Marronie Level 1 of the Dungeon (10, -14, D:1) a +0 hand axe (15, -18, D:1) a +0 short sword (15, -16, D:1) a +0 robe (15, -12, D:1) a +0 sling Level 2 of the Dungeon [Shop] Ycail's Antique Weapon Shop a +0 whip (47 gold) a +0 long sword (66 gold) a +0 whip (47 gold) a +0 trident (66 gold) a +0 hand axe (57 gold) a +4 battleaxe of freezing (760 gold) a +0 rapier (104 gold) a +0 rapier (104 gold) the +12 whip of Fate {pain, *Rage rCorr Int+8} (1776 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (0, 0, D:2) a +0 plate armour (0, 4, D:2) an adder corpse a jackal corpse (12, -23, D:2) a ball python corpse