Marronie Level 1 of the Dungeon (2, 0, D:1) 4 stones (4, -12, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) 4 stones a hobgoblin corpse (skeletalised by now) (1, 3, D:2) a hobgoblin corpse (skeletalised by now) (12, 13, D:2) a bat corpse (skeletalised by now) (16, -3, D:2) a quokka corpse (skeletalised by now) (18, -17, D:2) 3 stones (18, -8, D:2) a +0 chain mail (31, -22, D:2) a +0 club a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (0, 1, D:3) a bat corpse (skeletalised by now) (2, -3, D:3) a bat corpse (skeletalised by now) (2, 0, D:3) a kobold corpse (skeletalised by now) (3, -4, D:3) a bat corpse (skeletalised by now) (3, -1, D:3) a +0 robe (20, 4, D:3) a +0 dagger Level 4 of the Dungeon (4, 20, D:4) a +0 leather armour (6, 14, D:4) a +0 whip (13, -3, D:4) 9 stones (18, -10, D:4) a +0 whip (19, -10, D:4) a +0 chain mail a +0 whip an orc skeleton (19, -3, D:4) a +0 dagger (24, -10, D:4) a +0 club a goblin skeleton (24, -9, D:4) a +0 dagger a goblin skeleton (24, 7, D:4) a +0 club (25, -13, D:4) a hobgoblin skeleton (26, 4, D:4) a +0 dagger (32, 6, D:4) a +0 longbow (32, 20, D:4) a +0 dagger (40, -15, D:4) an orb of light a +0 robe a +0 club (42, -16, D:4) 2 stones (43, -3, D:4) a stone a +0 club a kobold skeleton (43, 0, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a poisoned dart (1, 0, D:5) a poisoned dart (2, 0, D:5) a poisoned dart (4, 0, D:5) a +0 dagger 2 throwing nets a kobold corpse (7, -2, D:5) a +0 dagger (8, 0, D:5) a +0 orcbow a centaur corpse (8, 2, D:5) a +0 orcbow (9, 24, D:5) a +0 chain mail (10, 12, D:5) a +0 sling (10, 15, D:5) a +0 giant spiked club (11, 2, D:5) a hound corpse (11, 22, D:5) a quokka corpse (skeletalised by now) (12, -7, D:5) a poisoned dart (15, 18, D:5) the +0 plate armour of Caest {-Tele Fly rC- Will+ Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Fly: It grants you flight. -Tele: It prevents most forms of teleportation.