Mneme Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, -4, D:1) a ball python skeleton (1, -3, D:1) a +0 dagger (2, 7, D:1) a bat skeleton (2, 18, D:1) 4 large rocks (5, 17, D:1) a +0 leather armour (18, 21, D:1) a quokka skeleton (30, -4, D:1) a +0 sling (35, -6, D:1) a ball python skeleton (42, -7, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon [Shop] Tilathie's Antique Weapon Boutique a +5 eveningstar of protection (1366 gold) a +0 short sword (69 gold) a +0 short sword (69 gold) a +0 quarterstaff (115 gold) a +3 orcbow of freezing (556 gold) a +0 club (11 gold) a +0 club (11 gold) a +2 broad axe of freezing (648 gold) [Shop] Wakhuakh's Armour Shop the +1 robe of the Pits of Slime {Str+7} (276 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. a +0 robe (9 gold) a +0 ring mail (40 gold) a +0 buckler (45 gold) a +1 pair of boots (115 gold) a +0 helmet (45 gold) a +1 robe of willpower (129 gold) a +0 robe (9 gold) [Shop] Luxizapt's Antique Armour Emporium a +0 cloak of poison resistance (246 gold) a +1 cloak of willpower (478 gold) a +0 pair of gloves (130 gold) a +0 robe (26 gold) a +0 robe (26 gold) a +0 chain mail (174 gold) a scarf of resistance (928 gold) a +0 leather armour (58 gold) [Shop] Jesuafeu's Assorted Antiques a +0 falchion (78 gold) a +0 club (13 gold) a box of beasts (1040 gold) a scroll of summoning (247 gold) a +0 whip (65 gold) a condenser vane (1040 gold) [Shop] Attuny's Armour Emporium a +1 plate armour of command (330 gold) a +2 ring mail of fire resistance (231 gold) a +0 chain mail (66 gold) a +0 plate armour (198 gold) a +0 pair of gloves (49 gold) a +0 leather armour (22 gold) a +2 cloak (181 gold) a +2 plate armour of cold resistance (385 gold) (0, 6, D:2) a hobgoblin corpse (skeletalised by now) (5, -8, D:2) a +0 helmet (5, -7, D:2) a quokka corpse (skeletalised by now) (5, 3, D:2) a +0 mace (7, -8, D:2) a +0 club (7, -7, D:2) a hobgoblin corpse (skeletalised by now) (11, -13, D:2) a +0 whip (18, 20, D:2) a +0 robe (19, -29, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -28, D:2) a rat corpse (skeletalised by now) (25, -18, D:2) a hobgoblin corpse (skeletalised by now) (26, -22, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (26, -5, D:2) a jackal skeleton (33, -1, D:2) a +0 hand axe (37, -9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, -17, D:3) a +0 dagger (7, -21, D:3) a ball python skeleton (7, 6, D:3) a +0 ring mail (13, 0, D:3) a bat skeleton (25, -16, D:3) a stone a +0 club an adder skeleton a kobold skeleton (29, -24, D:3) a quill talisman (35, 3, D:3) a rat skeleton (35, 5, D:3) a +0 ring mail (43, -13, D:3) a +0 club Level 4 of the Dungeon (2, -10, D:4) a parchment of Sublimation of Blood (9, -23, D:4) a parchment of Forge Lightning Spire (14, -9, D:4) a ball python skeleton (23, 6, D:4) a +0 club (26, 11, D:4) a +0 dagger (32, -28, D:4) a maw talisman (52, -35, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar (0, 1, D:5) a +0 short sword (1, 0, D:5) a +0 flail a +0 ring mail a +0 whip a +0 ring mail (27, 7, D:5) a +0 ring mail a +0 hand axe (28, 6, D:5) a +0 dagger a +0 dagger (29, 5, D:5) a +0 robe a +0 dagger (36, -10, D:5) a +0 hand axe (41, -9, D:5) an amulet of wildshape (41, 1, D:5) a +0 short sword a +0 leather armour (42, 3, D:5) a +0 dagger of venom a +0 robe (46, 29, D:5) an orb of pyromania an orb of light a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 flail a +0 leather armour (2, 16, D:6) a +0 sling (6, -7, D:6) a +0 club a +0 club (7, -7, D:6) a +0 spear (7, 13, D:6) a +0 robe a +0 dagger (8, -10, D:6) a +0 ring mail a +0 spear (10, 0, D:6) a +0 trident (13, 9, D:6) a +0 chain mail a +0 glaive of flaming (15, -24, D:6) a +0 hammer (17, -24, D:6) a +0 hammer (21, -26, D:6) a +0 hammer (23, -26, D:6) a +0 hammer (23, 12, D:6) a parchment of Static Discharge (36, -14, D:6) a +0 robe (38, -25, D:6) an inkwell talisman (48, 10, D:6) a +0 short sword (52, -21, D:6) a +0 orcbow Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (1, 7, D:7) a +0 flail (9, 26, D:7) a +0 whip (12, 21, D:7) a +0 quarterstaff (29, -1, D:7) a +0 spear a +0 robe (29, 29, D:7) a +0 orcbow a centaur skeleton (30, 1, D:7) a +0 morningstar a +0 robe a +4 hand axe a +0 robe a +0 dagger a +0 robe (31, 0, D:7) a +0 halberd a +0 robe (32, 7, D:7) a +2 vampiric trident a +0 robe an orb of mesmerism (33, 13, D:7) a +0 club (34, 14, D:7) a +0 halberd a +0 whip a +1 spear of distortion a +0 scale mail a +0 flail a gnoll skeleton (46, -3, D:7) a hive talisman (50, -1, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour "Peludghy" {Harm rCorr} (1960 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 hand axe "Joaddaw" {elec, rF+} (2650 gold) rF+: It protects you from fire. It cannot be enchanted further. the eel talisman "Kujamman" {Rampage} (3000 gold) [eel talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. the +0 robe "Vitow" {Int+8} (2470 gold) Int+8: It affects your intelligence (+8). It cannot be enchanted further. the inkwell talisman of Lenturr {Harm} (2000 gold) [inkwell talisman] Harm: It increases damage dealt and taken. the ring "Panirrog" {rN+ Wiz Dex+4} (4960 gold) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). the ring of the Dolphin {*Corrode rPois Dex+4 SInv} (3400 gold) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the amulet of Veaded {Wildshape +Blink Str+4 Int+3 Stlth-} (5730 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Blink: It lets you blink. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the +5 dagger "Fiesoos" {elec, rPois Will+ Str+5} (5730 gold) rPois: It protects you from poison. Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. the necromancy staff of the Equator {+Blink rN+ Will++ Str+3 Int-3 Dex-2 Necro} (4880 gold) [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. the +10 sling of Vinetuff {holy, rF- Will+ Str+3 Dex+5} (7510 gold) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. the +1 leather armour "Earthly Heaven" {Dex+3} (2030 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Xaphaz" {rElec rPois rCorr Int-2 Dex+6} (5560 gold) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). the riddle talisman of Lagyur {rN+ Str+2} (9600 gold) [riddle talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the ring of Bosad {EV+5 Int+2 SInv} (5140 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the conjuration staff "Rugumiorph" {rPois Conj Hexes} (4180 gold) [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. the +0 whip of Ymug {spect, rPois} (1740 gold) rPois: It protects you from poison. It cannot be enchanted further. the amulet "Arror" {Chemistry rElec Dex-5 Slay+5 Stlth+} (5730 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. the ring of Cheibriados's Whim {Will- rCorr Int+2 Dex+8} (5280 gold) [ring of dexterity] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+8: It affects your dexterity (+8). the storm talisman of the Eternal Fruit {rC- MP+9 Int+5} (16220 gold) [storm talisman] rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). (0, 0, D:8) a +0 flail a +0 spear (1, 1, D:8) a +2 trident of protection a +0 ring mail (1, 2, D:8) a +0 spear (2, 1, D:8) a +0 whip (3, -10, D:8) a +0 sling (13, -22, D:8) a +0 long sword (14, -20, D:8) a +0 spear (14, -19, D:8) a +0 flail (14, -18, D:8) a +0 club (15, -19, D:8) a +0 club a +0 leather armour (17, -23, D:8) a +0 trident (17, -18, D:8) a +0 club (18, -18, D:8) a +0 club (19, 3, D:8) a +0 flail a +0 chain mail (20, 1, D:8) a +0 club a +0 robe (20, 2, D:8) a +0 flail (20, 3, D:8) a +0 hand axe (20, 4, D:8) a +0 spear (21, -5, D:8) a +0 scale mail (21, 3, D:8) a +0 whip (21, 4, D:8) a +0 trident a +0 leather armour (22, 4, D:8) a +0 club (33, -18, D:8) a +0 flail (33, -17, D:8) a +0 scale mail (42, -10, D:8) a +0 club (43, -10, D:8) a +0 flail (48, -19, D:8) a +0 ring mail