Dungeon Crawl Stone Soup version 0.35-a0-1349-gcf8c9bca90 (webtiles) character file. Game seed: 11180914770185055693 244 Mariorpgno the Conjurer (level 5, 0/29 HPs) Began as a Deep Elf Conjurer on Oct 30, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:04:04 (2238 turns). Mariorpgno the Conjurer (Deep Elf Conjurer) Turns: 2238, Time: 00:04:04 Health: 0/29 AC: 2 Str: 4 XL: 5 Next: 82% Magic: 14/14 EV: 11 Int: 25 God: Gold: 141 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... g - amulet of chemistry Stlth ++ b - ring of willpower HPRegen 0.24/turn e - +5 ring of evasion MPRegen 0.28/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -11), vertiginous A: magic regeneration, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves f - a staff of air Jewellery b - a ring of willpower (worn) c - a ring of protection from cold e - a +5 ring of evasion (worn) g - an amulet of chemistry (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of fear {unknown} j - a scroll of enchant armour {unknown} k - a scroll of fog {unknown} l - a scroll of amnesia {unknown} m - 2 scrolls of noise {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic M - 2 potions of mutation q - a potion of resistance {unknown} s - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 6.9 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 100% 2d8 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 70% 3-6/arc 8% 2 Freeze Ice 36% 1d5 17% 1 Slow Hex 36% N/A 17% 1 Scorch Fire 18% 2d5 22% 2 Sublimation of Blood Necr 9% N/A 22% 2 Fulminant Prism Conj/Alch 26% 3d13 34% 4 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 (+2d4 34% 4 Vhi's Electric Charge Tloc/Air 18% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15)* *You can no longer be shafted in this branch Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have hidden genetic potential. Message History The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion completely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 87% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! You feel very sick. It was a potion of mutation. You feel extremely strange. You feel a hidden potential growing inside you. You extract magical energy from the potion. p -> M - 2 potions of mutation You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of moonshine. You feel tipsy. You die... # #.##.###.##... #.##.......... #.###.......## # #.# #.##.##.# #.#.###.##.##.# #..........##.# #.#..##.#####.# ##†# #.......##.## #@## ##.#.##...... #..#.##.###.##.#####.## #........#.....# #.## ##.#.####.#.#### #... # #)#.# #### )...# ##.### #.) ### There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:3) 2 clockroaches An orc wizard (D:3) 3 gnolls (D:2) An adder (D:4) 6 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins (D:1) 2 quokkas 4 ball pythons 4 bats 4 goblins 8 kobolds 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mariorpgno the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 28 | D:1 | Found Okiyduf's Weapon Shop. 498 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 998 | D:2 | Learned a level 2 spell: Searing Ray 1071 | D:2 | Reached skill level 1 in Fighting 1240 | D:2 | Reached XP level 3. HP: 9/20 MP: 3/10 1295 | D:2 | Reached skill level 5 in Conjurations 1571 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/12 1672 | D:3 | Reached skill level 5 in Spellcasting 1751 | D:3 | Reached XP level 5. HP: 29/29 MP: 9/14 2008 | D:3 | Reached skill level 6 in Conjurations 2124 | D:3 | You fall into a shaft and drop 1 floor! 2236 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 2238 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, serial_shops, shop_fountains, minmay_tetromino_s4 D:2: layout_basic, hex_intersection, minmay_misc_feat_secret_circle D:3: layout_rooms, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_lagoon_b, serial_bayou_pond_c D:4: layout_loops_ring, lemuel_crystal_altar, gammafunk_temple_overflow_statue, st_stairs_14 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.4 Stealth | 2 | 2.4 Spellcasting | 3 4 5 | 5.0 Conjurations | 4 5 6 | 6.9 Fighting | 1 | 1.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Dagger | | 1 || 1 Cast: Magic Dart | 48 | 15 || 63 Searing Ray | 6 | 10 || 16 Drink: Brilliance | | 1 || 1 Moonshine | | 1 || 1 Mutation | | 1 || 1 Armour: Robe | 2 | 13 || 15 Dodge: Dodged | 6 | 11 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2262 | 2220 | 42 | 0 | 1898 | 4 | 565.5 | Dungeon | 2262 | 2220 | 42 | 0 | 1898 | 4 | 565.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 895 daAuts D:2: 630 daAuts D:3: 623 daAuts D:4: 114 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+