Marronie Level 1 of the Dungeon (0, 0, D:1) 13 gold pieces Level 2 of the Dungeon (1, -24, D:2) a +0 club a goblin corpse (skeletalised by now) (3, -4, D:2) a hobgoblin corpse (skeletalised by now) (3, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -15, D:2) a rat corpse (skeletalised by now) (6, -16, D:2) a frilled lizard corpse (skeletalised by now) (6, 7, D:2) a ring of see invisible (7, 15, D:2) a quokka corpse (skeletalised by now) (11, 16, D:2) a +0 dagger (14, -5, D:2) a rat corpse (skeletalised by now) (14, 6, D:2) a +0 dagger (29, 24, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a centaur skeleton (5, -6, D:3) a +0 dagger (5, -3, D:3) a +0 robe (7, 6, D:3) a stone (14, 0, D:3) a tengu skeleton (31, -20, D:3) a +0 club (44, -18, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, -17, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (8, -6, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (12, -9, D:4) a +0 short sword 5 stones (52, 12, D:4) a scroll of identify (53, -5, D:4) a +0 club (55, -2, D:4) a +0 hand axe a +0 robe a +0 dire flail a +0 robe