a +0 flail (48, -18, D:8) a +1 leather armour of poison resistance a +0 club (48, -17, D:8) a +0 plate armour a +0 trident (48, -16, D:8) a +0 flail (52, -29, D:8) a +0 helmet (57, 5, D:8) a +3 trident a +0 robe a +4 trident a +0 robe (61, 4, D:8) a +0 falchion a +0 robe Level 9 of the Dungeon (2, 27, D:9) a +0 dagger a +0 robe (3, 0, D:9) a parchment of Teleport Other (3, 27, D:9) a +0 club a +0 flail (4, 27, D:9) a +0 flail (5, 7, D:9) a +0 short sword (5, 24, D:9) an inkwell talisman (6, 6, D:9) a +0 short sword (6, 7, D:9) a +0 dagger a +0 robe (6, 8, D:9) a +0 club (7, 5, D:9) a +0 short sword (7, 6, D:9) a +0 dagger a +0 robe (8, 5, D:9) a +0 shortbow (11, 38, D:9) a +0 trident (25, 8, D:9) a +0 robe (28, -8, D:9) a +0 hand axe a +0 chain mail (28, -7, D:9) a +0 mace a +0 scale mail a +0 falchion (28, -6, D:9) a +0 mace a +0 chain mail (28, 12, D:9) a +0 halberd (29, -6, D:9) a +0 club (33, 23, D:9) a +0 flail (33, 24, D:9) a +0 spear (34, 23, D:9) a +0 club (35, 23, D:9) a +0 whip a +0 leather armour (38, -3, D:9) a +0 falchion Level 10 of the Dungeon (5, -37, D:10) 2 flux baubles (6, -29, D:10) a +0 shortbow (6, -8, D:10) a ring of positive energy (24, -26, D:10) a +1 mace of protection a +4 dagger a +0 robe (24, -25, D:10) a +0 war axe a +0 plate armour (24, -24, D:10) a +0 dagger a +0 robe (24, -23, D:10) a +0 club (24, -6, D:10) a +0 falchion (30, -30, D:10) a +0 whip (30, -24, D:10) a staff of necromancy (41, -10, D:10) a parchment of Forge Lightning Spire Level 11 of the Dungeon (0, 0, D:11) a +0 falchion (10, -58, D:11) a +0 hand axe a +0 ring mail (11, -59, D:11) a +0 short sword (11, -58, D:11) a +0 mace a +0 plate armour (12, -59, D:11) a +0 trident (12, -58, D:11) a +0 dagger a +0 ring mail (20, -2, D:11) a +0 ring mail (26, -24, D:11) a +0 pair of gloves (31, -20, D:11) a +0 dagger (31, -19, D:11) a +0 short sword (32, -25, D:11) a +0 whip an orc skeleton (33, -24, D:11) a +0 club (34, -26, D:11) a +2 mace of draining a +0 dagger an orc skeleton (34, -24, D:11) a +0 short sword (35, -25, D:11) a +0 plate armour a +0 scimitar (35, -23, D:11) a +0 robe a +0 dagger (36, -47, D:11) a +0 dagger a +0 robe (36, -24, D:11) a +0 plate armour a +0 glaive (36, -23, D:11) a +0 war axe a +0 ring mail (36, -22, D:11) a +0 flail (37, -48, D:11) a +0 orcbow (37, -25, D:11) a +0 chain mail a +0 club (37, -24, D:11) a +0 leather armour a +1 whip of venom (38, -25, D:11) a +0 ring mail a +0 short sword (39, -27, D:11) a +0 robe a +0 dagger (41, -28, D:11) a +0 robe a +0 dagger (44, -28, D:11) a +0 long sword (44, -1, D:11) an acid dragon corpse (skeletalised by now) (45, -31, D:11) 5 large rocks (45, -1, D:11) a +0 giant spiked club a +0 giant club (51, -55, D:11) a +0 pair of gloves (54, -50, D:11) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a blink frog corpse (skeletalised by now) (4, 20, Lair:1) a cane toad skeleton (30, 55, Lair:1) a +1 battleaxe of freezing (37, 39, Lair:1) a +0 pair of gloves (47, 0, Lair:1) a +0 shortbow (50, 20, Lair:1) a scarab talisman Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (7, 26, Lair:2) a +0 leather armour (9, 27, Lair:2) a +0 chain mail (21, 1, Lair:2) a +0 ring mail (31, -8, Lair:2) a +0 trident (34, 10, Lair:2) a +0 battleaxe (38, -2, Lair:2) a +0 war axe (48, -11, Lair:2) a +0 scale mail (52, 40, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (12, 26, Lair:3) a +0 war axe (34, 17, Lair:3) a +0 chain mail (54, 22, Lair:3) a +0 quarterstaff Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 war axe (5, 4, Lair:4) a rimehorn talisman (8, 18, Lair:4) a parchment of Teleport Other (14, 6, Lair:4) a +0 leather armour (36, 34, Lair:4) a +0 ring mail (38, -3, Lair:4) a +0 helmet (39, 3, Lair:4) a +0 robe (43, -2, Lair:4) a +0 robe (47, 8, Lair:4) an orb of energy (54, 26, Lair:4) a +0 scale mail (63, 17, Lair:4) a +0 helmet of light Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 flail