ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 4326279384651295224, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name Muu -rc /dgldir/rcfiles/crawl-kimchicrawl/Muu.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/Muu.macro -morgue /dgldir/morgue/Muu/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Muu:2024-12-01.09:36:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5c55bff3518b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x5c55bff3d5fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x5c55bff354fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x742e5167e320]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x742e516d7b1c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x742e5167e26e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x5c55bff3cc6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x5c55bff3d025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x5c55c0408824]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3058) [0x5c55c057d058]: /usr/games/crawl-kimchicrawl(+0x9e3725) [0x5c55c057d725]: /usr/games/crawl-kimchicrawl(main+0x323) [0x5c55bfe83323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x742e516631ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x742e5166328b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x5c55bfe83a55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000742e517497a7 in __GI___wait4 (pid=32792, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000742e517497a7 in __GI___wait4 (pid=32792, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000742e517498eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x00005c55bff357f4 in call_gdb (file=file@entry=0x742e5183d4e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 17000\000\000\000\000\000\000\000" #3 0x00005c55bff3d618 in do_crash_dump () at dbg-asrt.cc:685 t = 1733046006 dir = "/dgldir/morgue/Muu/" name = "/dgldir/morgue/Muu/crash-Muu-20241201-094006.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x742e5183d4e0 <_IO_2_1_stderr_> #4 0x00005c55bff354fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {15691424}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x0000742e5167e26e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x00005c55bff3cc6b in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc5eef76f0 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x00005c55bff3d025 in die (file=file@entry=0x5c55c05b74d4 "spl-damage.cc", line=line@entry=3024, format=format@entry=0x5c55c063b7d0 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffc5eef7ff0, reg_save_area = 0x7ffc5eef7f10}} #12 0x00005c55c0408824 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = SPELL_TELEPORT_SELF, range = 0, glyph = 4294967136 U'\xffffff60', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_NONE, drop_item = 192, item = 0x7ffc5eef8070, source = {x = 1366191518, y = 29742}, target = {x = 1592754320, y = 32764}, damage = {num = 1, size = 0}, ench_power = 7, hit = -2147483641, thrower = KILL_YOU, ex_size = 0, source_id = 1, source_name = , name = "", short_name = , hit_verb = "\270\001\000\000\000\303f.\017\037\204\000\000\000\000\000\205\322t\f\203\372\001u\003H", loudness = 2083, hit_noise_msg = "\036\000\000\000\000\000\000\000-master/P\204\357^\374\177", '\000' , "/Muu:2024-12-01P\3425\303U\\\000\000<\000\000\000\000\000\000\000<", '\000' , "\021p\374\177067\r", '\000' , "\r\000\000\000\000\000\000\000\b\206\357^\374\177\000\000\000\000\000\000\000\000\000\000\250m\204\300U\\\000\000\000\360\353Q.t\000\000#3\350\277U\\\000\000\b\206\357^\374\177\000\000\200\205\357^\374\177\000\000\r\000\000\000\000\000\000\000\3121fQ.t\000\000\000\000\000\000\000\000\000\000"..., explode_noise_msg = "", pierce = 255, is_explosion = 255, aimed_at_spot = 255, aux_source = , affects_nothing = false, effect_known = 17, effect_wanton = 112, draw_delay = 926298239, explode_delay = 1, special_explosion = 0x7ffc5eef7918, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 17, seen = 112, heard = 252, path_taken = std::vector of length 17590237654806, capacity -12 = { #13 0x00005c55c057d058 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x00005c55c057d725 in _launch_game () at main.cc:474 game_start = true ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x00005c55bfe83323 in main (argc=13, argv=0x7ffc5eef8608) at main.cc:337 No locals. [Inferior 1 (process 17000) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/crawl-forks/kimchicrawl/bugfix" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You open the door. Found three altars. Found twenty-one altars. There is an open door to the Temple (Safe) here. Found three altars. There is an oddly glowing altar of Pakellas here. Found three altars. There is a prsimatic altar of Imus Thea here. There is a sacrificial altar of Ru here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is an oddly glowing altar of Pakellas here. There is an open door to the Temple (Safe) here. You open the door. A river rat and 3 jackals come into view. There is an open door here. The jackal barks! x3 The jackal completely misses you. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. x2 The jackal closely misses you. There is an open door here. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 You hit the jackal. The jackal is severely wounded. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal misses you. You hit the jackal. The jackal is moderately wounded. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. Your Hexes skill increases to level 4! You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You completely miss the jackal. The jackal completely misses you. The jackal closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. You hit the river rat. The river rat is heavily wounded. The river rat closely misses you. You barely miss the river rat. The river rat is heavily wounded. You puncture the river rat! You kill the river rat! Sif Muna accepts your kill. Your Fighting skill increases to level 1! Your Short Blades skill increases to level 2! Your Stealth skill increases to level 5! Your Spellcasting skill increases to level 4! Your Invocations skill increases to level 1! You have reached level 2! Unknown command. You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. You see here a jackal corpse. You start resting. There is an open door here. You open the door. A ball python and 2 jackals come into view. The jackal moves out of view. A jackal comes into view. The jackal barks! The ball python hisses angrily. The jackal barks! x2 The ball python barely misses you. The ball python completely misses you. There is an open door here. You closely miss the jackal. The jackal barely misses you. The ball python bites you but does no damage. The ball python barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The ball python closely misses you. x2 The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The ball python misses you. The ball python grabs you. The ball python constricts you. You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. The jackal barely misses you. You hit the ball python. You kill the ball python! Sif Muna accepts your kill. The jackal bites you. The jackal closely misses you. You miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You completely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. x3 You hit the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal closely misses you. The jackal misses you. There is an open door here. You see here a jackal corpse. The jackal completely misses you. You see here a jackal corpse. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. You are too injured to fight recklessly! You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You are too injured to fight recklessly! You closely miss the jackal. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is moderately wounded. The jackal misses you. You are too injured to fight recklessly! You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal closely misses you. You are too injured to fight recklessly! You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You are too injured to fight recklessly! You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. x2 You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You see here a jackal corpse. You start resting. You start resting. There is an open door here. You start resting. HP restored. There is an open door here. You open the door. A rat, an endoplasm, a hobgoblin and a kobold come into view. The kobold shouts! There is an open door here. The hobgoblin shouts! The endoplasm quivers. There is an open door here. The rat barely misses you. You hit the rat. You kill the rat! Sif Muna accepts your kill. You see here a ball python skeleton. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. There is an open door here. There is an open door here. You see here a jackal skeleton. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You are too injured to fight recklessly! You completely miss the endoplasm. The endoplasm is almost dead. You are too injured to fight recklessly! You hit the endoplasm. You kill the endoplasm! Sif Muna accepts your kill. You are too injured to fight recklessly! You closely miss the kobold. The kobold hits you but does no damage. You are too injured to fight recklessly! You hit the kobold. The kobold is severely wounded. The kobold completely misses you. You are too injured to fight recklessly! You hit the kobold but do no damage. The kobold is severely wounded. The kobold hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You barely miss the kobold. The kobold is severely wounded. The kobold closely misses you. You hit the kobold but do no damage. The kobold is severely wounded. The kobold completely misses you. You are too injured to fight recklessly! You hit the kobold. You kill the kobold! Sif Muna accepts your kill. You can now freely open your mind to new spells. Your Hexes skill increases to level 5! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. The hobgoblin is heavily wounded. