ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 4326279384651295224, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name Muu -rc /dgldir/rcfiles/crawl-kimchicrawl/Muu.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/Muu.macro -morgue /dgldir/morgue/Muu/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Muu:2024-12-01.09:40:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5a8cde04e18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x5a8cde0565fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x5a8cde04e4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x740d17a1d320]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x740d17a76b1c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x740d17a1d26e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x5a8cde055c6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x5a8cde056025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x5a8cde521824]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3058) [0x5a8cde696058]: /usr/games/crawl-kimchicrawl(+0x9e3725) [0x5a8cde696725]: /usr/games/crawl-kimchicrawl(main+0x323) [0x5a8cddf9c323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x740d17a021ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x740d17a0228b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x5a8cddf9ca55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000740d17ae87a7 in __GI___wait4 (pid=56436, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000740d17ae87a7 in __GI___wait4 (pid=56436, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000740d17ae88eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x00005a8cde04e7f4 in call_gdb (file=file@entry=0x740d17bdc4e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 34120\000\000\000\000\000\000\000" #3 0x00005a8cde056618 in do_crash_dump () at dbg-asrt.cc:685 t = 1733046292 dir = "/dgldir/morgue/Muu/" name = "/dgldir/morgue/Muu/crash-Muu-20241201-094452.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x740d17bdc4e0 <_IO_2_1_stderr_> #4 0x00005a8cde04e4fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {8589934648}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x0000740d17a1d26e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x00005a8cde055c6b in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc40067910 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x00005a8cde056025 in die (file=file@entry=0x5a8cde6d04d4 "spl-damage.cc", line=line@entry=3024, format=format@entry=0x5a8cde7547d0 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffc40068210, reg_save_area = 0x7ffc40068130}} #12 0x00005a8cde521824 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = 3743836840, range = 23180, glyph = 1074168576 U'\x40068300', colour = 252 '\374', flavour = 3754500016, real_flavour = BEAM_NONE, drop_item = true, item = 0x5a8c00000000, source = {x = -541893584, y = 23180}, target = {x = 1074168544, y = 32764}, damage = {num = 1074168448, size = 32764}, ench_power = -541893480, hit = 23180, thrower = 3753073816, ex_size = 23180, source_id = 1074168464, source_name = , name = "", short_name = , hit_verb = , loudness = 1074169392, hit_noise_msg = "\000\000\000\000\000\000\000\000@\206\006@\000\000\001\000\340\265\244ߌZ\000\000)\000\000\000\000\000\000\000)\000\000\000\000\000\000\000\a\000\000\000\000\000\000\0000\206\006@\374\177", '\000' , "\233\026ߌZ\000\000(\000\000\000\000\000\000\000\001\000/crawl-master/p\206\006@\374\177", '\000' , "4-12-01\240\267\244ߌZ\000\000<\000\000\000\000\000\000\000<", '\000' , "\341>`\303KB\344\r\000\000\000\000\000\000\000"..., explode_noise_msg = "", pierce = 255, is_explosion = 255, aimed_at_spot = 255, aux_source = , affects_nothing = false, effect_known = 225, effect_wanton = 62, draw_delay = -465417277, explode_delay = 1, special_explosion = 0x7ffc40067b38, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 225, seen = 62, heard = 96, path_taken = std::vector of length 17590172831578, capacity -12 = { #13 0x00005a8cde696058 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x00005a8cde696725 in _launch_game () at main.cc:474 game_start = false ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x00005a8cddf9c323 in main (argc=13, argv=0x7ffc40068828) at main.cc:337 No locals. [Inferior 1 (process 34120) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/crawl-forks/kimchicrawl/bugfix" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The troll appears confused. The hound bites you but does no damage. The hound completely misses you. You hit the hound. The hound is heavily wounded. The hound bites you. You catch the helpless troll completely off-guard! You puncture the