Dungeon Crawl Stone Soup version 0.34-a0-999-g1bb3f14039 (webtiles) character file. Game seed: 12091444453545669872 16 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Oct 23, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:44 (145 turns). Marronie the Trooper (Demonspawn Monk) Turns: 145, Time: 00:00:45 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 37% Magic: 2/2 EV: 12 Int: 10 God: Gold: 18 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: horns 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia Skills: * Level 3.3 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.7 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17852 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Okay, then. Okay, then. As you read the scroll labelled ILIEMP UMUMYH, it crumbles to dust. It is a scroll of identify. c -> N - a scroll of noise You drop a scroll of noise. A ball python comes into view. Found 9 gold pieces. You slash the ball python! You kill the ball python! You now have 18 gold pieces (gained 9). There is a shaft here. A bat comes into view. You hear the slow rusting of a very distant drain. You slash the bat! You kill the bat! A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. An adder comes into view. Found a scroll labelled XESESAWOWK and a bubbling golden potion. The helpless adder fails to defend itself. You hit the adder. The adder is lightly wounded. The adder barely misses you. x2 You slash the adder! The adder is almost dead. The adder misses you. You slash the adder! You kill the adder! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############## ....?..@.....# ...#########!# There were no monsters in sight! Vanquished Creatures An adder (D:3) A quokka (D:2) A ball python (D:3) 2 bats A frilled lizard (D:2) A goblin (D:2) A kobold (D:2) 2 rats (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 145 | D:3 | Discovered your monstrous ancestry. 145 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 145 | D:3 | Reached XP level 2. HP: 24/24 MP: 2/2 145 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms, hellmonk_ecumenical_altar_crossroads, serial_shops, shop, minmay_cut_off D:2: layout_basic D:3: layout_loops_ring, xom_confusion_cloud, gup_sewer_entry_pipe, hellmonk_guarded_unrand_hermit, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 19 Melee: Falchion || 19 Read: Identify || 1 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 147 | 145 | 2 | 0 | 34 | 3 | 49.0 | Dungeon | 147 | 145 | 2 | 0 | 34 | 3 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 61 daAuts D:3: 60 daAuts D:1: 25 daAuts