Dungeon Crawl Stone Soup version 0.34-a0-2102-g9c19a917d8 (webtiles) character file. Game seed: 11363474803718409324 9 Marronie the Trooper (level 2, 16/24 HPs) Began as a Demonspawn Monk on Jan 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:21 (121 turns). Marronie the Trooper (Demonspawn Monk) Turns: 121, Time: 00:00:22 Health: 16/24 AC: 2 Str: 11 XL: 2 Next: 6% Magic: 2/2 EV: 12 Int: 10 God: Gold: 21 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) d - a +0 leather armour Scrolls c - a scroll of teleportation {unknown} Potions a - a potion of ambrosia Skills: * Level 3.2 Fighting + Level 2.8 Long Blades + Level 2.8 Dodging + Level 0.5 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 0% N/A 75% 3 Iskenderun's Battlesphe Conj/Frge 0% 2d7 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11876 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History There is a stone staircase leading down here. Found a scroll labelled YMECER KITA. You now have 21 gold pieces (gained 8). c - a scroll labelled YMECER KITA There is a stone staircase leading down here. Search for what [Enter for "."]? . You climb downwards. You encounter a quokka. Found a leather armour. Found an escape hatch in the floor. There is a stone staircase leading up here. You encounter an adder. The adder hisses angrily. You see here a +0 leather armour. d - a +0 leather armour Found a long sword. You closely miss the adder. The adder closely misses you. x2 You barely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You feel sick. The adder barely misses you. x2 You closely miss the adder. You feel sick. The adder closely misses you. You barely miss the adder. You feel sick. The adder barely misses you. x2 You hit the adder. The adder is lightly wounded. You feel sick. The adder misses you. You closely miss the adder. The adder is lightly wounded. You feel sick. You are no longer poisoned. The adder bites you. The adder closely misses you. You hit the adder. The adder is severely wounded. You encounter a ribbon worm. The adder misses you. You slash the adder! You kill the adder! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.>#.# ...... #..#.. #<# .. #.# .# #.# .# #.# .# .#.#.#.##.## ....w....@..# #.#.######..# ..# ..# ..# ..# ..# ).# You could see a ribbon worm. Vanquished Creatures An adder (D:2) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 121 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 121 | D:2 | Reached XP level 2. HP: 16/24 MP: 2/2 121 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_blasted Action || total ---------------------------++------- Attack: Normal || 12 Melee: Falchion || 12 Armour: Robe || 3 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 123 | 110 | 13 | 0 | 57 | 2 | 61.5 | Dungeon | 123 | 110 | 13 | 0 | 57 | 2 | 61.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts D:2: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+