Muu the Dungeon (2, 4, D) 10 stones an uncursed staff of energy (3, 11, D) a +0 club (4, 14, D) a +1 robe (4, 15, D) a +3 ring mail (5, 4, D) a +2 quarterstaff a +2 trident (5, 14, D) a +0 flail of protection (5, 15, D) a +2 trident of piercing (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +0 quarterstaff of protection (6, 15, D) a +1 long sword of holy wrath (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +2 hand axe of chopping (7, 15, D) a +0 dagger of draining (8, 2, D) a +0 hand axe (8, 19, D) a +0 club a +0 whip a +0 spear a +0 scale mail (10, 6, D) a cursed +0 whip (10, 21, D) a +0 dagger a +0 robe (17, 20, D) a +0 helmet (17, 21, D) a +2 rapier of venom (17, 22, D) a +1 broad axe of chopping (17, 23, D) the +2 scimitar of the Hawk {drain, rElec rPois rN+++ MR-} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (18, 19, D) a +4 scale mail (18, 20, D) a +0 cloak (18, 21, D) a +2 halberd of venom (18, 23, D) a +0 lajatang (21, 11, D) a +2 rapier of venom a +0 robe (22, 10, D) a +0 dagger a +0 leather armour (22, 14, D) a +0 dire flail 7 boomerangs (29, 19, D) a cursed +0 dagger a +0 robe a +2 plate armour (29, 21, D) a +4 quarterstaff of chaos a +0 cloak (30, 20, D) +0 steam dragon scales (31, 14, D) a +2 spear of pain a +0 leather armour (32, 14, D) a +5 trident a +0 trident 12 boomerangs (33, 14, D) a +0 trident 5 boomerangs (36, -4, D) 2 arrows (36, -1, D) 2 rations (36, 0, D) 2 rations (36, 1, D) the amulet of the Air {Inacc Air +Fly rElec RMsl} [amulet of inaccuracy] It enhances your air magic. It reduces the accuracy of all your attacks. It insulates you from electricity. It lets you fly. It protects you from missiles. (36, 2, D) an uncursed staff of cold (37, -1, D) a tin of tremorstones (2/2) (37, 0, D) 2 rations (37, 1, D) Vehumet's Compendium of Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Searing Ray Conjuration 2 no c - Throw Flame Conjuration/Fire 2 no (37, 2, D) 2 rations (40, 19, D) a +0 troll leather armour (41, -9, D) an arrow (42, 5, D) a +0 mace (44, 18, D) a +0 dagger a +0 robe (44, 20, D) a +6 scythe of pain a +2 robe (46, 17, D) a +0 troll leather armour (47, -2, D) +0 shadow dragon scales (47, 23, D) 25 stones (50, 22, D) a crystal ball of energy (50, 23, D) a +0 helmet (51, 23, D) an uncursed staff of cold (54, 23, D) a +3 ring of intelligence (74, 0, D) a +1 hunting sling of freezing (74, 1, D) a +0 long sword a cursed +0 war axe (75, 0, D) a +0 scimitar (75, 1, D) a rat skeleton a +0 flail a +6 scimitar a +0 scale mail