Mpel Level 1 of the Dungeon (0, 0, D:1) 4 poisoned darts (1, 9, D:1) a +0 robe (4, -5, D:1) a quokka skeleton (8, -11, D:1) a +0 dagger (8, 13, D:1) a hobgoblin corpse (skeletalised by now) (9, 4, D:1) a +0 spear (10, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 23, D:1) a rat skeleton (17, -18, D:1) a hobgoblin corpse (skeletalised by now) (26, -23, D:1) a +0 spear (26, -21, D:1) a +0 dagger (26, 16, D:1) a rat skeleton (34, -10, D:1) a +0 dagger (35, -11, D:1) a +0 mace (38, -10, D:1) a +0 robe (44, -14, D:1) a bat corpse (skeletalised by now) (44, -13, D:1) a +2 short sword of protection a kobold corpse (skeletalised by now) (48, 7, D:1) a frilled lizard skeleton (49, -17, D:1) a +0 dagger (51, -18, D:1) 15 gold pieces (51, 7, D:1) a quokka skeleton (54, 8, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) 5 gold pieces (1, 2, D:2) a +0 dagger (5, 1, D:2) 15 gold pieces (15, 19, D:2) a +0 whip (19, 22, D:2) an adder skeleton (23, 28, D:2) a rat corpse (skeletalised by now) (26, 25, D:2) a quokka corpse (skeletalised by now) (29, 13, D:2) a +0 whip a stone (30, 15, D:2) a +0 club (35, 16, D:2) a bat skeleton (40, 15, D:2) a ball python skeleton (44, 10, D:2) the +5 chain mail "Deppaxom" {+Inv rElec Str-3 Int+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (47, 44, D:2) a +0 hammer