Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 783810296676062260 2677 Mrhong the Destroyer (level 9, -1/48 HPs) Began as a Deep Elf Conjurer on May 30, 2025. Slain by a swamp worm (15 damage) ... on level 7 of the Dungeon. The game lasted 00:31:00 (6187 turns). Mrhong the Destroyer (Deep Elf Conjurer) Turns: 6187, Time: 00:31:01 Health: -1/48 AC: 8 Str: 8 XL: 9 Next: 37% Magic: 17/24 EV: 29 Int: 27 God: Gold: 129 SH: 0 Dex: 18 Spells: 15/26 levels left rFire . . . p - +2 dagger (venom) rCold + . . (no offhand) rNeg . . . r - +3 leather armour {rC+} rPois . k - +0 helmet rElec . (no cloak) rCorr . o - +0 pair of gloves SInv + (no boots) Will +.... K - amulet of the acrobat Stlth + M - ring of see invisible HPRegen 0.28/turn O - +6 ring of dexterity MPRegen 0.38/turn %: acrobat @: acrobatic, very slow A: magic regeneration, strong-willed 1, strong 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 349 gold pieces. You spent 220 gold pieces at shops. Inventory: Hand Weapons p - a +2 dagger of venom (weapon) q - the +5 mace "Talunom" {flame, rN+ Will+++ Str-5 Dex+2} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Armour b - a +2 leather armour of cold resistance k - a +0 helmet (worn) o - a +0 pair of gloves (worn) r - a +3 leather armour of cold resistance (worn) C - a +2 kite shield Magical Staves c - a staff of air Jewellery t - a ring of protection from fire H - a ring of protection from cold J - an amulet of guardian spirit K - an amulet of the acrobat (worn) L - a ring of ice M - a ring of see invisible (worn) N - a ring of positive energy O - a +6 ring of dexterity (worn) Wands w - a wand of acid (7) Scrolls d - 2 scrolls of blinking e - 4 scrolls of teleportation {unknown} f - a scroll of silence {unknown} g - 2 scrolls of brand weapon {unknown} h - a scroll of revelation {unknown} j - 3 scrolls of poison n - a scroll of fear {unknown} s - 5 scrolls of amnesia {unknown} u - 2 scrolls of fog {unknown} y - 6 scrolls of enchant armour B - 2 scrolls of torment {unknown} F - 3 scrolls of vulnerability {unknown} G - 2 scrolls of butterflies {unknown} Potions a - 3 potions of mutation i - 2 potions of enlightenment l - a potion of haste m - a potion of lignification v - a potion of attraction x - a potion of magic A - a potion of curing D - a potion of might E - a potion of cancellation {unknown} I - a potion of moonshine {unknown} Talismans z - a talisman of death Skills: - Level 2.0 Fighting - Level 4.1 Short Blades - Level 7.5 Dodging - Level 2.4 Stealth + Level 9.3 Spellcasting - Level 9.5 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Ossuary (visited) Temple: D:4-7 Altars: Fedhas Gozag Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Zin Shops: D:2 ! D:5 * D:6 *(*[ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are strong-willed. (Will+) You are strong. (Str +4, Int/Dex -1) Message History You focus your ray upon the swamp worm. The searing ray hits the swamp worm! The swamp worm is moderately wounded. The searing ray misses the swamp worm. (Press . to maintain the ray.) The swamp worm misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a swamp worm (moderately wounded, 79% to hit) Okay, then. You stop channelling your searing ray. The swamp worm completely misses you. The swamp worm bites you! The swamp worm completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a swamp worm (water, moderately wounded, 79% to hit) You focus your ray upon the swamp worm. The searing ray hits the swamp worm. The swamp worm is moderately wounded. (Press . to maintain the ray.) The swamp worm bites you but does no damage. The swamp worm misses you. You hit the swamp worm. The swamp worm is heavily wounded. You stop channelling your searing ray. The swamp worm closely misses you. The swamp worm bites you. You are too injured to fight recklessly! Your unstable footing causes you to fumble your attack. The swamp worm closely misses you. x2 The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. The swamp worm completely misses you. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! * * * LOW HITPOINT WARNING * * * You are yanked forward by the harpoon shot. Splash! The swamp worm bites you! You die... ~~~~~##### #.# ####### ~~~~~~ ..###.###...... ~P≈~##.##......##### #~~#.##..##### #~~~.....# ## ##≈~####....... .. #~~# #.###### ##w~## #.# .. #@w).###.# ## ~ ##~~...##.# .~≈###))....##.# #~~≈~≈~~#)...... #.~~~~~......... #.#####.......... # #.......... ........... #......... ## You could see 2 swamp worms. Vanquished Creatures Joseph (D:7) 3 vampire mosquitoes (D:7) A black bear (D:7) An ogre (D:5) A phantom (D:6) 11 scorpions A howler monkey (D:6) 3 human zombies (Ossuary) A bombardier beetle (D:5) 4 hounds A jelly (D:6) 5 orc priests 3 iguanas 5 orc wizards 3 centaur zombies (Ossuary) 7 scorpion zombies (Ossuary) 3 mummies (Ossuary) 4 adders 4 gnolls (D:6) A shadow imp (D:4) 2 white imps A dart slug (D:1) 5 adder zombies (Ossuary) A gnoll zombie (Ossuary) 24 orcs A ribbon worm (D:5) 5 endoplasms 10 hobgoblins 7 jackals 4 quokkas 5 ball pythons 5 ball python zombies (Ossuary) 5 bats 4 frilled lizards 5 giant cockroaches 11 goblins 2 jackal zombies (Ossuary) 3 kobolds 2 orc zombies (Ossuary) 8 rats 173 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached skill level 1 in Fighting 156 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 306 | D:1 | Learned a level 2 spell: Searing Ray 441 | D:1 | Found a faded altar of an unknown god. 859 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1091 | D:2 | Found a bloodstained altar of Trog. 1138 | D:2 | Found Xaew's Distillery. 1356 | D:3 | Identified the +5 mace "Talunom" {flame, rN+ Will+++ Str-5 | Dex+2} 1423 | D:3 | Reached skill level 5 in Spellcasting 1441 | D:3 | Reached XP level 4. HP: 8/25 MP: 0/13 1605 | D:3 | Reached XP level 5. HP: 20/29 MP: 1/15 1699 | D:3 | Found a burning altar of Makhleb. 1739 | D:3 | Found a stormy altar of Qazlal. 2125 | D:3 | Reached skill level 5 in Conjurations 2175 | D:3 | Learned a level 4 spell: Fulminant Prism 2325 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2485 | D:4 | Found a hide-covered altar of Uskayaw. 2532 | D:4 | Found a blossoming altar of Fedhas. 2538 | D:4 | Found an opulent altar of Gozag. 2771 | D:4 | Found a sacrificial altar of Ru. 3085 | D:5 | Entered Level 5 of the Dungeon 3200 | D:5 | Reached XP level 6. HP: 33/35 MP: 15/17 3426 | D:5 | Reached skill level 1 in Short Blades 3697 | D:5 | Reached XP level 7. HP: 40/40 MP: 10/18 3780 | D:5 | Found Tumirymi's General Store. 4186 | D:6 | Found Odoedgh's Antique Armour Shop. 4242 | D:6 | Found a sand-covered staircase. 4262 | Ossuary | Entered an ossuary 4507 | Ossuary | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 4507 | Ossuary | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 4519 | Ossuary | Reached XP level 8. HP: 44/44 MP: 12/19 4671 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 5182 | D:6 | Found Jueng's Assorted Antiques. 5191 | D:6 | Bought a dented jasper amulet for 110 gold pieces 5197 | D:6 | Bought an agate ring for 110 gold pieces 5282 | D:6 | Found Pyomeipt's Weapon Boutique. 5471 | D:6 | Found Hujociqo's Assorted Antiques. 5715 | D:7 | Found a glowing silver altar of Zin. 5899 | D:7 | Reached XP level 9. HP: 18/48 MP: 13/24 6025 | D:7 | Noticed Joseph 6049 | D:7 | Killed Joseph 6187 | D:7 | Slain by a swamp worm Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, shapermc_ecumenical_altar_pompeii, minmay_stone_trees_medium, minmay_tiny_reverse_x D:2: layout_rooms, serial_shops, shop_fountains, basic_altar D:3: layout_basic, bloody_makhleb, grunt_qazlal_sundering, st_stairs_12 D:4: layout_loops_ring, nemelex_diamond_rough_becter, mainiacjoe_overflow_brackets, gammafunk_temple_overflow_forgotten, roderic_serpentine_path D:5: minmay_general_purpose_star, layout_basic, serial_shops, nicolae_diamond_shop D:6: layout_loops_ring, serial_shops, nicolae_shop_well_armoured, shop, shop, shop, enter_ossuary_2 D:7: layout_loops_ring, lemuel_tele_altar, minmay_temple_entry_purple_smoke, nrook_loot_triangle, worms_lemuel, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 5 6 9 | 9.3 Conjurations | 5 6 9 | 9.5 Short Blades | 2 4 | 4.1 Dodging | 4 7 | 7.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 1 | 23 | || 24 Dagger | | 9 | 82 || 91 Cast: Magic Dart | 84 | 63 | 66 || 213 Searing Ray | 9 | 24 | 80 || 113 Fulminant Prism | | 5 | 22 || 27 Iskenderun's Myst | | | 2 || 2 Use: Potion | 1 | | 4 || 5 Scroll | | 8 | 2 || 10 Stab: Sleeping | | 1 | || 1 Armour: Robe | 1 | | || 1 Leather armour | 1 | 29 | 100 || 130 Dodge: Dodged | 2 | 32 | 71 || 105