troll! Lightning courses through the troll! The troll is severely wounded. The hound misses you. x2 You barely miss the troll. The troll is heavily wounded. The hound bites you but does no damage. The hound barely misses you. The troll misses you. The troll claws you. The troll closely misses you. Things that are here: a +3 ring of strength x2 You hit the troll. The troll is heavily wounded. The hound closely misses you. x2 You hit the troll. Lightning courses through the troll!! You kill the troll! Sif Muna accepts your kill. You feel your dexterity returning. Your Hexes skill increases to level 12! The hound misses you. Unknown command. You closely miss the hound. The hound is heavily wounded. The hound closely misses you. The hound barely misses you. You closely miss the hound. The hound is heavily wounded. The hound closely misses you. You barely miss the hound. The hound is heavily wounded. The hound completely misses you. The hound bites you but does no damage. You closely miss the hound. The hound is heavily wounded. The hound barely misses you. You hit the hound. The hound is heavily wounded. The hound closely misses you. x2 You hit the hound but do no damage. The hound is heavily wounded. The hound closely misses you. You hit the hound. The hound is severely wounded. The hound closely misses you. The hound completely misses you. You closely miss the hound. The hound is severely wounded. The hound closely misses you. You hit the hound. The hound is almost dead. The hound closely misses you. x2 You barely miss the hound. The hound is almost dead. The hound misses you. You hit the hound but do no damage. Lightning courses through the hound! You kill the hound! Sif Muna accepts your kill. Your Spellcasting skill increases to level 12! There is an open door, spattered with blood here. You see here a hound corpse. You start resting. Magic restored. You open the door. A spriggan comes into view. It is wielding a +0 rapier. There is an open door here. The helpless spriggan fails to defend itself. You skewer the spriggan like a kebab!!! You kill the spriggan! Sif Muna accepts your kill. You see here Sif Muna's Catalogue of the Excruciating Mountains {god gift}. Sif Muna grants you a gift! Your Conjurations skill increases to level 2! You pick up Sif Muna's Catalogue of the Excruciating Mountains {god gift} and begin reading... You add the spells Fulminant Prism, Wall Camouflage, Starburst and Statue Form to your library. There is an open door here. Okay, then. Things that are here: a +0 rapier; a +0 robe; a spriggan corpse You open the door. A jelly, a slave, a quasit and Pikel come into view. Pikel is wielding a +1 whip of freezing. There is an open door here. The helpless slave fails to defend itself. You stick the slave like a pincushion!!! You kill the slave! That felt strangely unrewarding. Unknown command. The helpless Pikel fails to defend himself. You impale Pikel!! Lightning courses through Pikel! You kill Pikel! Sif Muna accepts your kill. Training target 12.0 for Stealth reached! Your Fighting skill increases to level 6! Your Stealth skill increases to level 12! Your Invocations skill increases to level 7! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Unknown command. Things that are here: a +1 whip of freezing; a +0 robe; the kobold corpse of Pikel The helpless jelly fails to defend itself. You perforate the jelly like a sieve!!! Lightning courses through the jelly! You kill the jelly! Sif Muna accepts your kill. The helpless quasit fails to defend itself. You spit the quasit like a pig!!! Lightning courses through the quasit! You kill the quasit! Sif Muna accepts your kill. Unknown command. There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan corpse You open the door. An orc comes into view. It is wielding a +0 club. There is an open door here. The helpless orc fails to defend itself. You perforate the orc like a sieve!!! You kill the orc! Sif Muna accepts your kill. Unknown command. Okay, then. You open the door. A black bear comes into view. A leopard gecko, a bat and a phantom come into view. There is an open door here. An orc comes into view. It is wielding a +0 hand axe. The bat hits you but does no damage. The black bear growls angrily. You barely miss the black bear. You hear an angry hiss. The phantom hits you. The phantom blinks! The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear misses you. The bat completely misses you. You hit the bat. You kill the bat! Sif Muna accepts your kill. An orc comes into view. It is wielding a +1 hand axe of pain. You see here a bat corpse. There is an open door here. There is an open door here. Things that