Marronie Level 1 of the Dungeon (2, 31, D:1) a +0 whip (32, 51, D:1) a +0 dagger (36, 42, D:1) a +0 sling (40, 6, D:1) a +0 dagger (41, 5, D:1) a +0 whip (54, 26, D:1) a +0 dagger (60, 9, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Yshrariri's Weapon Shop a +0 trident (42 gold) a +0 war axe of distortion (128 gold) a +0 scimitar (48 gold) the +7 hand axe of Waxto {freeze, Str+3 Int+3 Dex+2} (770 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +0 scimitar of distortion (144 gold) a +0 whip (30 gold) a +0 dagger (24 gold) a +0 sling (18 gold) 4 poisoned darts (28 gold) (0, 0, D:2) a +0 hand axe (8, -5, D:2) a +0 dagger 2 stones (9, 7, D:2) 5 stones a +0 club (15, -2, D:2) a +0 helmet (17, 2, D:2) a rat skeleton (17, 16, D:2) a +0 short sword (17, 18, D:2) a +0 helmet (18, -19, D:2) a +0 dagger (19, -25, D:2) an amulet of reflection (21, -24, D:2) a +0 short sword (26, -14, D:2) a +0 robe (28, 21, D:2) 5 stones (31, 6, D:2) 5 stones (31, 32, D:2) a +0 leather armour (35, -1, D:2) a +0 whip (43, 4, D:2) a +0 short sword (47, 12, D:2) a +0 dagger {Amnanu} Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 19, D:3) a +4 quarterstaff of chaos (4, 20, D:3) the +8 hammer "Piete" {pain, +Blink Int+3 Stlth+} Int+3: It affects your intelligence (+3). +Blink: It lets you blink. Stlth+: It makes you more stealthy. (18, 10, D:3) a +0 sling (24, -10, D:3) a ring of protection from cold (30, 34, D:3) a +0 plate armour (33, 26, D:3) a +0 plate armour (33, 38, D:3) 6 stones (40, 17, D:3) a +0 robe (43, 28, D:3) a +0 dagger a frilled lizard skeleton (45, 29, D:3) a +0 giant club (55, -3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 8 stones (0, 4, D:4) a hobgoblin skeleton (10, -11, D:4) a jackal skeleton (20, -13, D:4) a +0 scale mail (20, 12, D:4) a +0 club (37, 10, D:4) a +0 club a goblin skeleton (41, -9, D:4) an adder skeleton (41, -8, D:4) a +0 club (42, -9, D:4) a +0 chain mail a +0 club (43, -7, D:4) a +0 ring mail a +0 hand axe an orc skeleton a hound skeleton (48, 15, D:4) a +0 hand axe (64, 3, D:4) a +0 robe (67, -3, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (11, -3, D:5) a +1 flail of protection (11, 8, D:5) a +0 giant spiked club (13, -2, D:5) a +0 giant club (22, -15, D:5) a +0 giant club (28, -2, D:5) a +0 leather armour (32, 3, D:5) a +0 scale mail (38, -2, D:5) a +0 trident (38, 19, D:5) 3 stones (46, -10, D:5) a +0 club (61, 19, D:5) a +0 long sword Level 6 of the Dungeon (25, -24, D:6) a +0 whip (25, -4, D:6) a +0 club a +0 whip a +0 leather armour a +0 whip a +0 dagger a +0 robe a +0 short sword a +0 plate armour (25, 4, D:6) a +0 orcbow (59, -35, D:6) a +0 leather armour (64, -27, D:6) a +0 plate armour (64, -12, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 13 gold pieces (3, 1, D:7) a +0 plate armour (10, -5, D:7) 21 gold pieces (22, 2, D:7) a +0 robe (29, -11, D:7) a +0 dagger a +2 vampiric hand axe a +0 orcbow (29, -3, D:7) a +0 rapier (32, -5, D:7) a +0 robe (38, -2, D:7) a +0 hand axe (39, -3, D:7) a +0 hand axe (40, -2, D:7) a +0 hand axe (41, -6, D:7) the serpent talisman of the Mind {rF+++ rC+ Dex-3 SInv} [serpent talisman] Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (41, -1, D:7) a Fen Folio the Ecumenical Temple a bailey (0, 0, Bailey) 2 poisoned darts (1, -1, Bailey) 2 poisoned darts (2, -3, Bailey) a poisoned dart (3, -7, Bailey) a potion of might (3, -6, Bailey) a poisoned dart (5, -6, Bailey) 6 gold pieces 2 boomerangs (5, -4, Bailey) 7 gold pieces 2 boomerangs (6, -5, Bailey) 9 gold pieces 4 boomerangs