Mneme Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 2, D:1) a +0 short sword a kobold skeleton (1, 12, D:1) a hobgoblin corpse (skeletalised by now) (1, 14, D:1) a +0 whip (3, 12, D:1) a rat corpse (skeletalised by now) (8, -12, D:1) a ball python skeleton (20, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (21, 9, D:1) a +0 short sword a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (22, -30, D:1) a +0 robe (23, 12, D:1) a +0 short sword (30, -5, D:1) 6 large rocks (32, -1, D:1) a hobgoblin skeleton (37, -15, D:1) a +0 dagger a +0 short sword a kobold skeleton (41, 10, D:1) a +0 short sword a +0 whip 2 stones a kobold corpse (skeletalised by now) (44, 10, D:1) a bat corpse (skeletalised by now) (48, -27, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (10, -7, D:2) a bat corpse (skeletalised by now) (12, -8, D:2) a +0 club a kobold corpse (skeletalised by now) (15, 12, D:2) a +0 whip (33, 3, D:2) a ball python corpse (skeletalised by now) (35, -7, D:2) a +0 club (42, 31, D:2) a bat skeleton (47, 18, D:2) a +0 devious dagger (47, 28, D:2) a bat corpse (49, 31, D:2) a +0 rapier (51, 31, D:2) a bat corpse (59, 22, D:2) a +0 spear (60, 10, D:2) a +0 sling Level 3 of the Dungeon (20, 5, D:3) a +0 leather armour (21, -8, D:3) a scroll of identify (21, 3, D:3) a +0 short sword a kobold corpse (21, 4, D:3) a ball python corpse a ball python corpse (22, -3, D:3) a +0 spear a gnoll corpse (22, 3, D:3) a hobgoblin corpse (27, 9, D:3) a potion of curing (28, -2, D:3) the +4 ring mail of the Bursted God {^Contam +Blink rC- rCorr} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen)