Muu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 spear (36, 0, D) a +1 plate armour of positive energy (36, 1, D) a +1 plate armour of fire resistance (still there?) a +1 plate armour of fire resistance (still there?) (36, 4, D) a +0 demon trident of venom (37, 0, D) a +3 demon trident of venom (38, 0, D) a +1 triple sword of slicing (unseen) (39, 1, D) a +1 demon trident of venom (still there?) an uncursed staff of summoning (still there?) (40, 0, D) a +3 ring of dexterity (40, 1, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (41, 0, D) an uncursed staff of air (41, 1, D) the +1 cloak "Xeeppot" {Rampage *Slow rN+ Str+6} It affects your strength (+6). It protects you from negative energy. It may slow you when you take damage. It bestows one free step when moving towards enemies. (42, 1, D) the Incunabulum of Bewitching Evil Spells Type Level Known a - Pain Necromancy 1 no b - Darkness Hexes 6 no c - Simulacrum Ice/Necromancy 6 no d - Haunt Necromancy/Summoning 7 no (48, 2, D) an orb spider corpse (48, 28, D) a +3 scythe of venom (49, 0, D) an uncursed staff of cold (49, 1, D) the ring "Qokharr" {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. (49, 12, D) a +0 troll leather armour a troll corpse (49, 24, D) a cursed staff of summoning (49, 37, D) an uncursed amulet of magic regeneration (49, 38, D) 3 large rocks (unseen) (50, 0, D) +0 storm dragon scales (50, 1, D) a +4 quarterstaff of spectralizing (50, 2, D) a tarantella corpse (50, 12, D) the ring of Suspected Treachery {rF+ rN++ Str-4} [ring of protection from fire] It affects your strength (-4). It protects you from fire. It greatly protects you from negative energy. (50, 14, D) 4 large rocks (50, 24, D) a +0 hand crossbow of flaming (50, 37, D) a +0 great sword a +0 plate armour a +1 mace of pain a +2 war axe of pain (50, 39, D) 2 large rocks (51, 0, D) a +2 hat of see invisible (51, 1, D) the +1 robe "Yrarymin" {rN+} It protects you from negative energy. (51, 2, D) an orb spider corpse (51, 4, D) a demonic crawler corpse (51, 12, D) an uncursed staff of conjuration an uncursed staff of energy a condenser vane (51, 13, D) a +4 mace of protection (51, 15, D) a large rock (unseen) (51, 24, D) a +0 hat (51, 37, D) a +1 battleaxe a +0 plate armour an uncursed staff of fire (51, 39, D) a cursed -1 bardiche a +0 plate armour a human corpse (skeletalised by now) (51, 44, D) a large rock (52, 0, D) the ring of Megeog {Fire Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (52, 1, D) a +2 ring mail of magic resistance (52, 5, D) a hornet corpse (52, 6, D) an emperor scorpion corpse (52, 12, D) a +2 ring of evasion (52, 13, D) a +2 flail of protection (52, 18, D) a +1 battleaxe of freezing (52, 20, D) 2 large rocks (52, 27, D) a hell hog corpse (52, 29, D) an uncursed ring of protection from fire an uncursed ring of resist corrosion a +4 ring of intelligence a +1 ring of evasion (52, 37, D) a cursed -3 ring of slaying (52, 38, D) a +3 great mace a +0 plate armour an uncursed amulet of the acrobat a human corpse (skeletalised by now) (52, 39, D) 4 large rocks a stone giant corpse (skeletalised by now) (52, 40, D) a +1 robe a +0 halberd a +0 plate armour (52, 43, D) a large rock (53, 0, D) an uncursed staff of air (53, 1, D) an orb spider corpse the Reference Book on the Snowflakes Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Ozocubu's Armour Charms/Ice 3 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Ozocubu's Refrigeration Ice 6 no (53, 3, D) an emperor scorpion corpse (53, 12, D) a +0 helmet of see invisible (53, 13, D) a +0 mace of protection (53, 17, D) 3 large rocks (53, 18, D) a two-headed ogre skeleton a cursed -2 giant club a cursed -3 giant spiked club (53, 19, D) 7 large rocks (53, 21, D) a large rock (53, 32, D) a hell hound corpse (53, 36, D) a +0 great mace (53, 37, D) a scarf of cloud immunity (53, 38, D) the +6 war axe "Fubrab" {freeze, rF+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. a +0 chain mail (53, 