Mpel Level 1 of the Dungeon (2, -11, D:1) 4 large rocks (8, -30, D:1) a bat skeleton (23, -14, D:1) a +0 robe (24, -32, D:1) a bat skeleton (25, -41, D:1) a +0 club (39, -20, D:1) a +0 club a +0 dagger a stone (40, -41, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, -7, D:1) a +0 club (51, -6, D:1) a +0 buckler Level 2 of the Dungeon [Shop] Wierchedd's Antique Weapon Boutique a +0 mace (63 gold) a +0 mace (63 gold) a +0 sling (31 gold) a +0 short sword (63 gold) a +0 dagger (42 gold) a +0 hand axe (63 gold) a +0 spear (63 gold) (0, 7, D:2) a +0 mace (1, -9, D:2) a +0 whip (3, -9, D:2) a +0 ring mail (3, -4, D:2) a +0 club a +0 robe (6, -7, D:2) an adder corpse (skeletalised by now) (6, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (19, 20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, -11, D:2) a hobgoblin skeleton (24, -8, D:2) a +0 dagger a +0 leather armour (24, 5, D:2) a +0 leather armour (24, 21, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (25, 10, D:2) a +0 robe (26, 1, D:2) a bat corpse (27, 4, D:2) an inkwell talisman (29, 21, D:2) a +0 robe (32, 4, D:2) a +0 hammer (33, 7, D:2) a +3 quarterstaff of chaos a +1 cloak (36, -4, D:2) the +0 leather armour of the Stained Grue {Harm rC++ Str-2} Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). It cannot be enchanted further. (41, 22, D:2) a +0 club a goblin skeleton (42, 23, D:2) a +0 club a +0 leather armour a goblin skeleton (54, -8, D:2) a +0 dagger of flaming 5 stones (54, -5, D:2) a +0 whip 4 stones