Dungeon Sprint DCSS version 0.35-a0-861-g348c77e6f1 (webtiles) character file. Game seed: 1890559623914779326 0 Muu the Gusty (level 1, 8/10 HPs) Began as a Deep Elf Air Elementalist on Aug 22, 2026. Got out of the dungeon alive. The game lasted 00:00:09 (31 turns). Muu the Gusty (Deep Elf Air Elementalist) Turns: 31, Time: 00:00:10 Health: 8/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 3/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 3.2 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 10% 2 Swiftness Air 15% N/A 12% 3 Airstrike Air 7% 2d(2-18) 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (moderately wounded, 68% to hit) The zap hits the crimson imp. The crimson imp is heavily wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (moderately wounded, 68% to hit) The zap hits the crimson imp. The crimson imp is heavily wounded. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. You hit the crimson imp but do no damage. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp is heavily wounded. The crimson imp hits you. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp closely misses you. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp hits you. You miss the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp is lightly wounded. The crimson imp blinks! The crimson imp blinks! The crimson imp blinks! There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Alright, then stay! A crimson imp is nearby! You have escaped! ####.##........ยง. ......'........... #+#####......#..#. #...5....... ####'#####+ #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### You could see a crimson imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Muu the Deep Elf Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Encountered a crimson imp 31 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_4, final_vault] Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Shock || 7 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 0 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 0 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+