Marronie Level 1 of the Dungeon (0, 0, D:1) a ring of resist corrosion (1, 19, D:1) a +0 club a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (1, 20, D:1) a jackal corpse (skeletalised by now) (7, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, 14, D:1) a ball python corpse (skeletalised by now) (15, 13, D:1) a +0 club (17, -18, D:1) an orb of light a +0 robe (21, -20, D:1) a +0 short sword {Malki} Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 13, D:2) a jackal corpse (skeletalised by now) (9, 1, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (5, -12, D:3) a +0 short sword (5, -10, D:3) a +1 heavy flail the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (7, -18, D:3) 4 stones Level 4 of the Dungeon [Shop] Alleleh's Weapon Emporium a +3 great sword of holy wrath (401 gold) the +3 flail of Ymenacic {flame, +Blink Str-2 Int+5} (582 gold) Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). +Blink: It lets you blink. 6 darts of dispersal (75 gold) a +0 falchion (42 gold) a +2 war axe of electrocution (289 gold) a +0 falchion (42 gold) a +0 sling (21 gold) a +0 war axe (49 gold) (0, 0, D:4) 17 gold pieces (0, 1, D:4) 12 gold pieces (0, 2, D:4) 8 gold pieces (1, -8, D:4) 13 gold pieces (2, 2, D:4) 11 gold pieces (7, -3, D:4) an adder corpse (12, -26, D:4) an adder corpse (skeletalised by now) (13, -8, D:4) a +0 quarterstaff (33, 8, D:4) a +0 dagger a goblin corpse (34, -30, D:4) a quokka corpse (skeletalised by now) (37, -3, D:4) a staff of conjuration (37, 0, D:4) a +0 leather armour (39, -3, D:4) a ribbon worm corpse (39, 7, D:4) a +0 leather armour (45, 0, D:4) 3 stones