Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 17838714023615452202 49 Marronie the Trooper (level 3, 26/45 HPs) Began as a Demonspawn Monk on Jan 30, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:01:31 (289 turns). Marronie the Trooper (Demonspawn Monk) Turns: 289, Time: 00:01:31 Health: 26/45 AC: 21 Str: 11 XL: 3 Next: 51% Magic: 3/3 EV: 2 Int: 10 God: Gold: 55 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - melded +0 ring mail rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn %: no passive effects @: tree-form, glowing A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, foul stench 1, (weakness stinger 1) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 ring mail (melded) c - an orb of light (worn) Scrolls g - a scroll of fog c - a scroll of enchant weapon {unknown} Potions a - a potion of ambrosia b - a potion of brilliance w - 2 potions of heal wounds Skills: * Level 3.8 Fighting + Level 3.0 Long Blades - Level 3.0 Dodging - Level 1.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 36% 1 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23704 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You may rarely emit foul miasma when damaged in melee. (You have a small tail.) Message History You hear the slow rusting of a distant drain. You encounter an iguana. Found a scroll of identify. The iguana hisses angrily. The iguana bites you. You barely miss the iguana. The iguana misses you. You turn into a tree. Your +0 ring mail melds into your body. Your roots penetrate the ground. The iguana bites you but does no damage. You hit the iguana. The iguana is moderately wounded. The iguana bites you. You hit the iguana. The iguana is heavily wounded. The iguana bites you but does no damage. You hit the iguana but do no damage. The iguana is heavily wounded. The iguana bites you but does no damage. You hit the iguana but do no damage. The iguana is heavily wounded. The iguana bites you. You hit the iguana. The iguana is severely wounded. The iguana bites you but does no damage. You hit the iguana. The iguana is almost dead. The iguana bites you but does no damage. x2 You hit the iguana. You kill the iguana! Training target 1.0 for Stealth reached! Training target 3.0 for Dodging reached! Your Long Blades skill increases to level 3! Your Dodging skill increases to level 3! Your Stealth skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.>....# #......# .# #......# .##+## #......# .#...## #...?..# ......## #.##.#.# .......## ###..†.$.## ........###.....♣...# ........'........##.# .†......###....#.# .......## #.#.#..# #.....## #.###.## ##...## #.. ... ##+## ### #.## #.# There were no monsters in sight! Vanquished Creatures An iguana (D:4) An adder (D:4) A dart slug (D:1) A hobgoblin (D:2) A quokka (D:2) 4 ball pythons 2 bats (D:2) 2 endoplasms A frilled lizard (D:3) A goblin (D:1) A kobold (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marronie the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 148 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 148 | D:2 | Reached XP level 2. HP: 23/24 MP: 2/2 289 | D:4 | Reached skill level 1 in Stealth 289 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 289 | D:4 | Reached XP level 3. HP: 26/30 MP: 3/3 289 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms D:2: layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith D:3: layout_loops_ring, nicolae_overflow_ecumenical_swirl, vehumet_altar_wand_db D:4: layout_loops_corners, lightli_temple_of_fire, portal_sewer_entry_a, lexackson_kobold_supper, uniq_pikel, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.0 Dodging | 3 | 3.0 Stealth | 1 | 1.0 Fighting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 46 Melee: Falchion || 46 Tailslap || 2 Drink: Lignification || 1 Read: Identify || 3 Fog || 1 Poison || 1 Armour: Ring mail || 22 Robe || 4 None || 8 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 295 | 281 | 14 | 0 | 75 | 4 | 73.8 | Dungeon | 295 | 281 | 14 | 0 | 75 | 4 | 73.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 139 daAuts D:1: 80 daAuts D:4: 64 daAuts D:3: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+