Mpel Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 13, D:1) a rat corpse (skeletalised by now) (0, 36, D:1) a hobgoblin corpse (skeletalised by now) (1, 36, D:1) a rat corpse (skeletalised by now) (4, 26, D:1) a quokka skeleton (6, -5, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (11, 0, D:1) a +0 short sword 2 stones a kobold skeleton (23, 17, D:1) a +0 dagger a goblin skeleton (24, 17, D:1) a +0 dagger 3 stones (29, 44, D:1) a ball python corpse (skeletalised by now) (30, 37, D:1) a ball python corpse (skeletalised by now) (33, 15, D:1) a +0 whip a kobold corpse (skeletalised by now) (36, -3, D:1) a rat corpse (skeletalised by now) (39, 25, D:1) a +0 club (44, -3, D:1) a +0 ring mail (51, 8, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ciquosip's Jewellery Shop a +5 ring of evasion (unknown) (396 gold) the ring "Ateorix" {rElec rC+ Will++ Int+2 SInv} (675 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a +6 ring of strength (unknown) (396 gold) an inkwell talisman (82 gold) the amulet of the Three Artists {+Inv rN+ RegenMP+ rCorr MP+5} (707 gold) [amulet of magic regeneration] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). an amulet of the acrobat (unknown) (330 gold) an amulet of faith (unknown) (440 gold) an amulet of the acrobat (unknown) (330 gold) a ring of poison resistance (unknown) (220 gold) (0, 0, D:2) a +0 ring mail of fire resistance (0, 17, D:2) a +0 robe (4, 8, D:2) a +0 dagger a kobold skeleton (15, 6, D:2) a +0 leather armour (19, 9, D:2) a +0 ring mail (27, -12, D:2) a bat skeleton (27, 10, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (40, -17, D:2) a +0 leather armour (42, -15, D:2) an adder corpse (skeletalised by now) (42, 2, D:2) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (44, 9, D:2) an amulet of dissipation (44, 12, D:2) a jackal corpse (skeletalised by now) (55, -15, D:2) a quill talisman Level 3 of the Dungeon (0, 0, D:3) an amulet of dissipation (8, 5, D:3) a +0 club (16, 7, D:3) a bat skeleton (18, 2, D:3) a +0 ring mail (19, 3, D:3) an adder corpse (skeletalised by now) (27, -23, D:3) a +0 robe (29, 12, D:3) a +2 short sword of venom (31, 12, D:3) a +0 dagger a goblin skeleton (34, -31, D:3) a +0 trident (37, -24, D:3) a staff of cold (40, -5, D:3) 4 poisoned darts (50, -23, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (8, 19, D:4) a +0 dagger (17, 13, D:4) 5 stones a +0 club a kobold skeleton (18, 25, D:4) a +0 robe (23, -2, D:4) 4 datura-tipped darts (50, 38, D:4) a hobgoblin corpse (skeletalised by now) (64, 34, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (1, 0, D:5) a howler monkey corpse (skeletalised by now) (2, 1, D:5) a jackal corpse (skeletalised by now) (3, 7, D:5) a parchment of Blink (3, 24, D:5) a +0 mace (3, 34, D:5) a +0 mace (5, -3, D:5) a water moccasin corpse (skeletalised by now) (25, -5, D:5) a +0 whip (28, -3, D:5) the +2 leather armour of Good Intentions {Rampage Int+5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (33, -1, D:5) a hound skeleton (34, -15, D:5) a +0 leather armour (37, -11, D:5) a +0 long sword (40, -5, D:5) a +0 spear (41, -16, D:5) a +0 quarterstaff (42, -10, D:5) a +0 sling (48, -10, D:5) a +0 ring mail (48, -7, D:5) a +0 spear (48, -6, D:5) a +0 dagger (51, -5, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 spear (8, 5, D:6) a +0 leather armour