Dungeon Crawl Stone Soup version 0.35-a0-340-g55cc796d3c (webtiles) character file. Game seed: 7016373880820611084 158903 Mneme the Fencer (level 17, 0/117 HPs) Began as a Poltergeist Warper on May 5, 2026. Was an Initiate of Gozag. Engulfed by a cloud of flame (9 damage) ... while vexed by a sphinx marauder... on level 4 of the Shoals. The game lasted 01:19:58 (29382 turns). Mneme the Fencer (Poltergeist Warper) Turns: 29382, Time: 01:19:58 Health: 0/117 AC: 34 Str: 11 XL: 17 Next: 50% Magic: 11/30 EV: 27 Int: 20 God: Gozag Gold: 2863 SH: 0 Dex: 20 Spells: 7/35 levels left rFire . . . (100%) H - +9 triple sword (freeze) rCold + + + (20%) [offhand occupied] rNeg + + + (0%) G - +2 hat {Int+3} rPois ∞ (0%) b - +1 cloak rElec . (100%) J - +2 hat rCorr + (50%) v - +0 pair of boots {Earth} SInv . u - +4 pair of boots of the Buccaneer {rF- rC+++ Stlth+ Earth} Will +.... C - +2 cloak {rCorr} Stlth ++++++ F - amulet of regeneration HPRegen 1.19/turn z - +5 ring of evasion MPRegen 0.22/turn Y - ring of Waimm {*Slow +Blink rF+ Wiz AC+4 Str+4} %: slow self (1%), wizardry (x1) @: gold aura, vexed, flying, invisible, trickster (+15 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed a: Cacophony (0%), Renounce Religion (0%), Evoke Blink (21%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 4 of the Shoals. You worshipped Gozag. Gozag was most pleased with you. You visited 5 branches of the dungeon, and saw 27 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove and Ice Cave. You collected 9858 gold pieces. You spent 3518 gold pieces at shops. You paid 3477 gold pieces to Gozag. Inventory: Hand Weapons s - the +11 quarterstaff "Buux" {drain, +Blink rPois Dex-4} (You found it on level 6 of the Dungeon) +Blink: It lets you blink. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. y - a +0 great sword of flaming A - a +3 scimitar of flaming H - a +9 triple sword of freezing (weapon) Missiles c - a dart of disjunction g - 36 boomerangs k - 5 javelins l - 32 poisoned darts w - 2 curare-tipped darts {=F} B - 7 throwing nets {=F} Armour b - a +1 cloak (haunted) m - a +0 pair of boots of flying u - the +4 pair of boots of the Buccaneer (haunted) {rF- rC+++ Stlth+ Earth} (You found it on level 8 of the Dungeon) rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It cannot be enchanted further. v - a +0 pair of boots of earth (haunted) C - a +2 cloak of corrosion resistance (haunted) E - a scarf of harm G - a +2 hat of intelligence (haunted) J - a +2 hat (haunted) L - the +2 pair of boots of the Akabeko {-Tele Str+2 Dex+8} (You found it on level 5 of the Lair of Beasts) -Tele: It prevents most forms of teleportation. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. Q - a +2 kite shield of cold resistance Magical Staves d - a staff of air e - a staff of fire Z - the earth staff "Amparod" {rElec rF+++ Conj Earth} (You found it in a treasure trove) [staff of earth] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Jewellery q - a ring of protection from fire r - an amulet of guardian spirit z - a +5 ring of evasion (worn) F - an amulet of regeneration (worn) K - a ring of see invisible N - a +4 ring of protection O - a ring of protection from cold R - a ring of wizardry S - a +6 ring of intelligence U - an amulet of reflection V - the ring "Ehesof" {*Slow rF+ MP+9 AC+4 Str+4} (You found it in a treasure trove) [ring of magical power] *Slow: It may slow you when you take damage. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). W - the ring "Apucvut" {rPois rN+ Str+4} (You found it in a treasure trove) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). X - the ring of the Invisible Hand {*Slow rF+ rC+ AC+4 Str+4} (You found it in a treasure trove) [ring of protection from cold] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Y - the ring of Waimm (worn) {*Slow +Blink rF+ Wiz AC+4 Str+4} (You found it in a treasure trove) [ring of wizardry] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Wands d - a wand of digging (16) p - a wand of polymorph (3) e - a wand of paralysis (11) (quivered) a - a wand of flame (21) f - a wand of mindburst (17) b - a wand of light (1) Scrolls b - 2 scrolls of blinking I - 2 scrolls of immolation N - 3 scrolls of noise a - 2 scrolls of enchant armour p - 5 scrolls of poison R - 6 scrolls of revelation f - 2 scrolls of fear w - a scroll of enchant weapon S - a scroll of silence {!r} x - 9 scrolls of amnesia V - 5 scrolls of vulnerability g - 2 scrolls of fog t - 4 scrolls of teleportation T - 2 scrolls of torment i - 3 scrolls of identify s - a scroll of butterflies Potions c - 9 potions of curing b - 3 potions of brilliance w - 3 potions of heal wounds {!q} m - 5 potions of might h - 6 potions of haste {!q} A - 2 potions of attraction a - 4 potions of ambrosia i - 3 potions of invisibility r - 5 potions of resistance