Marronie Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 0, D:1) an orb of light a goblin corpse (skeletalised by now) (14, -6, D:1) a +0 leather armour (15, 9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, 17, D:1) a rat corpse (skeletalised by now) (46, 28, D:1) a +6 ring of intelligence (56, 23, D:1) a +0 robe Level 2 of the Dungeon (2, 0, D:2) a jackal corpse (skeletalised by now) (6, -4, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, -6, D:3) a parchment of Inner Flame (8, 3, D:3) a bat corpse (skeletalised by now) (10, 7, D:3) a +0 war axe a +0 dagger a +0 ring mail a +0 club a +0 scale mail a +0 hand axe a +0 leather armour a +0 club a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (12, 9, D:3) a +0 whip (16, 8, D:3) a +0 quarterstaff Level 4 of the Dungeon (1, 9, D:4) a +0 dagger a goblin corpse (skeletalised by now) (1, 10, D:4) a ball python corpse (skeletalised by now) (13, 27, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (13, 28, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (14, 17, D:4) a +0 short sword an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (15, 12, D:4) a potion of moonshine (16, 11, D:4) a +0 mace (16, 23, D:4) a +0 leather armour (18, 20, D:4) a +0 club an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (19, 26, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (22, -4, D:4) a +0 trident (24, 11, D:4) a +0 whip (29, 11, D:4) a ball python skeleton Level 5 of the Dungeon (0, 0, D:5) 5 gold pieces (2, -7, D:5) a scroll of amnesia (2, -6, D:5) a poisoned dart (unseen) (2, -5, D:5) a poisoned dart (unseen) (2, -1, D:5) 8 gold pieces (3, -5, D:5) a poisoned dart (unseen) (8, -8, D:5) a +0 robe (10, -7, D:5) a +0 dagger (11, 2, D:5) a hound corpse (skeletalised by now) (25, 22, D:5) an amulet of magic regeneration the Necropolis (2, 1, Necropolis) a +0 ring mail (3, 2, Necropolis) the +0 animal skin of Peek-a-Boo {^Contam rF- rCorr Dex+8} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). a quokka skeleton a quokka skeleton (5, -1, Necropolis) a hound corpse (skeletalised by now) (6, -1, Necropolis) a hound corpse (skeletalised by now) (20, 32, Necropolis) 9 gold pieces (21, 32, Necropolis) a potion of might (22, 32, Necropolis) 10 gold pieces (23, 25, Necropolis) a +1 dagger of venom (still there?) a +0 whip (still there?) a kobold corpse (still there?) (23, 32, Necropolis) 12 gold pieces (27, 27, Necropolis) the +6 dagger of Dymp {venom, rElec Dex+3} (still there?) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). 5 poisoned darts (still there?) a +0 short sword (still there?) a kobold corpse (still there?) (36, 1, Necropolis) a potion of moonshine (38, -1, Necropolis) a ring of protection from fire (39, 0, Necropolis) a +0 falchion {Wigmund}