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! Sif Muna accepts your kill. Things that are here: a +0 club; a kobold corpse; a jackal skeleton You start resting. There is an open door here. There is an open door here. There is an open door here. You see here a rat skeleton. You start resting. You open the door. Found ten items. There is an open door here. f - 6 potions of heal wounds (gained 5) e - 6 potions of curing (gained 5) You see here a +0 hand axe of chopping. You see here a +0 long sword of flaming. You see here a +2 dagger of venom. You see here a +0 long sword of flaming. Drop what? 16/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-handed. You drop a +2 dagger. You stop training Short Blades. You see here a +2 dagger of venom. a - a +2 dagger of venom You resume training Short Blades. Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) You see here a +3 scale mail. Things that are here: a +2 dagger; a +0 long sword of flaming You see here a +1 flail of protection. There is an open door here. There is an open door here. You see here a rat skeleton. There is an open door here. There is an open door here. HP restored. Things that are here: a +0 club; a kobold skeleton You open the door. There is an open door here. As you open the door, it creaks loudly! A leopard gecko and 2 orcs come into view. An orc is wielding a +1 hand axe of pain. The orc shouts! You hear a shout! The leopard gecko hisses angrily. A porcupine comes into view. You hear a shout! A phantom comes into view. You barely miss the orc. The orc hits you with a cursed -1 dagger. An orc wizard comes into view. It is wielding a +1 dagger of protection. You hit the orc but do no damage. The orc is poisoned. The orc barely misses you. You barely miss the orc. The orc barely misses you. You hit the orc. The orc looks even sicker. The orc is severely wounded. You kill the orc! Sif Muna accepts your kill. The orc wizard casts a spell. The orc wizard blinks! You closely miss the leopard gecko. The leopard gecko misses you. An orc comes into view. It is wielding a +0 hand axe. You hit the leopard gecko. The leopard gecko is poisoned. The leopard gecko is severely wounded. The leopard gecko misses you. You barely miss the leopard gecko. The leopard gecko is severely wounded. You kill the leopard gecko! Sif Muna accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Unknown command. You fade into invisibility! The porcupine misses you. The orc wizard mumbles some strange words. The orc wizard seems to speed up. You are very lightly contaminated with residual magic. Unknown command. You hit the porcupine. The porcupine is poisoned. The porcupine is moderately wounded. You strike the helpless porcupine from behind! You puncture the porcupine! You kill the porcupine! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. Your Fighting skill increases to level 2! Your Short Blades skill increases to level 3! Your Stealth skill increases to level 6! Your Spellcasting skill gained 2 levels and is now at level 6! Your Hexes skill increases to level 6! Your Invocations skill increases to level 2! You have reached level 4! The phantom completely misses you. Items here: ) [ ††† a porcupine corpse; a leopard gecko corpse; a cursed -1 dagger a +0 leather armour; an orc corpse You closely miss the phantom. The phantom closely misses you. You catch the helpless phantom completely off-guard! You impale the phantom!! The phantom is heavily damaged. The phantom closely misses you. You hit the phantom. The phantom is heavily damaged. You hit the phantom. The phantom is heavily damaged. You hit the phantom. The phantom is heavily damaged. The phantom hits you. You hit the phantom. The phantom is severely damaged. The orc wizard points at the phantom and mumbles some strange words. The magic dart hits the phantom. You strike the helpless phantom from behind! You impale the phantom!! You destroy the phantom! Sif Muna accepts your kill. Training target 4.0 for Short Blades reached! Your Fighting skill increases to level 3! Your Short Blades skill increases to level 4! Your Stealth skill increases to level 7! Your Spellcasting skill increases to level 7! Your Hexes skill gained 2 levels and is now at level 8! Your Invocations skill increases to level 3! You have reached level 5! You feel agile. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard casts a spell at you. The magic dart hits you! You catch the helpless orc wizard completely off-guard! You impale the orc wizard!! You kill the orc wizard! Sif Muna accepts your kill. Your Spellcasting skill increases to level 8! You catch the helpless orc completely off-guard! You impale the orc!! You kill the orc! Sif Muna accepts your kill. There is an open door here. Items here: )) [ † a +1 hand axe of pain; an orc corpse; a +1 dagger of protection; a +0 robe A bat comes into view. The bat closely misses you. You closely miss the bat. The bat closely misses you. You hit the bat. You kill the bat! Sif Muna accepts your kill. A black bear comes into view. You open the door. An orc comes into view. It is wielding a +0 club. There is an open door here. The helpless orc fails to defend itself. You perforate the orc like a sieve!!! You kill the orc! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. Your Stealth skill increases to level 8! The helpless black bear fails to defend itself. You spit the black bear like a pig!!! You kill the black bear! Sif Muna accepts your kill. Your Hexes skill increases to level 9! Your Invocations skill increases to level 4! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Unknown command. There is an open door here. You open the door. A spriggan comes into view. It is wielding a +0 rapier. The spriggan hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * You feel much better. The spriggan closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc shouts! The spriggan hits you with a +0 rapier. You hit the spriggan. The spriggan is moderately wounded. You puncture the spriggan! The spriggan looks as sick as possible! The spriggan is severely wounded. The spriggan hits you with a +0 rapier. You hit the spriggan. The spriggan is almost dead. You closely miss the spriggan. The spriggan is almost dead. The spriggan closely misses you. You hit the spriggan. You kill the spriggan! Sif Muna accepts your kill. Your Fighting skill increases to level 4! Your Stealth skill increases to level 9! Your Spellcasting skill increases to level 9! There is an open door, spattered with blood here. Things that are here: a +0 rapier; a +0 robe; a spriggan corpse You feel a strong urge to attack something. The door flies open with a bang! A jelly, a slave, a quasit and Pikel come into view. Pikel is wielding a +1 whip of freezing. You are no longer berserk. You are exhausted. You feel yourself slow down. The quasit gives a chilling moan. The jelly quivers. Pikel shouts! The slave shouts! There is an open door here. Unknown command. You hit Pikel but do no damage. Pikel is poisoned. Pikel closely misses you. Unknown command. You barely miss Pikel. You flicker for a moment. Pikel hits you with a +1 whip of freezing. Pikel freezes you. Unknown command. You hit Pikel but do no damage. Pikel looks even sicker. Pikel is lightly wounded. Pikel hits you but does no damage. The orc completely misses you. Pikel misses you. You barely miss Pikel. Pikel is lightly wounded. The orc barely misses you. Pikel hits you but does no damage. The orc misses you. The slave shouts! You hit Pikel but do no damage. Pikel looks as sick as possible! Pikel is lightly wounded. The orc barely misses you. You hit the slave. The slave is poisoned. The slave is lightly wounded. The slave completely misses you. The orc hits you with a +0 hand axe! You miss the slave. The slave is lightly wounded. You flicker back into view. The slave closely misses you. The orc closely misses you. You hit the slave. The slave is moderately wounded. The slave hits you but does no damage. The orc barely misses you. You hit Pikel. Pikel is heavily wounded. The orc closely misses you. Pikel closely misses you. Unknown command. You barely miss Pikel. Pikel is heavily wounded. The orc hits you with a +0 hand axe! Pikel says, "You'll fetch a fair price!" Pikel misses you. You are too injured to fight recklessly! You hit the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you with a +0 hand axe. Pikel misses you. You hit the orc. The orc looks as sick as possible! The orc is almost dead. You kill the orc! Sif Muna accepts your kill. You see here Sif Muna's Grimoire of Supportive Attacks {god gift}. Sif Muna grants you a gift! Pikel closely misses you. You hit Pikel but do no damage. Pikel looks as sick as possible! Pikel is heavily wounded. Pikel closely misses you. Pikel hits you but does no damage. You hit Pikel but do no damage. Pikel looks as sick as possible! Pikel is severely wounded. Pikel closely misses you. You hit Pikel. You kill Pikel! Sif Muna accepts your kill. Your Fighting skill increases to level 5! Your Stealth skill increases to level 10! Your Spellcasting skill gained 2 levels and is now at level 11! Your Hexes skill gained 2 levels and is now at level 11! Your Invocations skill gained 2 levels and is now at level 6! You have reached level 7! With Pikel's spell broken, the former slave thanks you for its freedom. The quasit barely misses the freed slave. The quasit closely misses the freed slave. The quasit barely misses the freed slave. The freed slave hits the jelly. The freed slave is burned by acid! The jelly barely misses the freed slave. You pick up Sif Muna's Grimoire of Supportive Attacks {god gift} and begin reading... You add the spells Searing Ray, Call Imp, Throw Icicle, Animate Armour, Summon Forest and Summon Hooded Malice to your library. The quasit barely misses the freed slave. x2 The quasit misses the freed slave. The quasit bites the freed slave but does no damage. The quasit claws the freed slave. The quasit closely misses the freed slave. The freed slave hits the quasit. The jelly hits the freed slave. The freed slave is splashed with acid. The acid corrodes the freed slave! The freed slave dies! Unknown command. Things that are here: a +0 hand axe; a +0 leather armour There is an open door, spattered with blood here. Things that are here: a +0 rapier; a +0 robe; a spriggan corpse There is an open