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of poison {unknown} l - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - 3 potions of curing {unknown} j - a potion of invisibility {unknown} k - a potion of heal wounds {unknown} n - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Blink Tloc 8% N/A 16% 2 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb is lightly wounded. Ijyb shouts! Ijyb zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of warping (lightly wounded, 100% to hit) The magic dart hits Ijyb! Ijyb is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of warping (heavily wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of warping (heavily wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of warping (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Ouch! That really hurt! You die... ##....####.##....g## ######...####.#.......# #.............##.....## ..####..####.##.§.....# ##..# #.##ß....§ß# ######...# #)#......%.# ##......#.# #.)........# ...######.# ##)...###### #### #.# ##@..# #.# ##### ... .. .. There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs 3 endoplasms (D:1) 4 hobgoblins 2 ball pythons (D:2) 2 bats (D:1) 4 frilled lizards 6 goblins A kobold (D:2) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mariorpgno the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Identified the quill talisman of Faycionyar {rN+ SInv} 261 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 311 | D:1 | Found Nosch's Antique Weapon Shop. 935 | D:1 | Found a faded altar of an unknown god. 1087 | D:2 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Reached skill level 1 in Fighting 1091 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/10 1160 | D:2 | Encountered Ijyb 1460 | D:2 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_basic, ebering_ecumenical_altar_hall, serial_shops, nicolae_shop_swords_in_saltire D:2: kennysheep_the_goblin_king, layout_rooms, kennysheep_cluttered_room Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 2