Mintice Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -11, D:1) a +0 club (7, -12, D:1) 16 stones (14, 9, D:1) 26 arrows (18, 24, D:1) a +1 dagger of freezing (24, -9, D:1) 19 stones (28, 3, D:1) a +0 spear (34, 22, D:1) a +0 spear (41, 0, D:1) a +0 leather armour (42, 12, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 robe (11, -7, D:2) a +0 whip 3 stones (14, 13, D:2) a +0 helmet (30, 25, D:2) a +0 club a +0 leather armour (33, -9, D:2) a +0 club (36, 11, D:2) 3 sling bullets (37, -11, D:2) a +3 vorpal trident a cursed +0 animal skin a +0 helmet (41, -13, D:2) a +0 club (43, -14, D:2) a +0 club (48, -18, D:2) a +0 hunting sling a +0 dagger 14 stones (48, -16, D:2) a +0 club (48, -15, D:2) 2 stones (51, -20, D:2) a +0 club (52, -8, D:2) a +0 dagger (54, -10, D:2) 20 stones (55, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (7, 10, D:3) a +0 mace (11, 15, D:3) a +0 club (13, 17, D:3) a Fen Folio (14, 17, D:3) 11 gold pieces (16, 17, D:3) a +6 ring of strength (17, 21, D:3) 9 gold pieces (18, 17, D:3) the cursed +0 kite shield of Perfidy {Harm rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It increases damage dealt and taken. It has a curse placed upon it. (20, 17, D:3) 3 gold pieces (21, 17, D:3) a +0 quarterstaff (24, 5, D:3) a cursed -3 hunting sling (25, 25, D:3) a +0 hunting sling (33, 4, D:3) a +0 club (33, 42, D:3) a +0 mace (35, 2, D:3) a +0 short sword 2 stones (38, -2, D:3) a +0 pair of boots (39, 15, D:3) a +0 club (40, 22, D:3) 12 bolts (41, 10, D:3) a +0 spear (41, 23, D:3) a +2 helmet (45, 2, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a hound corpse (25, 1, D:4) a +0 robe (37, 5, D:4) 5 arrows