Dungeon Crawl Stone Soup version 0.34-a0-1067-g80420c0373 (webtiles) character file. Game seed: 15112241232711651371 8 Marronie the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Nov 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:28 (170 turns). Marronie the Trooper (Demonspawn Monk) Turns: 170, Time: 00:00:29 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 27 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: horns 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.4 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 50% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11821 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History The jackal barks! You see here a parchment of Searing Ray. You pick up a parchment of Searing Ray and begin reading... You add the spell Searing Ray to your library. There is an open door here. You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal bites you. You closely miss the jackal. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You slash the jackal! You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. HP restored. You now have 27 gold pieces (gained 11). You open the door. There is an open door here. A rat comes into view. The rat squeaks loudly. The rat barely misses you. You slash the rat! You kill the rat! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......# ......#### ........# ........# #.......# #.......# #.##.......# #..†@.# ####### #####.# #.....# #.# #.....# #.# #.....# #.# ###.....# #.# #.......# #.# #.......# #.#####......## #.....'......# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:2) 2 jackals (D:2) 2 ball pythons (D:1) 2 endoplasms (D:1) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 170 | D:2 | Discovered your monstrous ancestry. 170 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 170 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 170 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_mist, uniq_terence, uniq_jessica Action || total ---------------------------++------- Attack: Normal || 22 Melee: Falchion || 22 Armour: Robe || 15 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 175 | 3 | 0 | 115 | 2 | 89.0 | Dungeon | 178 | 175 | 3 | 0 | 115 | 2 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts D:2: 74 daAuts