Meemmem Level 1 of the Dungeon (2, 37, D:1) a bat corpse (skeletalised by now) (14, 39, D:1) a rat corpse (skeletalised by now) (15, 34, D:1) a +0 hand axe (16, -4, D:1) a hobgoblin skeleton (19, 24, D:1) a +0 dagger a +0 dagger (20, 17, D:1) a +0 sling (23, 28, D:1) a hobgoblin skeleton (28, -1, D:1) a bat skeleton (35, -2, D:1) a +0 club a hobgoblin skeleton (39, 30, D:1) a +0 whip a kobold corpse (skeletalised by now) (40, 25, D:1) a +0 scale mail (46, 18, D:1) 2 flux baubles (48, 6, D:1) a +0 club 2 stones (48, 22, D:1) a +0 dagger (56, -3, D:1) a frilled lizard corpse (skeletalised by now) (57, 42, D:1) a +0 dagger (58, 33, D:1) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (62, 29, D:1) a bat corpse (skeletalised by now) (63, 25, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, 11, D:2) a +0 club a goblin skeleton (12, 10, D:2) a +0 hand axe (13, 6, D:2) a +0 club (17, 21, D:2) a bat corpse (skeletalised by now) (32, 4, D:2) a +0 chain mail (32, 31, D:2) a +0 scale mail (37, 32, D:2) a ball python skeleton (38, 32, D:2) a +0 club (38, 33, D:2) the -1 cloak of Poitusik {-Tele rElec Dex+4 SInv} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (40, 42, D:2) a +0 robe (51, 54, D:2) a serpent talisman Level 3 of the Dungeon (8, -9, D:3) a +0 falchion (13, 10, D:3) a ball python corpse (skeletalised by now) (15, -7, D:3) an orb of guile (18, 1, D:3) a +0 robe (19, -2, D:3) a ring of see invisible (21, 33, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (26, 13, D:3) a +0 short sword an orc corpse (skeletalised by now) (28, -15, D:3) an orb of light (36, -17, D:3) a +0 club a goblin skeleton (41, 22, D:3) a bat skeleton (50, -13, D:3) a rat skeleton (55, 28, D:3) a bat corpse (skeletalised by now) (65, -9, D:3) a +0 dagger a +0 leather armour a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (skeletalised by now) (0, 4, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (23, -10, D:4) a +1 spectral quarterstaff a +0 helmet (25, 23, D:4) a +0 dagger a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (27, 3, D:4) a +6 ring of intelligence (27, 23, D:4) a +0 dagger a +0 helmet a +0 animal skin a +0 club a +0 club a +0 club a +0 scale mail a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (28, -5, D:4) 5 stones a +0 dagger a kobold corpse (skeletalised by now) (28, 9, D:4) a +0 chain mail (28, 23, D:4) a +0 club a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (39, 8, D:4) a +1 flail of draining a +0 scale mail the human skeleton of Edmund (49, 11, D:4) a +0 club (52, 7, D:4) a human corpse (skeletalised by now) (52, 21, D:4) a +0 short sword (57, 21, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (4, 19, D:5) a +0 whip a +0 robe (6, 20, D:5) a +0 spear a gnoll skeleton (7, 19, D:5) a +0 whip a gnoll skeleton (8, 20, D:5) a +0 whip a gnoll skeleton (11, 16, D:5) a +0 hand axe a +0 leather armour (11, 20, D:5) a +0 halberd a gnoll skeleton (16, 31, D:5) a +0 ring mail (17, 33, D:5) a +0 shortbow (18, 25, D:5) a +0 leather armour (20, 19, D:5) a +0 spear (20, 20, D:5) a +0 spear a gnoll corpse (skeletalised by now) (21, 20, D:5) a +0 spear (22, 18, D:5) an adder skeleton (24, 19, D:5) a +0 giant club (34, 28, D:5) 2 javelins (36, 43, D:5) a +0 dagger a +0 robe (53, 7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a quill talisman 2 potions of haste (1, 1, D:6) a hound corpse (2, 2, D:6) a +0 whip of freezing a +0 robe the Ecumenical Temple