are here: a +0 rapier; a +0 robe; a spriggan corpse Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (chance to defeat MR: 59%) The phantom resists with significant effort. You hit the phantom. Lightning courses through the phantom! The phantom is moderately damaged. The phantom closely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, chance to defeat MR: 59%) The phantom appears confused. The phantom hits you but does no damage. You hit the phantom. The phantom is heavily damaged. The phantom closely misses the leopard gecko. You catch the helpless phantom completely off-guard! You impale the phantom!! You destroy the phantom! Sif Muna accepts your kill. Your Hexes skill increases to level 13! The leopard gecko bites you but does no damage. You puncture the leopard gecko! Lightning courses through the leopard gecko! You kill the leopard gecko! Sif Muna accepts your kill. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (chance to defeat MR: 76%) The black bear appears confused. You hit the black bear. Lightning courses through the black bear! The black bear is severely wounded. The black bear barely misses you. The black bear claws you but does no damage. The black bear misses you. You hit the black bear. You kill the black bear! Sif Muna accepts your kill. You see here Fepij's Collected Works on Creative Boosts {god gift}. Sif Muna grants you a gift! Your Spellcasting skill increases to level 13! Your Conjurations skill increases to level 3! There is an open door here. You pick up Fepij's Collected Works on Creative Boosts {god gift} and begin reading... You add the spells Shrapnel Curtain, Summon Mana Viper, Haste, Haunt and Death's Door to your library. Things that are here: a +0 rapier; a +0 robe; a spriggan corpse Okay, then. Which direction? As you close the door, pushing everything out of the way, it creaks loudly! This spell is slightly dangerous to cast. Memorise Summon Mana Viper, consuming 5 spell levels and leaving 23? You start memorising the spell. You continue memorising. HP restored. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Summon Mana Viper Adjust to which letter? e - Summon Mana Viper You open the door. There is an open door here. A porcupine comes into view. There is an open door here. You see here a black bear corpse. The orc shouts! x2 An orc comes into view. It is wielding a -1 dagger. An orc wizard comes into view. It is wielding a +1 dagger of protection. You catch the helpless porcupine completely off-guard! You impale the porcupine!! You kill the porcupine! Sif Muna accepts your kill. The orc completely misses you. You hit the orc. The orc is moderately wounded. The orc completely misses you. You closely miss the orc. The orc is moderately wounded. The orc barely misses you. You hit the orc. Lightning courses through the orc! You kill the orc! Sif Muna accepts your kill. You closely miss the orc wizard. The orc wizard closely misses you. You completely miss the orc wizard. The orc wizard misses you. You closely miss the orc wizard. The orc wizard completely misses you. You closely miss the orc wizard. The orc wizard barely misses you. You barely miss the orc wizard. The orc wizard misses you. You hit the orc wizard but do no damage. The orc wizard gestures wildly while chanting. The orc wizard seems to speed up. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +1 dagger of protection and wearing a +0 robe (fast, chance to defeat MR: 76%) The orc wizard appears confused. The orc wizard closely misses you. You hit the orc wizard but do no damage. Lightning courses through the orc wizard!! You kill the orc wizard! Sif Muna accepts your kill. You closely miss the orc. The orc closely misses you. You closely miss the orc. The orc closely misses you. You closely miss the orc. The orc barely misses you. You puncture the orc! Lightning courses through the orc!! You kill the orc! Sif Muna accepts your kill. You hit the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. The orc is severely wounded. The orc misses you. You puncture the orc! You kill the orc! Sif Muna accepts your kill. No target in view! Items here: )))) [[[ †† You start resting. Magic restored. You open the door. There is an open door here. You open the door. There is an open door here. A giant cockroach comes into view. The helpless giant cockroach fails to defend itself. You skewer the giant cockroach like a kebab!!! Lightning courses through the giant cockroach! You kill the giant cockroach! Sif Muna accepts your kill. You open the door. A river rat and 2 jackals come into view. A jackal comes into view. There is an open door here. The jackal barks! x3 You hit the jackal but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. x2 The jackal misses you. Unknown command. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal misses you. Unknown command. You hit the jackal. Lightning courses through the jackal! You kill the jackal! Sif Muna accepts your kill. The jackal misses you. x2; The jackal completely misses you. You hit the jackal. Lightning courses through the jackal! You kill the jackal! Sif Muna accepts your kill. You see here Woegik's Incunabulum of the Excruciating Rocks {god gift}. Sif Muna grants you a gift! The jackal completely misses you. You hit the river rat. The river rat is moderately wounded. The jackal completely misses you. The river rat barely misses you. The jackal closely misses you. Unknown command. You hit the river rat. The river rat is almost dead. The river rat misses you. The jackal barely misses you. Unknown command. You hit the river rat. You kill the river rat! Sif Muna accepts your kill. The jackal barely misses you. Unknown command. You hit the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal barely misses you. You completely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. No target in view! You pick up Woegik's Incunabulum of the Excruciating Rocks {god gift} and begin reading... You add the spells Shock, Mephitic Cloud, Leda's Liquefaction, Petrify and Irradiate to your library. There is an open door here. This spell is very dangerous to cast! Memorise Petrify, consuming 4 spell levels and leaving 19? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Petrify Adjust to which letter? t - Petrify Okay, then. Unknown command. You see here a jackal corpse. You open the door. A ball python and 2 jackals come into view. The jackal moves out of view. A jackal comes into view. There is an open door here. The helpless ball python fails to defend itself. You perforate the ball python like a sieve!!! You kill the ball python! Sif Muna accepts your kill. You closely miss the jackal. The jackal barks! x2 The jackal misses you. The jackal barks! You hit the jackal. The jackal is moderately wounded. The jackal misses you. x2; The jackal completely misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal completely misses you. The jackal closely misses you. x2 Unknown command. You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal bites you. The jackal misses you. The jackal closely misses you. The jackal misses you. You puncture the jackal! You kill the jackal! Sif Muna accepts your kill. The jackal closely misses you. You closely miss the jackal. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. You hit the jackal. Lightning courses through the jackal!! You kill the jackal! Sif Muna accepts your kill. You open the door. A rat comes into view. An endoplasm, a hobgoblin and a kobold come into view. There is an open door here. You hit the rat. Lightning courses through the rat!! You kill the rat! Sif Muna accepts your kill. You see here a rat corpse. Unknown command. The kobold shouts! The kobold misses you. Unknown command. You hit the kobold. Lightning courses through the kobold! You kill the kobold! Sif Muna accepts your kill. You see here a rat corpse. Unknown command. Unknown command. The hobgoblin shouts! The endoplasm quivers. Unknown command. You hit the endoplasm but do no damage. The hobgoblin closely misses you. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The hobgoblin hits you but does no damage. The endoplasm jiggles. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! Sif Muna accepts your kill. The hobgoblin hits you with a +0 club. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You closely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. Lightning courses through the hobgoblin! You kill the hobgoblin! Sif Muna accepts your kill. You see here Sif Muna's Papyrus of Lightness and the Volcanoes {god gift}. Sif Muna grants you a gift! You pick up Sif Muna's Papyrus of Lightness and the Volcanoes {god gift} and begin reading... You add the spells Poisonous Vapours, Flame Strike and Silence to your library. You open the door. Found ten items. There is an open door here. f - 21 potions of heal wounds (gained 5) e - 13 potions of curing (gained 5) You see here a +1 flail of protection. You see here a +0 long sword of flaming. You see here a +2 dagger of venom. You see here a +3 scale mail. You see here a +2 dagger of venom. You see here a +0 long sword of flaming. You see here a +1 flail of protection. There is an open door here. HP restored. There is an open door here. You see here a jackal corpse. There is an open door here. There is an open door here. You open the door. Found a +2 mace, a +2 falchion and a +2 quarterstaff. There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident You open the door. Found 2 potions of magic, 10 stones, 2 scrolls of vulnerability and 8 rations. There is an open door here. h - 6 potions of magic (gained 2); i - 2 potions of berserk rage k - 3 potions of invisibility (gained 2) Things that are here: 10 stones; an uncursed staff of energy o - 4 scrolls of vulnerability (gained 2) l - 6 scrolls of remove curse (gained 3) m - 10 scrolls of amnesia (gained 5); n - 2 scrolls of summoning (gained 1) d - 17 rations (gained 8) Things that are here: 10 stones; an uncursed staff of energy There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Search for what [? for help]? armor Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 mace; a +2 hand axe There is an open door here. You open the door. Found three altars. Found twenty-one altars. There is an open door to the Temple (Safe) here. Found three altars. There is an oddly glowing altar of Pakellas here. Found three altars. There is a prsimatic altar of Imus Thea here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is a white marble altar of Elyvilon here. There is a blossoming altar of Fedhas here. There is an opulent altar of Gozag here. There is a hazy altar of Hepliaklqana here. There is a bloodstained altar of Trog here. There is an oddly glowing altar of Pakellas here. There is an open door to the Temple (Safe) here. You open the door. There is an open door to the Storerooms (Easy) here. You open the door. Found a staircase leading out of the dungeon. There is an open door to the Entrance Hall (Safe) here. There is an open door to the Entrance Hall (Safe) here. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the huge gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You open the gate. A water moccasin, a gargoyle, 3 kobolds and a kobold demonologist come into view. There is an open gate here. You hit the kobold. Lightning courses through the kobold!! You kill the kobold! Sif Muna accepts your kill. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! Ouch! That really hurt! You feel much better. Your +2 rapier of electrocution stops crackling. b - an uncursed staff of energy (weapon) Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. Unknown command. Casting: Summon Mana Viper (slightly dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - gargoyle Aim: a gargoyle, wielding a +0 morningstar Attack! The kobold closely misses your mana viper. Your mana viper bites the gargoyle. The gargoyle misses your mana viper. Your mana viper bites the gargoyle. The kobold barely misses your mana viper. Your mana viper bites the gargoyle but does no damage. Your mana viper completely misses the gargoyle. Your mana viper bites the gargoyle! The kobold hits your mana viper but does no damage. The gargoyle hits your mana viper with a +0 morningstar. Your mana viper bites the gargoyle. x2 The kobold closely misses your mana viper. Your mana viper bites the gargoyle but does no damage. The gargoyle hurls a stone arrow at your mana viper. The stone arrow hits your mana viper! Your mana viper bites the gargoyle. Your mana viper barely misses the gargoyle. The kobold closely misses your mana viper. Your mana viper bites the gargoyle but does no damage. The gargoyle hits your mana viper with a +0 morningstar! Your mana viper bites the gargoyle! The gargoyle is destroyed! Sif Muna accepts your kill. Your Transmutations skill gained 3 levels and is now at level 3! Your Earth Magic skill gained 2 levels and is now at level 2! Your mana viper closely misses the kobold. The kobold closely misses your mana viper. Your mana viper bites the kobold. Your mana viper completely misses the kobold. The kobold closely misses your mana viper. Your mana viper barely misses the kobold. Your mana viper misses the kobold. Your mana viper bites the kobold! The kobold dies! Sif Muna accepts your kill. Unknown command. You swap places. You see here a +0 short sword. The water moccasin hisses angrily. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - kobold demonologist Aim: a kobold demonologist, wielding a -2 dagger and wearing a +0 robe Attack! The kobold throws a stone. The stone completely misses your mana viper. The stone hits you but does no damage. Your mana viper closely misses the water moccasin. The water moccasin bites your mana viper! The kobold throws a stone. The stone closely misses your mana viper. The stone completely misses you. Your mana viper closely misses the water moccasin. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. You hear the crackle of electricity. a - a +2 rapier of electrocution (weapon) The water moccasin bites your mana viper! The kobold throws a stone. The stone barely misses your mana viper. The stone completely misses you. Your mana viper disappears in a puff of smoke! The water moccasin closely misses you. There is an open gate here. You hit the kobold. You kill the kobold! Sif Muna accepts your kill. The water moccasin bites you but does no damage. The kobold demonologist closely misses your mana viper. You barely miss the water moccasin. Your mana viper disappears in a puff of smoke! The water moccasin misses you. The kobold demonologist looks braver for a moment. The water moccasin misses you. The water moccasin barely misses you. The kobold demonologist barely misses you. You see here a kobold corpse. Casting: Summon Mana Viper (slightly dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a -2 dagger and wearing a +0 robe (chance to defeat MR: 60%) The kobold demonologist resists with significant effort. The water moccasin completely misses you. The kobold demonologist begins to cast a cantrip, but forgets the words! Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a -2 dagger and wearing a +0 robe (chance to defeat MR: 60%) The kobold demonologist appears confused. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The kobold demonologist barely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - kobold demonologist Aim: a water moccasin (chance to defeat MR: 76%) The water moccasin appears confused. You feel sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The water moccasin misses you. You hit the kobold demonologist but do no damage. Lightning courses through the kobold demonologist! The kobold demonologist is moderately wounded. You feel very sick. You hit the kobold demonologist. The kobold demonologist is moderately wounded. You feel sick. You are too injured to fight recklessly! You catch the helpless kobold demonologist completely off-guard! You impale the kobold demonologist!! You kill the kobold demonologist! Sif Muna accepts your kill. Your Transmutations skill gained 2 levels and is now at level 5! Your Earth Magic skill increases to level 3! You feel sick. You strike the helpless water moccasin from behind! You impale the water moccasin!! The water moccasin is almost dead. You feel sick. You feel sick. The water moccasin bites you but does no damage. You hit the water moccasin. Lightning courses through the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. You feel sick. Unknown command. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x8 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. Your +2 rapier of electrocution stops crackling. b - an uncursed staff of energy (weapon) Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hear the crackle of electricity. a - a +2 rapier of electrocution (weapon) Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You open the door. There is an open door here. You open the door. An endoplasm, a gargoyle and a deep troll come into view. There is an open door here. A leopard gecko, a black bear and a hungry ghost come into view. The helpless black bear fails to defend itself. You skewer the black bear like a kebab!!! You kill the black bear! Sif Muna accepts your kill. You see here Sif Muna's Grimoire of Warped Summoning {god gift}. Sif Muna grants you a gift! Your Earth Magic skill increases to level 4! A wolf comes into view. Unknown command. The helpless leopard gecko fails to defend itself. You spit the leopard gecko like a pig!!! Lightning courses through the leopard gecko! You kill the leopard gecko! Sif Muna accepts your kill. The hungry ghost misses you. Unknown command. You see here Sif Muna's Grimoire of Warped Summoning {god gift}. There is an open door here. There is an open door here. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (chance to defeat MR: 60%) The hungry ghost appears confused. You hit the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost misses you. You barely miss the hungry ghost. The hungry ghost is lightly damaged. You hit the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You are feeling hungry. You hit the hungry ghost. Lightning courses through the hungry ghost! The hungry ghost is heavily damaged. A wolf comes into view. There is an open door here. You see here Sif Muna's Grimoire of Warped Summoning {god gift}. You hit the hungry ghost. The hungry ghost is severely damaged. The hungry ghost closely misses you. You strike the helpless hungry ghost from behind! You impale the hungry ghost!! You destroy the hungry ghost! Sif Muna accepts your kill. Training target 6.0 for Transmutations reached! Your Fighting skill increases to level 7! Your Transmutations skill increases to level 6! The deep troll shouts! The wolf misses you. The wolf barely misses you. The wolf completely misses you. The wolf bites you. There is an open door here. You closely miss the wolf. The wolf misses you. x2 You hit the wolf. The wolf is lightly wounded. The wolf barely misses you. The wolf completely misses you. You miss the wolf. The wolf is lightly wounded. The wolf bites you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (chance to defeat MR: 60%) The deep troll appears confused. You hit the deep troll. The deep troll is lightly wounded. The deep troll completely misses you. The deep troll claws you but does no damage. The deep troll claws you! You puncture the deep troll! Lightning courses through the deep troll! The deep troll is moderately wounded. You closely miss the wolf. The wolf is lightly wounded. The wolf closely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (moderately wounded, confused, chance to defeat MR: 60%) The wolf appears confused. The endoplasm quivers. The wolf completely misses you. The wolf closely misses you. You hit the wolf. Lightning courses through the wolf!! You kill the wolf! Sif Muna accepts your kill. You puncture the endoplasm! You kill the endoplasm! Sif Muna accepts your kill. 2 wolves and a vampire mosquito come into view. The vampire mosquito buzzes angrily. The wolf howls! There is an open door here. You see here a wolf corpse. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (moderately wounded, confused, chance to defeat MR: 60%) The deep troll appears confused. A wolf comes into view. You strike the helpless deep troll from behind! You impale the deep troll!! The deep troll is heavily wounded. The wolf howls! The deep troll screams, "I'll kill you anyway!" The deep troll closely misses the vampire mosquito. The deep troll claws the vampire mosquito! x2 The vampire mosquito is destroyed! Sif Muna accepts your kill. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the deep troll. The deep troll is severely wounded. The deep troll bites the wolf! The deep troll closely misses the wolf. The deep troll misses the wolf. You hit the deep troll but do no damage. Lightning courses through the deep troll! The deep troll is almost dead. The deep troll says, "Why is everything spinning?" The deep troll misses the wolf. The deep troll closely misses the wolf. The deep troll claws the wolf! The wolf is killed! Sif Muna accepts your kill. You hit the deep troll. The deep troll is almost dead. The deep troll barely misses you. x2; The deep troll claws you! Unknown command. You strike the helpless deep troll from behind! You impale the deep troll!! You kill the deep troll! Sif Muna accepts your kill. You see here Sif Muna's Guide on Bewitchment {god gift}. Sif Muna grants you a gift! Your Fighting skill increases to level 8! Your Earth Magic skill increases to level 5! The wolf bites you. Unknown command. You barely miss the wolf. A wolf comes into view. The wolf misses you. The wolf bites you but does no damage. The wolf moves out of view. You barely miss the wolf. The wolf closely misses you. x2 You hit the wolf. The wolf is moderately wounded. The wolf closely misses you. You miss the wolf. The wolf is moderately wounded. The wolf bites you! The wolf closely misses you. You feel much better. The wolf closely misses you. The wolf bites you. You closely miss the wolf. The wolf is moderately wounded. The wolf bites you. You closely miss the wolf. The wolf is moderately wounded. The wolf barely misses you. The wolf bites you. You eat one of the 17 rations. That ration really hit the spot! The wolf completely misses you. The wolf bites you. Unknown command. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (moderately wounded, chance to defeat MR: 76%) The wolf appears confused. The wolf bites the wolf. The wolf completely misses you. You strike the helpless wolf from behind! You impale the wolf!! You kill the wolf! Sif Muna accepts your kill. You have reached level 10! You feel clever. The wolf barely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (lightly wounded, chance to defeat MR: 76%) The wolf appears confused. The wolf barely misses you. The wolf closely misses you. You hit the wolf but do no damage. The wolf is lightly wounded. The wolf misses you. The wolf barely misses you. You hit the wolf but do no damage. The wolf is lightly wounded. The wolf misses you. You hit the wolf. Lightning courses through the wolf!! You kill the wolf! Sif Muna accepts your kill. You feel much better. The wolf closely misses you. The wolf completely misses you. Unknown command. You hit the wolf. The wolf is moderately wounded. The wolf closely misses you. The wolf bites you. You barely miss the wolf. The wolf is moderately wounded. The wolf barely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (moderately wounded, chance to defeat MR: 76%) The wolf appears confused. The wolf misses you. The wolf bites you but does no damage. You catch the helpless wolf completely off-guard! You impale the wolf!! You kill the wolf! Sif Muna accepts your kill. The wolf completely misses you. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (chance to defeat MR: 76%) The wolf appears confused. The wolf bites the gargoyle but does no damage. You hit the wolf but do no damage. The wolf closely misses you. You hit the wolf. Lightning courses through the wolf! The wolf is severely wounded. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle, p - wolf Aim: a gargoyle, wielding a +0 mace (chance to defeat MR: 61%) The gargoyle appears confused. There is an open door, spattered with blood here. Things that are here: a wolf corpse x3 You see here Sif Muna's Grimoire of Warped Summoning {god gift}. You barely miss the wolf. The wolf is severely wounded. The wolf barely misses you. You catch the helpless wolf completely off-guard! You impale the wolf!! Lightning courses through the wolf! You kill the wolf! Sif Muna accepts your kill. Training target 6.0 for Earth Magic reached! Training target 9.0 for Fighting reached! Your Fighting skill increases to level 9! Your Earth Magic skill increases to level 6! You need to enable at least one skill for training. Things that are here: a wolf corpse Sif Muna's Grimoire of Warped Summoning {god gift} Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (confused, chance to defeat MR: 61%) The gargoyle resists with significant effort. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (confused) The searing ray hits the gargoyle but does no damage. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (confused) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Muu] Species: Spriggan Job: Enchanter HP: 53/58; mods: 0/0 MP: 5/28; mod: 0 Stats: 4 (4) 20 (20) 17 (17) Position: (33, 56), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 3181 | 0/778 Short Blades | X | 0 | 0 | 4 | 426 | 6/210 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Slings | | 0 | 0 | 0 | 0 | 0/35 Bows | | 0 | 0 | 0 | 0 | 0/35 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 3 | 151 | 1/100 Stealth | X | 0 | 0 | 12 | 1765 | 0/358 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 13 | 3708 | 138/672 Conjurations | X | 1 | 20 | 3 | 562 | 58/336 Hexes | X | 1 | 20 | 13 | 3794 | 224/672 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 1 | 20 | 0 | 60 | 60/70 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/25 Transmutations | X | 0 | 0 | 6 | 624 | 0/208 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 6 | 1248 | 0/416 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 20 | 7 | 1651 | 251/400 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Spell bugs: Durations: Attributes: #27: 5978 #49: 233 #59: 1 Mutations: see invisible: 1 (innate) herbivore: 1 (innate) speed: 3 (innate) slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +2 rapier of electrocution eq slot #7, inv slot #15: +0 robe eq slot #8, inv slot #16: +3 ring of protection eq slot #9, inv slot #19: +3 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...#..#......# .............+ .............+ ...#..#......# .............# '#####''###### ....##''################ ....##..#.........9....# ....##..##.....†@††..... <...##))####...#†######. ....##..#..#####:## ....##(.#÷...##...# ....##.('.....#...# ######..'÷....'...+ ######..).....#...# ..[[##..#....##...# ..[[##..#..#####.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (6, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (7, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 19 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (25, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 113 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 116 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (63, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 128 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 134 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 136 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 138 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 166 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 168 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 170 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>