Muu the Dungeon (0, 15, D) a cursed +0 flail a +0 robe a +0 flail a +0 robe (0, 20, D) a cursed +0 dire flail a +0 robe (2, 4, D) 10 stones an uncursed staff of energy (4, 12, D) a +0 club (5, 4, D) a +2 falchion of slicing a +2 dagger (6, 4, D) a +2 quarterstaff a +2 trident (6, 6, D) a stone a potion of haste (6, 8, D) a +0 short sword a stone (7, 4, D) a +2 mace a +2 hand axe (7, 6, D) 3 potions of berserk rage (8, 9, D) a +4 dagger of draining (8, 10, D) a +0 trident of piercing (8, 11, D) a +2 flail of crushing (8, 12, D) a +2 plate armour (8, 19, D) a +0 club (9, 9, D) a +2 quarterstaff of protection (9, 10, D) a +1 long sword of flaming (9, 11, D) a +0 hand axe of freezing (9, 12, D) a +3 ring mail (10, 20, D) a +0 short sword a +0 leather armour (10, 21, D) a swamp drake corpse (15, 21, D) a +3 ring of intelligence (16, 21, D) a +3 ring of strength (16, 22, D) a potion of haste (17, 19, D) a +0 helmet (17, 20, D) a +0 helmet (17, 21, D) the +2 rapier "Merphail" {pierce, *Rage rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It may make you go berserk in combat. (17, 22, D) a +2 war axe of chopping (17, 23, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (18, 19, D) a +4 chain mail (18, 20, D) a +4 scale mail (18, 21, D) a +2 dire flail of crushing (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 halberd of venom (21, 14, D) a large rock (22, 16, D) 2 large rocks