Mpall Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -15, D:1) a +0 club a rat skeleton a hobgoblin skeleton (2, -15, D:1) a rat skeleton (15, -23, D:1) a rat skeleton (21, -2, D:1) a ball python skeleton (22, -3, D:1) a bat skeleton (24, -2, D:1) a bat skeleton (28, 1, D:1) a ball python skeleton (28, 2, D:1) a +0 whip a kobold skeleton (34, -33, D:1) a +0 dagger (37, -9, D:1) a +0 leather armour Level 2 of the Dungeon (4, -3, D:2) a +0 flail (17, -26, D:2) a +0 robe (17, 10, D:2) a frilled lizard skeleton (35, 15, D:2) a +0 hammer (38, -11, D:2) a hobgoblin skeleton (39, -11, D:2) a hobgoblin skeleton (41, 4, D:2) a +0 club (41, 8, D:2) a +0 dagger (44, 12, D:2) a jackal skeleton (46, -15, D:2) a +0 club a +0 sling (47, -16, D:2) a rat corpse (skeletalised by now) (47, 14, D:2) a jackal skeleton (48, 10, D:2) a +0 ring mail (50, 14, D:2) a ball python skeleton (56, -3, D:2) a +0 dagger (56, 9, D:2) a +0 robe (58, 9, D:2) a frilled lizard skeleton (59, 1, D:2) the inkwell talisman of the Beginning {Int+4 Dex+4 Slay-6} [inkwell talisman] Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6).