Meemmem Level 1 of the Dungeon (6, 9, D:1) a ball python corpse (skeletalised by now) (18, 23, D:1) a staff of earth (20, 30, D:1) a human corpse (skeletalised by now) (20, 31, D:1) a human corpse (skeletalised by now) (23, -7, D:1) a +0 dagger (24, -6, D:1) a rat skeleton (24, 29, D:1) a +0 hand axe (25, 18, D:1) a +0 whip a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) (25, 29, D:1) a +0 spear (26, 17, D:1) a jackal corpse (skeletalised by now) (26, 29, D:1) a +0 spear (28, 22, D:1) a human corpse (skeletalised by now) (28, 29, D:1) a +0 falchion (29, 23, D:1) a human corpse (skeletalised by now) (29, 29, D:1) a +0 falchion (30, 21, D:1) a human corpse (skeletalised by now) (30, 29, D:1) a +0 dagger (31, 21, D:1) a human corpse (skeletalised by now) (31, 23, D:1) a human corpse (skeletalised by now) (32, 21, D:1) a human corpse (skeletalised by now) (37, 11, D:1) a +0 robe (42, 14, D:1) a +0 plate armour (42, 18, D:1) a quokka skeleton a ball python skeleton (46, 11, D:1) a ring of see invisible (48, -12, D:1) a quokka corpse (skeletalised by now) (58, -9, D:1) a +0 sling (63, 1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (0, 38, D:2) a +0 club (4, 28, D:2) a rat corpse (skeletalised by now) (6, 28, D:2) a +0 club a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (13, 29, D:2) an adder skeleton (29, -5, D:2) a +0 leather armour (33, 25, D:2) a ball python corpse (skeletalised by now) (35, -4, D:2) a hobgoblin skeleton (40, 46, D:2) a +0 club (44, -4, D:2) a +0 spear (52, -3, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (3, 4, D:3) a hobgoblin skeleton (13, -19, D:3) a +0 sling (17, 9, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (19, 11, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (20, -27, D:3) a +0 hand axe an orc corpse (skeletalised by now) (20, 13, D:3) a +0 mace a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 trident a +0 ring mail an orc corpse (skeletalised by now) the human corpse of Terence (skeletalised by now) (21, -21, D:3) a bat corpse (skeletalised by now) (22, -4, D:3) a hobgoblin corpse (skeletalised by now) (27, -31, D:3) a +0 dagger (31, -34, D:3) a +0 ring mail (37, -26, D:3) a +0 club a goblin corpse (skeletalised by now) (40, 10, D:3) 2 javelins (45, 7, D:3) a +0 dagger (53, -26, D:3) a bat skeleton (54, -27, D:3) a ball python skeleton (58, -12, D:3) a +0 flail a +0 flail (59, -11, D:3) a +0 whip a gnoll skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (7, -23, D:4) a +0 dagger a +0 robe an orc skeleton (9, -23, D:4) a +0 flail (10, -22, D:4) a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 short sword a black bear skeleton an orc skeleton an orc skeleton (11, -27, D:4) a +0 robe (21, 8, D:4) a +0 leather armour (22, -7, D:4) 4 large rocks (24, -8, D:4) a +0 short sword a +0 leather armour (24, -7, D:4) a +0 dagger a +0 robe an orc skeleton (24, 15, D:4) a +0 short sword a kobold corpse (skeletalised by now) (25, -8, D:4) a +0 hand axe (29, -5, D:4) a +0 whip of electrocution a +0 hand axe a +0 hand axe a +0 leather armour a +0 club an orc skeleton (34, -16, D:4) a +0 robe (45, -20, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (0, 1, D:5) a +0 giant club (21, -8, D:5) a +0 sling (30, 7, D:5) 14 gold pieces (41, 4, D:5) a +0 spear of distortion (42, 17, D:5) a potion of lignification the Necropolis (16, 39, Necropolis) a +0 falchion (16, 40, Necropolis) the +10 short sword of Hottu {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (22, 38, Necropolis) a hound corpse (skeletalised by now) (23, 38, Necropolis) a +0 flail a +0 robe (38, 49, Necropolis) 12 gold pieces (39, 49, Necropolis) the +4 great sword of Arrival {flame, rElec rPois rC- Str+3 Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (39, 50, Necropolis) a ring of protection from fire (40, 48, Necropolis) a scroll of teleportation (40, 49, Necropolis) 15 gold pieces (41, 48, Necropolis) a parchment of Static Discharge (41, 49, Necropolis) a wellspring talisman (unseen) (42, 49, Necropolis) 22 gold pieces (60, 38, Necropolis) a +0 whip (62, 39, Necropolis) 13 gold pieces (63, 40, Necropolis) the +4 long sword of Kanoot {valour, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen)