Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 11313731574812295157 45 Mrhong the Magician (level 3, -12/19 (20) HPs) Began as a Deep Elf Conjurer on June 1, 2025. Killed from afar by Ijyb (19 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:02:45 (1343 turns). Mrhong the Magician (Deep Elf Conjurer) Turns: 1343, Time: 00:02:45 HP: -12/19 (20) AC: 3 Str: 4 XL: 3 Next: 42% MP: 4/11 EV: 11 Int: 24 God: Gold: 121 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . h - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . m - +0 pair of gloves SInv . (no boots) Will ..... n - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: blinded, lightly drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Armour a - a +0 robe (worn) f - a +0 tower shield m - a +0 pair of gloves (worn) Jewellery n - an amulet of regeneration (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of immolation j - a scroll of silence {unknown} l - a scroll of poison {unknown} p - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of curing {unknown} i - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} o - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 13% 2 Grave Claw Necr 12% 2d7 13% 2 Fugue of the Fallen Necr 6% N/A 26% 3 Vampiric Draining Necr 6% 2d6 26% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Anguish Hex/Necr 3% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +3 dagger of draining, wearing a +0 leather armour and carrying a wand of light (lightly wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +3 dagger of draining, wearing a +0 leather armour and carrying a wand of light (lightly wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of light hits you! You are blinded! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +3 dagger of draining, wearing a +0 leather armour and carrying a wand of light (lightly wounded, 51% to hit at this distance) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you but does no damage. You feel drained. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +3 dagger of draining, wearing a +0 leather armour and carrying a wand of light (lightly wounded, 51% to hit at this distance) You focus your ray upon Ijyb. The searing ray hits Ijyb! Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of light hits you!! You are blinded for an even longer time. Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ### #.. #.# # #.# .# #<# .. #.#.#.#.# #@g.....# ###.#..## .# # # You could see Ijyb. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms A hobgoblin (D:2) 4 quokkas 3 ball pythons (D:1) 6 bats 5 frilled lizards 4 goblins 4 kobolds (D:1) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 45 | D:1 | Found a faded altar of an unknown god. 116 | D:1 | Reached skill level 1 in Fighting 180 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 329 | D:1 | Learned a level 2 spell: Searing Ray 383 | D:1 | Reached skill level 4 in Spellcasting 664 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/10 1138 | D:2 | Reached skill level 5 in Spellcasting 1337 | D:3 | Noticed Ijyb 1343 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms, hellmonk_ecumenical_altar_blasted D:2: layout_loops_ring, st_stairs_1 D:3: layout_loops_cross, uniq_jessica, uniq_ijyb, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 10 Armour: Robe || 8 Dodge: Dodged || 6