Seeded DCSS version 0.35-a0-1099-gcf743e7475 (webtiles) character file. Game seed: 7264786921634716953 (custom seed) 2 Milestone the Vexing (level 1, -1/15 HPs) Began as a Formicid Hexslinger on Oct 3, 2026. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (104 turns). Milestone the Vexing (Formicid Hexslinger) Turns: 104, Time: 00:00:13 Health: -1/15 AC: 2 Str: 12 XL: 1 Next: 44% Magic: 2/2 EV: 11 Int: 12 God: Gold: 11 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - 2 scrolls of poison c - a scroll of fear {unknown} Skills: + Level 1.1 Fighting + Level 2.0 Ranged Weapons + Level 1.8 Dodging + Level 1.1 Spellcasting + Level 3.6 Hexes + Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 10% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The sling bullet closely misses the quokka. The hobgoblin hits you. x2 You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The quokka bites you but does no damage. The quokka barely misses you. Your life force feels restored. You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! The quokka bites you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka closely misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the quokka. The quokka is almost dead. The quokka barely misses you. The quokka misses you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka barely misses you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka misses you. The quokka bites you. You die... #########.##### #........## ♣♣♣♣♣......# ♣...♣...#..# ♣.....♣.♣♣ ♣♣♣...♣.◊ ♣♣♣....♣.◊. #......♣♣... #@.....♣ ♣♣♣# ......†r....?... .....###.#####..# #... , ... .## ... ....> . ## ....#$ ###.... ##### You could see a quokka. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Milestone the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 104 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_rooms, chequers_ecumenical_altar_simple_redux, serial_shops, nicolae_shop_statue_plus, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_straight_5, infiniplex_forest_lined_room_2, infiniplex_forest_clump_small, minivault_19, grunt_decor_cap Action || total ---------------------------++------- Fire: Sling || 12 Ability: Dig || 1 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 107 | 107 | 0 | 0 | 60 | 1 | 107.0 | Dungeon | 107 | 107 | 0 | 0 | 60 | 1 | 107.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 107 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+