Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 14583625476784314173 10 Mneme the Vexing (level 2, -1/17 HPs) Began as a Poltergeist Enchanter on Apr 4, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (301 turns). Mneme the Vexing (Poltergeist Enchanter) Turns: 301, Time: 00:00:50 Health: -1/17 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 5/5 EV: 11 Int: 17 God: Gold: 45 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} Potions i - 2 potions of invisibility d - a potion of attraction {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 1.2 Short Blades + Level 2.3 Dodging + Level 4.5 Stealth * Level 2.2 Spellcasting * Level 4.6 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5700 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! You barely miss the ball python. The ball python bites you but does no damage. You barely miss the ball python. The ball python barely misses you. You hit the ball python. The ball python is severely wounded. The ball python closely misses you. x2 You completely miss the ball python. The ball python is severely wounded. The ball python bites you. You completely miss the ball python. The ball python is severely wounded. The ball python barely misses you. You hit the ball python. You kill the ball python! The helpless frilled lizard fails to defend itself. You impale the frilled lizard!! You kill the frilled lizard! You see here a frilled lizard corpse. Found 16 gold pieces. c - a scroll labelled RUCHIC XYADD You now have 29 gold pieces (gained 1). Found a whip. You now have 45 gold pieces (gained 16). e - a scroll labelled XOMOSA QELE You encounter a quokka. A quokka is nearby! You encounter a bat. There is a stone staircase leading down here. You encounter an endoplasm and a gnoll. The endoplasm quivers. The gnoll shouts! The quokka closely misses you. You closely miss the quokka. The quokka closely misses you. You miss the quokka. The bat barely misses you. The quokka bites you. You hit the endoplasm. The endoplasm is moderately wounded. The bat closely misses you. The quokka misses you. The endoplasm hits you but does no damage. You completely miss the bat. The bat hits you but does no damage. The quokka misses you. The gnoll hits you from afar with a +0 spear! The endoplasm freezes you. You are frozen. You resist. You barely miss the bat. The bat hits you but does no damage. The quokka bites you. The bat barely misses you. The endoplasm hits you. The gnoll hits you from afar with a +0 spear! You die... ......# ......# #. ......# #.# ......# # ... #. ......## #. #.# ... .......# #.###.# .... .......# #....j###..... ######.# #....Jr....... #.# #..#..@b...... ######.#####............ ..............>#..#.#### .......#######.#..#.# ###.#### #####.#..#.# # #.# #.....#..#.# ###.# #.###.#..#.# ..### #.# #.#..#.############# #..#######.###.#................. You could see a gnoll, an endoplasm, a quokka and a bat. Vanquished Creatures 2 endoplasms (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mneme the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 301 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, minmay_pentomino_q4 Action || total ---------------------------++------- Attack: Normal || 46 Melee: Dagger || 46 Stab: Sleeping || 3 Armour: None || 23 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 298 | 298 | 0 | 18 | 153 | 1 | 298.0 | Dungeon | 298 | 298 | 0 | 18 | 153 | 1 | 298.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 298 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+