Meemmem Level 1 of the Dungeon (1, -2, D:1) a +0 club (3, 8, D:1) a ball python corpse (skeletalised by now) (8, -5, D:1) a +0 chain mail (10, 4, D:1) a rat corpse (skeletalised by now) (12, -13, D:1) a jackal skeleton (12, -12, D:1) a jackal skeleton (20, 2, D:1) a +0 whip 5 stones (29, -43, D:1) a +0 dagger (29, -7, D:1) a +0 ring mail (32, -11, D:1) a bat skeleton (39, 1, D:1) a +0 ring mail (46, -15, D:1) a +0 club (47, -16, D:1) a ball python corpse (skeletalised by now) (48, -15, D:1) a frilled lizard corpse (skeletalised by now) (49, -30, D:1) a bat corpse (skeletalised by now) (49, -28, D:1) a hobgoblin corpse (skeletalised by now) (57, -34, D:1) a +0 robe (60, -33, D:1) a +0 club (60, -22, D:1) a +0 sling (62, -27, D:1) a +0 spear a gnoll corpse (skeletalised by now) (63, -32, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 9, D:2) a frilled lizard skeleton a ball python skeleton (9, 24, D:2) a +0 dagger (10, 9, D:2) a hobgoblin skeleton (15, 8, D:2) a +0 war axe (15, 21, D:2) a +0 short sword a kobold corpse (skeletalised by now) (17, 3, D:2) a rat skeleton the human skeleton of Terence (20, 17, D:2) 3 flux baubles (40, 20, D:2) a quokka skeleton (45, -3, D:2) a +0 plate armour (52, 25, D:2) a ball python corpse (skeletalised by now) (55, -14, D:2) a +0 ring mail (55, -13, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (2, -13, D:3) the +4 mace "Gyemp" {heavy, rElec rC+ Dex-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (9, 4, D:3) a +0 dagger (18, 4, D:3) a +0 dagger (19, -12, D:3) a +0 hand axe an orc corpse (skeletalised by now) (20, 11, D:3) a bat corpse (skeletalised by now) (25, 4, D:3) a +0 mace (25, 6, D:3) a +0 sling (26, 4, D:3) a +0 short sword a +0 dagger (27, 5, D:3) a +0 club a +0 ring mail (38, -7, D:3) a +0 spear (43, -5, D:3) a ball python corpse (skeletalised by now) (44, -6, D:3) a rat corpse (skeletalised by now) (50, 9, D:3) a +0 pair of boots Level 4 of the Dungeon (14, 32, D:4) a +0 giant club an ogre corpse (skeletalised by now) (15, 10, D:4) a +0 hand axe (16, -1, D:4) the +10 whip "Dragonbane" {drain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (19, 7, D:4) a +0 dagger (20, 35, D:4) a +0 hand axe (22, 12, D:4) a +0 giant club an adder skeleton (29, 17, D:4) a +0 club a kobold skeleton (31, -3, D:4) a jackal corpse (skeletalised by now) (32, 16, D:4) an adder skeleton (35, 9, D:4) a +0 dagger (36, 1, D:4) a jackal corpse (skeletalised by now) (36, 26, D:4) a +0 giant club an ogre skeleton (38, 2, D:4) 5 atropa-tipped darts (38, 24, D:4) a parchment of Call Canine Familiar (40, 16, D:4) a +0 robe (50, 27, D:4) a +0 club (51, 5, D:4) a +0 war axe 4 stones a kobold skeleton (53, 11, D:4) a +2 mace of holy wrath an orc skeleton (53, 12, D:4) a +0 club 3 boomerangs a +0 leather armour a +0 club a +0 leather armour an orc skeleton Level 5 of the Dungeon (0, 2, D:5) a clockroach corpse a howler monkey corpse (2, 2, D:5) a +0 club a +0 leather armour a +0 flail a +0 club an orc corpse an orc corpse (2, 3, D:5) a +0 whip a +0 club a +0 dagger a +0 robe an orc corpse an orc corpse (2, 4, D:5) a +0 flail a +0 dagger a +0 robe an orc corpse (2, 10, D:5) a +0 dagger (3, 4, D:5) a +0 short sword an orc corpse (3, 5, D:5) a +0 dagger a +0 robe a kobold corpse