g - 2 potions of magic {!q} e - a potion of enlightenment Miscellaneous h - a +0 tin of tremorstones (inert) g - a +0 phantom mirror Skills: - Level 11.0 Fighting + Level 15.5 Long Blades - Level 3.0 Throwing + Level 14.7 Dodging - Level 10.0 Stealth + Level 9.6 Spellcasting + Level 11.8 Hexes - Level 5.0 Summonings + Level 10.1 Translocations - Level 7.0 Ice Magic - Level 7.0 Air Magic - Level 7.0 Alchemy - Level 2.0 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Frozen Ramparts Ice 74% 1d12 1% 3 d - Gell's Gavotte Tloc 25% 2d(22-33) 7% 6 f - Mephitic Cloud Conj/Alch/Air 28% N/A 1% 3 q - Swiftness Air 37% N/A 1% 3 x - Vhi's Electric Charg Tloc/Air 88% N/A 1% 4 y - Yara's Violent Unrav Hex/Alch 23% 3d10 1% 5 B - Blink Tloc 100% N/A 1% 2 C - Ensorcelled Hibernat Hex/Ice 94% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 58% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 46% 2d8 1% 2 Call Canine Familiar Summ 29% N/A 1% 3 Inner Flame Hex/Fire 33% N/A 1% 3 Maxwell's Portable Pile Tloc 50% (3-9)d6 1% 3 Sigil of Binding Hex 54% N/A 1% 3 Teleport Other Tloc 50% N/A 1% 3 Tukima's Dance Hex 54% N/A 1% 3 Airstrike Air 18% 2d(3-19) 1% 4 Metabolic Englaciation Hex/Ice 23% N/A 1% 5 Hailstorm Conj/Ice 23% 3d7 2% 3 Construct Spike Launche Frge 18% 2d3 4% 2 Scorch Fire 18% 2d5 4% 2 Petrify Alch/Erth 26% N/A 7% 4 Sticky Flame Fire/Alch 23% 2d6 7% 4 Fugue of the Fallen Necr 9% N/A 9% 3 Launch Clockwork Bee Frge 9% N/A 9% 3 Passwall Erth 21% N/A 9% 3 Stone Arrow Conj/Erth 42% 3d9 9% 3 Martyr's Knell Necr/Summ 19% N/A 11% 4 Summon Seismosaurus Egg Summ/Erth 44% N/A 11% 4 Freezing Cloud Conj/Ice/Air 14% 6-21 12% 5 Brom's Barrelling Bould Conj/Erth 21% 2d6 28% 4 Dispel Undead Necr 9% 3d8 28% 4 Iskenderun's Battlesphe Conj/Frge 9% 2d8 28% 4 Manifold Assault Tloc 25% N/A 34% 7 Lee's Rapid Deconstruct Erth 10% 3d8* 58% 5 Bombard Conj/Erth 10% 9d3 98% 6 Starburst Conj/Fire 4% 6d4 98% 6 Diamond Sawblades Frge 4% 4d4 100% 7 Disjunction Tloc 25% N/A 94% 8 Ignition Fire 4% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25955 Temple (1/1) D:4 Zot: 5956 Lair (5/5) D:8 Zot: 22426 Shoals (4/4) Lair:2 Zot: 22882 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Zot: 9055 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:6 [: D:9 [:: D:15 [ Orc:1 :* Orc:2 ::!! Annotations: D:14 5 transporters Shoals:1 Kirke Shoals:4 Donald Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The water elemental is no longer dazed. The water elemental is distracted by your dazzling golden aura. The sphinx marauder misses you. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The harpy completely misses you. x2 You slash the sphinx marauder! You freeze the sphinx marauder. The sphinx marauder is severely wounded. The harpy is distracted by your dazzling golden aura. The sphinx marauder screeches a cliché riddle in a mystic tongue. You resist with some effort. The water elemental is distracted by your dazzling golden aura. The merfolk aquamancer asks, "Who are you?" You slash the sphinx marauder! You freeze the sphinx marauder. The sphinx marauder is severely wounded. The sphinx marauder screeches an impossible riddle in a mystic tongue. You resist with some effort. The merfolk aquamancer is engulfed in noxious fumes. x2 The merfolk aquamancer appears confused. The merfolk aquamancer hits the sphinx marauder with a +1 rapier of venom. The merfolk aquamancer barely misses itself. The merfolk aquamancer points at you and mumbles some strange words. The shard of ice misses you. The sphinx marauder screeches a cliché riddle in a mystic tongue. You feel overwhelmed by frustration! You slice the sphinx marauder!! You freeze the sphinx marauder! You kill the sphinx marauder! You now have 2863 gold pieces (gained 21). You hear a splash. The water elemental is no longer dazed. x2 The merfolk aquamancer hits you but does no damage. You slice the merfolk aquamancer!! You freeze the merfolk aquamancer. You hear a splash. x3 The merfolk aquamancer explodes! The fiery explosion engulfs the merfolk aquamancer!! You hear a splash. x2 The fiery explosion engulfs you!! * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the water elemental!! The water elemental is burned terribly! The water elemental is heavily damaged. The merfolk aquamancer explodes! * * * LOW HITPOINT WARNING * * * You hear an angry hiss. The harpy is no longer dazed. The merfolk is no longer dazed. The sea snake is distracted by your dazzling golden aura. The water elemental is engulfed in blazing flames. You destroy the water elemental! You die... Your body crumbles into a pile of gold. ..~~~~~~~~~~~~~ .~~~~~~~~~~~~~≈ .~~~.....~~####### ~~~~...<..##≈≈≈≈≈# .........##~..§.#≈## ~........#~..≈§$|#≈# .......^.#~$#≈#≈~.≈# ..~......#.~≈≈##≈.≈# .........#H#§§@≈≈.≈# .........#.°○§§#..≈# .........m#§§#§..$## .....S...t#~E..~## #..