door, spattered with blood here. You see here a black bear corpse. There is an open door here. Items here: )) [ † a +1 hand axe of pain; an orc corpse; a +1 dagger of protection; a +0 robe The quasit misses you. x2; The quasit claws you. You feel clumsy. Items here: ) [ ††† a porcupine corpse; a leopard gecko corpse; a cursed -1 dagger a +0 leather armour; an orc corpse You feel much better. The quasit misses you. The quasit completely misses you. The quasit barely misses you. The quasit closely misses you. The quasit claws you. The quasit misses you. You hit the quasit. The quasit is moderately wounded. The quasit misses you. The quasit claws you. The quasit closely misses you. The quasit completely misses you. The quasit misses you. The quasit barely misses you. You completely miss the quasit. The quasit is moderately wounded. The quasit bites you but does no damage. The quasit closely misses you. The quasit claws you. The quasit bites you. The quasit barely misses you. The quasit misses you. You hit the quasit. The quasit is heavily wounded. The quasit bites you. The quasit completely misses you. The quasit claws you. You hit the quasit. The quasit is severely wounded. The quasit bites you but does no damage. The quasit claws you. You feel clumsy. The quasit closely misses you. The quasit barely misses you. The quasit claws you. You feel clumsy. The quasit misses you. You barely miss the quasit. The quasit is severely wounded. The quasit barely misses you. The quasit closely misses you. The quasit claws you. You feel clumsy. You barely miss the quasit. The quasit is severely wounded. You feel yourself speed up. The quasit barely misses you. x2; The quasit closely misses you. The quasit bites you. The quasit misses you. x2 You closely miss the quasit. The quasit is severely wounded. The quasit bites you. You feel clumsy. The quasit claws you but does no damage. The quasit barely misses you. You hit the quasit but do no damage. The quasit is severely wounded. The quasit bites you but does no damage. The quasit misses you. The quasit completely misses you. You hit the quasit. The quasit is almost dead. The quasit barely misses you. x2 The quasit claws you but does no damage. You barely miss the quasit. The quasit is almost dead. The quasit misses you. The quasit completely misses you. The quasit barely misses you. You closely miss the quasit. The quasit is almost dead. The quasit bites you but does no damage. The quasit barely misses you. The quasit closely misses you. You hit the quasit but do no damage. The quasit is poisoned. The quasit is almost dead. You kill the quasit! Sif Muna accepts your kill. There is an open door here. You close the door. You start resting. You hear a slurping noise. The jelly eats the door! The jelly barely misses you. Your magical contamination has completely faded away. Things that are here: a +0 club; a kobold skeleton You recover from your berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. You puncture the jelly! The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly misses you. You hit the jelly. The jelly is poisoned. The acid corrodes you! Your hands burn! The jelly is severely wounded. You hit the jelly. Your hands burn! The jelly is severely wounded. The jelly closely misses you. You puncture the jelly! You kill the jelly! Sif Muna accepts your kill. You feel a strong urge to attack something. Things that are here: a +0 club; a kobold skeleton You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You are no longer corroded. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. Memorise Confuse, consuming 3 spell levels and leaving 24? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Confuse Adjust to which letter? s - Confuse Memorise Searing Ray, consuming 2 spell levels and leaving 22? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? c - Searing Ray Okay, then. Items here: ) [ ÷÷÷ a porcupine skeleton; a leopard gecko skeleton; a cursed -1 dagger a +0 leather armour; an orc skeleton There is an open door here. Items here: )) [ ÷ a +1 hand axe of pain; an orc skeleton; a +1 dagger of protection; a +0 robe You see here a bat skeleton. There is an open door here. There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan skeleton Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. Things that are here: a +1 whip of freezing; a +0 robe; the kobold corpse of Pikel Things that are here: a +1 whip of freezing; a +0 robe; the kobold skeleton of Pikel There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan skeleton You open the door. A hell rat and a hound come into view. A blink frog comes into view. The hell rat roars deafeningly! The hound barks! The blink frog croaks. There is an open door here. The hound pauses to sniff the ground. There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan skeleton There is an open door here. The blink frog blinks! You see here a black bear skeleton. You miss the blink frog. The hound stops to sniff the ground. The blink frog barely misses you. Cast which spell? (? or * to list) Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (chance to defeat MR: 55%) The blink frog appears confused. The blink frog closely misses the hound. The hound bites you. The blink frog hits the hound!! The hound is killed! Sif Muna accepts your kill. You see here a black bear skeleton. