Marronie Level 1 of the Dungeon (7, -4, D:1) a +0 robe (10, -9, D:1) a +0 dagger (13, 15, D:1) a hobgoblin corpse (skeletalised by now) (29, 11, D:1) a +0 club Level 2 of the Dungeon [Shop] Kearpha's Antique Weapon Boutique a +0 rapier (115 gold) a +2 heavy mace (365 gold) a +0 spear (63 gold) a +0 mace (63 gold) a +0 dagger (42 gold) a +0 falchion (63 gold) a +0 quarterstaff (105 gold) the +7 spear "Ziebuini" {entangle, rElec rCorr Str+2 Int+4} (1474 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 sling (31 gold) a +0 spear (63 gold) (0, 0, D:2) a staff of necromancy (3, 25, D:2) a +0 falchion (4, 9, D:2) a +3 short sword 2 stones (4, 10, D:2) a rat corpse (skeletalised by now) (4, 26, D:2) a jackal corpse (skeletalised by now) (5, 26, D:2) a jackal corpse (skeletalised by now) (5, 27, D:2) a +0 dagger (8, -7, D:2) a +0 scale mail (8, 5, D:2) a +0 club a +1 sling of electrocution (9, -17, D:2) a +0 trident (9, 21, D:2) a rat corpse (skeletalised by now) (13, 5, D:2) an adder corpse (skeletalised by now) (14, 5, D:2) a +0 dagger 4 stones (14, 7, D:2) a +0 robe (28, 10, D:2) a +0 dagger Level 3 of the Dungeon (1, -6, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 trident (0, 1, D:4) a +0 club a goblin skeleton (14, 32, D:4) a ball python corpse (skeletalised by now) (22, 33, D:4) a +0 robe (25, 32, D:4) an adder skeleton (30, -6, D:4) a +0 hammer (33, 32, D:4) a +0 dagger (36, 31, D:4) a potion of curing Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 dagger (3, -7, D:5) a hound corpse