Mozgus Level 1 of the Dungeon (1, 29, D:1) a +0 scale mail (3, 10, D:1) a +0 short sword 4 stones a kobold skeleton (6, 45, D:1) a hobgoblin corpse (skeletalised by now) (10, 5, D:1) a frilled lizard skeleton (17, 33, D:1) a frilled lizard skeleton a rat skeleton (17, 34, D:1) a +0 dagger (36, 33, D:1) a +0 whip (47, 2, D:1) a +0 whip 3 stones (48, 1, D:1) a +0 robe (53, -1, D:1) a bat corpse (skeletalised by now) (56, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (56, -3, D:1) 2 large rocks Level 2 of the Dungeon (1, 18, D:2) a ring of magical power (1, 61, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (1, 62, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (2, 1, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (2, 15, D:2) 2 potions of moonshine (12, 35, D:2) a +0 leather armour (21, 40, D:2) a +0 short sword a kobold corpse (skeletalised by now) (22, 17, D:2) a +0 rapier (31, 14, D:2) a ball python corpse (skeletalised by now) (33, 57, D:2) a +0 flail of protection a +0 scale mail (43, 25, D:2) a rat corpse (skeletalised by now) (45, 35, D:2) a +0 club a kobold corpse (skeletalised by now) (45, 37, D:2) a bat corpse (skeletalised by now) (46, 9, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (4, 11, D:3) a quokka corpse (skeletalised by now) (6, 2, D:3) a frilled lizard corpse (skeletalised by now) (7, 28, D:3) a +0 sling (13, 28, D:3) a +0 club (14, 28, D:3) a +0 spear (15, 12, D:3) a +0 chain mail (15, 25, D:3) a ball python corpse (skeletalised by now) (17, -1, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, 1, D:3) a +0 short sword 3 boomerangs (19, -1, D:3) a +0 short sword a +0 chain mail (22, 11, D:3) a +0 morningstar (26, 33, D:3) a +0 leather armour (29, 8, D:3) a +0 whip 5 stones (30, 10, D:3) a +0 robe (30, 29, D:3) a ball python skeleton (32, 28, D:3) a ball python skeleton (34, 32, D:3) a +0 robe (43, 33, D:3) a +2 heavy hand axe (47, 17, D:3) a hobgoblin skeleton (49, 14, D:3) a +0 dagger (56, 21, D:3) a +0 mace (56, 22, D:3) a +0 war axe Level 4 of the Dungeon (5, -11, D:4) a +0 dagger of holy wrath (6, -12, D:4) a +0 club a goblin corpse (skeletalised by now) (15, 3, D:4) a hobgoblin corpse (skeletalised by now) (16, 3, D:4) a +0 short sword a +0 ring mail (17, -3, D:4) a +0 robe (17, 3, D:4) a +0 morningstar a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, 2, D:4) a +0 flail an orc corpse (skeletalised by now) (18, 3, D:4) a +0 trident an orc corpse (skeletalised by now) (21, 19, D:4) a ball python corpse (skeletalised by now) (27, 9, D:4) a +0 short sword 3 poisoned darts (27, 18, D:4) a +0 mace (29, 8, D:4) a +0 dagger (33, -13, D:4) a +0 ring mail a +0 flail (34, -19, D:4) 3 stones a +0 dagger a hound skeleton (34, -5, D:4) a hobgoblin skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (9, -30, D:5) 14 gold pieces (10, -18, D:5) a staff of air (11, -32, D:5) a +0 leather armour (13, -1, D:5) a +0 short sword (13, 5, D:5) a potion of moonshine (20, 1, D:5) a hound corpse (skeletalised by now) (21, -33, D:5) a large rock (21, 6, D:5) the +2 robe "Dasmen" {rPois Archmagi} rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (22, -35, D:5) 7 stones (22, -20, D:5) 4 boomerangs (22, -5, D:5) an adder corpse (skeletalised by now) (23, -17, D:5) a +1 rapier of draining (still there?) a +0 leather armour (still there?) the elf corpse of Duvessa (still there?) (24, -35, D:5) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. (25, -38, D:5) 4 stones (25, -35, D:5) 5 stones (25, -34, D:5) 5 stones (25, -32, D:5) a large rock (26, -37, D:5) 6 stones (27, -35, D:5) a large rock (27, -34, D:5) 5 stones (27, -32, D:5) a large rock (31, 0, D:5) a +0 giant club a +0 giant spiked club (32, -16, D:5) 6 boomerangs (36, -20, D:5) the +1 robe of the Byakko {-Tele Str+4 Dex-4 Slay+4} -Tele: It prevents most forms of teleportation. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further.