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (confused, chance to defeat MR: 55%) The blink frog resists with significant effort. You hit the blink frog but do no damage. The blink frog is poisoned. The blink frog hits you. You hit the blink frog. The blink frog looks even sicker. The blink frog is lightly wounded. The blink frog closely misses the hell rat. The blink frog hits itself. You barely miss the blink frog. The blink frog is lightly wounded. You strike the helpless blink frog from behind! You impale the blink frog!! The blink frog looks as sick as possible! The blink frog is almost dead. The blink frog misses you. You catch the helpless blink frog completely off-guard! You impale the blink frog!! You kill the blink frog! Sif Muna accepts your kill. You feel your dexterity returning. Your Stealth skill increases to level 11! Your Conjurations skill increases to level 1! You have reached level 8! Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (chance to defeat MR: 73%) The hell rat appears confused. The hell rat bites you. You hit the hell rat but do no damage. The hell rat is poisoned. You see here a black bear skeleton. You see here a hound corpse. You strike the helpless hell rat from behind! You impale the hell rat!! You kill the hell rat! Sif Muna accepts your kill. There is an open door here. There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan skeleton There is an open door here. You start resting. Magic restored. You open the door. Found fifteen items. Found 4 potions of heal wounds. There is an open door here. i - a +3 ring of strength q - a +3 ring of protection q - a +3 ring of protection (left hand) You feel stronger. i - a +3 ring of strength (right hand) r - a potion of might g - 2 potions of haste (gained 1) f - 6 potions of heal wounds (gained 2) g - 3 potions of haste (gained 1) e - 7 potions of curing (gained 1) s - a potion of brilliance f - 8 potions of heal wounds (gained 2) f - 10 potions of heal wounds (gained 2) You see here a +2 rapier of electrocution. Drop what? 19/52 slots (_ for help) (? for menu, Esc to quit) Your +2 dagger of venom stops dripping with poison. You are now empty-handed. You drop a +2 dagger of venom. You see here a +2 rapier of electrocution. a - a +2 rapier of electrocution Unknown command. You hear the crackle of electricity. a - a +2 rapier of electrocution (weapon) Your +2 rapier of electrocution stops crackling. b - an uncursed staff of energy (weapon) You hear the crackle of electricity. a - a +2 rapier of electrocution (weapon) There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan skeleton There is an open door here. There is an open door here. Items here: )) [ ÷ a +1 hand axe of pain; an orc skeleton; a +1 dagger of protection; a +0 robe Items here: ) [ ÷÷÷ a porcupine skeleton; a leopard gecko skeleton; a cursed -1 dagger a +0 leather armour; an orc skeleton You see here a +0 club. There is an open door to the Storerooms (Easy) here. You open the huge gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You open the gate. A water moccasin, a gargoyle, 3 kobolds and a kobold demonologist come into view. You fade into invisibility! You are very lightly contaminated with residual magic. There is an open gate here. The kobold demonologist shouts! The kobold shouts! x2 The gargoyle hurls a stone arrow at you. The stone arrow misses you. The water moccasin hisses angrily. You hit the gargoyle but do no damage. The kobold throws a stone. The stone misses you. The kobold hits you but does no damage. You strike the helpless kobold from behind! You puncture the kobold! Lightning courses through the kobold! You kill the kobold! Sif Muna accepts your kill. The kobold throws a stone. The stone barely misses the water moccasin. The stone misses you. Unknown command. You barely miss the gargoyle. The gargoyle misses you. Unknown command. Unknown command. You catch the helpless kobold demonologist completely off-guard! You impale the kobold demonologist!! The kobold demonologist is heavily wounded. The kobold demonologist barely misses you. The kobold closely misses you. The gargoyle misses you. The water moccasin hisses angrily. Unknown command. You puncture the kobold demonologist! Lightning courses through the kobold demonologist! You kill the kobold demonologist! Sif Muna accepts your kill. You feel your dexterity returning. Your Spellcasting skill increases to level 12! Your Hexes skill increases to level 12! The water moccasin bites you but does no damage. The kobold completely misses you. The water moccasin misses you. Unknown command. Unknown command. You strike the helpless water moccasin from behind! You impale the water moccasin!! The water moccasin is almost dead. The water moccasin bites you. The kobold barely misses you. The kobold misses you. Unknown command. Unknown command. You hit the water moccasin. The water moccasin is almost dead. The kobold barely misses you. The kobold hits you. The water moccasin closely misses you. