Muu the Dungeon (0, 15, D) a +0 spear a gnoll skeleton (2, 4, D) 10 stones (3, 9, D) a jackal skeleton (3, 14, D) a rat corpse (skeletalised by now) (4, 8, D) a +0 club an orc skeleton (4, 10, D) a +0 dagger a +0 leather armour a jackal skeleton (4, 12, D) a +0 dagger (5, 4, D) a +2 falchion (5, 23, D) a basilisk corpse (skeletalised by now) (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a frilled lizard corpse (skeletalised by now) (6, 23, D) a river rat skeleton (7, 4, D) a +2 mace a +2 hand axe of electrocution (8, 8, D) a +2 plate armour (unseen) (8, 9, D) a +0 long sword of holy wrath (unseen) (8, 10, D) a +2 heavy trident (unseen) (8, 11, D) a +2 hand axe of freezing (9, 8, D) a +3 scale mail (unseen) (9, 9, D) a +1 mace of protection (unseen) (9, 11, D) a +0 quarterstaff of protection (9, 12, D) a +2 dagger (10, 6, D) a frilled lizard skeleton (14, 6, D) a +1 battleaxe of flaming (15, 19, D) a serpent talisman a maw talisman an eel talisman an eel talisman (17, 20, D) a +4 chain mail (17, 21, D) a +2 morningstar of venom (17, 22, D) a +2 scimitar of flaming (17, 23, D) a +1 heavy broad axe (18, 19, D) a +4 chain mail (18, 20, D) a +4 chain mail (18, 21, D) a +2 halberd of venom (18, 23, D) a +1 dagger of draining (22, 12, D) a +0 club a gnoll skeleton (22, 14, D) a +0 club a dream sheep skeleton (22, 15, D) a +0 short sword a +0 robe a +0 club a +0 leather armour a komodo dragon skeleton (22, 16, D) a +0 flail a gnoll skeleton a dream sheep skeleton (22, 17, D) a +0 spear an iguana skeleton a gnoll skeleton a dream sheep skeleton (26, 14, D) a +0 club a +0 whip a +0 arbalest a gnoll skeleton a yaktaur skeleton (26, 17, D) a +0 spear a gnoll skeleton (27, 21, D) a swamp drake skeleton a quokka skeleton (28, 12, D) a +0 spear a +0 spear a +0 spear a +0 ring mail a gnoll skeleton a gnoll skeleton a gnoll skeleton (32, 14, D) a +0 spear (36, -1, D) the fire staff of Hontumakh {rF+ Tloc Fire Air} [staff of fire] rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (36, 0, D) a +1 spear of venom (unseen) (36, 1, D) a staff of alchemy (unseen) (36, 2, D) a staff of conjuration (unseen) (36, 19, D) a shapeshifter skeleton (37, -7, D) a +0 heavy quarterstaff (still there?) a +2 robe (still there?) (37, -6, D) a +1 scimitar (still there?) a +0 arbalest (still there?) a +0 robe (still there?) an elf corpse (still there?) (37, -1, D) a parchment of Sphinx Sisters (37, 1, D) the +1 sling of the Threshing Gods {drain, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (37, 17, D) a wolf skeleton (38, 17, D) a dream sheep skeleton a wolf skeleton (39, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (50, -2, D) a +0 trident (51, 22, D) a +3 ring of protection (52, 21, D) a +3 ring of evasion (52, 22, D) a +0 helmet (53, 20, D) the +4 quarterstaff "Hebrenis" {rebuke, rElec rC- Dex+7} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (61, -2, D) a dream sheep skeleton (65, -2, D) a dream sheep skeleton (71, -3, D) a +0 club (72, -2, D) a +0 dagger a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (73, -2, D) a +0 dagger a +0 dagger a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (75, -3, D) a +0 club a stone (75, -2, D) a +0 whip a +0 robe