Mystra Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (8, -29, D:1) a rat corpse (skeletalised by now) (13, -13, D:1) a bat skeleton (13, -7, D:1) a frilled lizard corpse (skeletalised by now) (19, 12, D:1) a +0 sling (20, 5, D:1) a hobgoblin corpse (skeletalised by now) (21, -4, D:1) a +0 helmet (23, 4, D:1) a bat corpse (skeletalised by now) (31, 12, D:1) a +0 robe (37, 15, D:1) a rat skeleton (51, 5, D:1) a +0 ring mail (55, -28, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 2, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 3, D:2) a +0 hammer (1, 4, D:2) a +0 hammer (1, 7, D:2) a +0 hammer (1, 8, D:2) a +0 hammer (2, 5, D:2) a +0 hammer (2, 7, D:2) a +0 hammer (2, 8, D:2) a +0 hammer (3, 7, D:2) a +0 hammer (3, 8, D:2) a +0 hammer (3, 9, D:2) a +0 hammer (6, -5, D:2) a +0 whip 4 stones (7, -17, D:2) an adder corpse (skeletalised by now) (8, 11, D:2) a +0 dagger (9, 28, D:2) a +0 plate armour (11, 28, D:2) a +0 dagger a kobold skeleton (14, -3, D:2) a +0 short sword of speed (20, 20, D:2) a +0 dagger 3 stones (31, -14, D:2) a +0 club (31, -9, D:2) a rat corpse (skeletalised by now) (35, 4, D:2) an adder skeleton (40, 2, D:2) a +0 leather armour the +0 robe "Yjargh" {rElec Int+5 Dex-2} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (41, 23, D:2) a +0 leather armour (42, 2, D:2) a +0 robe (43, 13, D:2) a bat skeleton (47, -3, D:2) a +0 dagger