39, D) a +2 war axe of flaming a +0 plate armour (53, 40, D) an uncursed ring of flight an uncursed amulet of the acrobat a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (54, 0, D) +2 storm dragon scales (54, 12, D) the +8 trident "Marghotwi" {venom, +Blink Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you blink. (54, 13, D) a +0 giant club (still there?) a book of the Moon (still there?) (54, 14, D) a +0 giant club (unseen) (54, 17, D) 3 large rocks (54, 24, D) a +2 robe of cold resistance (54, 36, D) a +1 quarterstaff of crushing (55, 0, D) a +3 ring of protection an uncursed amulet of faith (55, 3, D) an emperor scorpion corpse (55, 12, D) the +1 robe "Licsecir" {rF+ Str+6 Dex+3 Stlth-} It affects your strength (+6). It affects your dexterity (+3). It protects you from fire. It makes you less stealthy. (55, 13, D) a cursed staff of cold (56, 2, D) a +2 battleaxe of freezing (58, 44, D) a cursed -3 long sword (59, 36, D) the cursed +1 mace of Cicowayj {crush, rF+ rC+ Str+2 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-2). It protects you from fire. It protects you from cold. It has a curse placed upon it. (59, 37, D) a +3 leather armour of fire resistance (59, 40, D) a cursed -2 long sword (unseen) (60, 36, D) a book of Battlemage (60, 37, D) a +1 plate armour of positive energy (60, 38, D) a +2 short sword (unseen) (61, 26, D) a +3 scale mail of poison resistance (61, 36, D) a lightning rod (4/4) (61, 37, D) an uncursed staff of power (62, 9, D) a +2 plate armour of poison resistance (62, 16, D) a cursed staff of power (62, 27, D) the +1 robe of Generosity {Dex+3} It affects your dexterity (+3). (62, 36, D) a lightning rod (4/4) (62, 37, D) the +6 longbow of Pride {speed, Int+7 Dex-4 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It affects your dexterity (-4). It lets you see invisible. It makes you more stealthy. (63, 8, D) the cursed +0 chain mail "Hytzoug" {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 17, D) a +3 scythe of slicing (63, 19, D) a +0 trident (63, 26, D) a +0 scimitar (63, 27, D) a +6 dagger of venom (63, 32, D) a +1 war axe of chopping (63, 36, D) an uncursed staff of energy (63, 37, D) a +3 quarterstaff of crushing (64, 17, D) an uncursed ring of protection from cold (64, 27, D) an uncursed staff of wizardry (65, 26, D) an uncursed staff of cold (67, 0, D) an uncursed ring of protection from cold (68, 0, D) an uncursed staff of conjuration (68, 4, D) a +0 mace (68, 5, D) a +0 whip (69, 0, D) a cursed -2 ring of evasion (69, 4, D) a +0 war axe (69, 30, D) +0 steam dragon scales (69, 37, D) a +1 long sword of freezing 5 boomerangs (70, 8, D) an uncursed ring of wizardry (70, 9, D) an uncursed staff of summoning (70, 36, D) a +0 trident (70, 37, D) a +0 shortbow 83 arrows (70, 38, D) a +0 trident (unseen) (71, 8, D) a +1 morningstar of crushing (71, 17, D) a +1 ring of evasion (71, 26, D) a +6 ring of strength (71, 36, D) 2 large rocks the +6 war axe "Viurcheno" {venom, rElec rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 37, D) a +3 short sword of venom (still there?) a +0 trident (still there?) (71, 42, D) an arrow (71, 43, D) 2 arrows (72, 9, D) an uncursed amulet of rage (72, 16, D) the +11 rapier of Muu's Bloody Death {pierce, *Drain Str+8 Int-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-3). It lets you see invisible. It causes draining when unequipped. (72, 17, D) a +2 ring of strength (72, 27, D) an uncursed staff of fire (72, 37, D) 5 large rocks (still there?) a book of Touch (still there?) (72, 38, D) a +0 trident (unseen) (73, 1, D) the cursed ring of Pin Jamiujo {EV-6 Str+5} [ring of evasion] It affects your evasion (-6). It affects your strength (+5). It has a curse placed upon it. (73, 17, D) a +2 arbalest of freezing (73, 27, D) an uncursed staff of power (73, 37, D) a lamp of fire (73, 38, D) a +0 shortbow 24 arrows (74, 38, D) a +0 shortbow 58 arrows (75, 1, D) a +0 trident of flaming (75, 36, D) a +3 whip of electrocution