Mpel Level 1 of the Dungeon (4, -9, D:1) a +0 dagger (8, 24, D:1) a scarab talisman (16, 0, D:1) 3 javelins (18, 24, D:1) a jackal skeleton (20, 19, D:1) a +0 hand axe (24, 12, D:1) a +0 dagger (33, 12, D:1) a +0 spear (41, 20, D:1) a staff of air (46, 20, D:1) a hobgoblin skeleton (49, 9, D:1) a +0 robe (51, -3, D:1) a +0 robe (54, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, -2, D:2) a jackal corpse (7, -1, D:2) a jackal corpse (8, -37, D:2) 9 gold pieces (10, -35, D:2) a quokka corpse (10, -18, D:2) a ball python corpse (13, 15, D:2) a +0 dagger a +0 sling a goblin corpse (18, -30, D:2) the +11 war axe of the Teaching King {vamp, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (19, -12, D:2) a rat corpse