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! Unknown command. Unknown command. You catch the helpless water moccasin completely off-guard! You impale the water moccasin!! You kill the water moccasin! Sif Muna accepts your kill. The kobold closely misses you. The gargoyle hurls a stone arrow at you. The stone arrow misses you. You barely miss the kobold. You flicker for a moment. The gargoyle hurls a stone arrow at the kobold. The stone arrow hits the kobold!! The kobold dies! You feel much better. The gargoyle hurls a stone arrow at something. The kobold throws a stone. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 morningstar (chance to defeat MR: 57%) The gargoyle resists with significant effort. You hit the gargoyle but do no damage. You closely miss the kobold. The kobold misses you. You barely miss the gargoyle. The gargoyle barely misses you. The kobold closely misses you. You hit the gargoyle but do no damage. You flicker back into view. The gargoyle hits you with a +0 morningstar! The kobold misses you. You hit the gargoyle but do no damage. The gargoyle misses you. The kobold completely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 morningstar (chance to defeat MR: 57%) The gargoyle appears confused. You hit the kobold but do no damage. Lightning courses through the kobold! You kill the kobold! Sif Muna accepts your kill. You see here Sif Muna's Compendium of Earthen Attacks {god gift}. Sif Muna grants you a gift! Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 morningstar (confused, chance to defeat MR: 57%) The gargoyle appears confused. You hit the gargoyle but do no damage. You hit the gargoyle but do no damage. The gargoyle hits you with a +0 morningstar. You pick up Sif Muna's Compendium of Earthen Attacks {god gift} and begin reading... You add the spells Stoneskin, Stone Arrow, Sticky Flame, Leda's Liquefaction, Wall Camouflage and Poison Arrow to your library. Okay, then. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 morningstar (confused) The searing ray hits the gargoyle! The gargoyle is moderately damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 morningstar (moderately damaged, confused) The searing ray hits the gargoyle! The gargoyle is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 morningstar (heavily damaged, confused) The searing ray hits the gargoyle but does no damage. The gargoyle is heavily damaged. (Press . to maintain the ray.) The gargoyle hits you with a +0 morningstar!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_QUAFF repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Muu] Species: Spriggan Job: Enchanter HP: 31/44; mods: 0/0 MP: 13/25; mod: 0 Stats: 7 (7) 18 (18) 17 (17) Position: (27, 63), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 5 | 1388 | 328/424 Short Blades | X | 0 | 0 | 4 | 420 | 0/210 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Slings | | 0 | 0 | 0 | 0 | 0/35 Bows | | 0 | 0 | 0 | 0 | 0/35 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 3 | 151 | 1/100 Stealth | X | 1 | 12 | 11 | 1619 | 169/315 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 25 | 12 | 3068 | 99/601 Conjurations | X | 1 | 12 | 1 | 247 | 163/168 Hexes | X | 2 | 25 | 12 | 3151 | 182/601 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/25 Transmutations | | 0 | 0 | 0 | 0 | 0/29 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 12 | 6 | 1354 | 304/350 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Spell bugs: Durations: Attributes: #27: 2194 #49: 233 #59: 1 Mutations: see invisible: 1 (innate) herbivore: 1 (innate) speed: 3 (innate) slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +2 rapier of electrocution eq slot #7, inv slot #15: +0 robe eq slot #8, inv slot #16: +3 ring of protection eq slot #9, inv slot #8: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: )##.......##..# .##.......##..# ###...<...##..#### .##.......##..#..### .##.......##..#....## ###.......##..'.....# .###########..'.....+ ############..'9.)).# #....#..[[##..#.@††## #....#..[[##..#..### '....'..))##..#### #....#..))##..# #....#.).)##..# ############### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (6, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (7, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 19 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (25, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 113 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 116 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (63, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 128 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 134 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 136 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 138 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 166 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 168 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 170 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>