Dungeon Crawl Stone Soup version 0.35-a0-41-gef146b28bf (webtiles) character file. Game seed: 16051390022525984190 1625 NaU the Magician (level 8, -2/41 HPs) Began as a Deep Elf Conjurer on Feb 4, 2026. Shot with an arrow by a centaur (15 damage) ... on level 6 of the Dungeon. The game lasted 00:08:09 (4948 turns). NaU the Magician (Deep Elf Conjurer) Turns: 4948, Time: 00:08:10 Health: -2/41 AC: 4 Str: 4 XL: 8 Next: 65% Magic: 26/30 EV: 11 Int: 26 God: Gold: 348 SH: 0 Dex: 13 Spells: 9/21 levels left rFire + . . (50%) k - +5 trident of Linearity {flame, +Blink rF+ rN+ Will+} rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +1 robe rPois + (33%) (no helmet) rElec . (100%) d - scarf {Harm} rCorr . (100%) (no gloves) SInv . j - +0 pair of boots Will +.... (no amulet) Stlth ++ g - ring of magical power HPRegen 0.26/turn i - ring of poison resistance MPRegen 0.44/turn %: harm (+30% outgoing, +20% incoming) @: invisible A: magic regeneration a: Evoke Blink (28%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 348 gold pieces. Inventory: Hand Weapons b - a +5 dagger k - the +5 trident of Linearity (weapon) {flame, +Blink rF+ rN+ Will+} (You found it on level 6 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. Armour a - a +1 robe (worn) d - a scarf of harm (worn) e - a +0 buckler j - a +0 pair of boots (worn) Magical Staves f - a staff of air h - a staff of alchemy Jewellery g - a ring of magical power (worn) i - a ring of poison resistance (worn) Talismans c - a quill talisman Wands f - a wand of mindburst (12) e - a wand of paralysis (7) Scrolls g - a scroll of fog a - 2 scrolls of enchant armour x - a scroll of amnesia I - 3 scrolls of immolation t - 3 scrolls of teleportation N - a scroll of noise i - a scroll of identify f - a scroll of fear Potions f - a potion of haste {unknown} C - a potion of cancellation d - 2 potions of moonshine {unknown} j - a potion of enlightenment {unknown} c - 2 potions of curing i - a potion of invisibility n - a potion of resistance {unknown} o - a potion of brilliance {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting + Level 7.2 Conjurations * Level 6.1 Translocations * Level 6.2 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d53% 4 w - Fulminant Prism Conj/Alch 22% 3d12 3% 4 z - Apportation Tloc 82% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 9% N/A 19% 3 Arcjolt Conj/Air 14% 1d24 36% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Hepliaklqana Makhleb Nemelex Xobeh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History i - a scroll of identify You open the door. There is an open door here. You encounter a centaur. It is carrying a +0 orcbow. A centaur is nearby! The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The magic dart hits the centaur. The centaur is heavily wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The magic dart hits the centaur but does no damage. The centaur is heavily wounded. The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You feel much better. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. There is an open door, spattered with blood here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Okay, then. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Press: ? - help, Dir - look around, f - activate Confirm quaff: a centaur, wielding a +0 orcbow (heavily wounded, will become unable to see you) You fade into invisibility! The centaur shoots an arrow. The arrow hits you! You die... #....# ...#. ...c# .#..# ...# .... ..# ... #.# # ##.. #c# .###...# ###'## '...#.. #....# #.###. #@...# ##~~≈~~ #....# #≈..... #....# ##...~. #....# #♣...~. #....# #...≈#. #....# #.~~.~. #....#######..#~~≈ ###...........~.~~ ########.#...≈.. You could see a centaur (unable to see you). Vanquished Creatures A yak (D:5) A kobold geomancer (D:5) 2 ogres 2 phantoms 3 bullfrogs (D:6) A scorpion (D:6) 2 howler monkeys A bombardier beetle (D:6) 4 hounds 2 gnoll boudas An iguana (D:5) An orc wizard (D:5) 33 gnolls 4 adders A shadow imp (D:5) 3 ufetubi 2 ribbon worms (D:2) 2 dart slugs 4 endoplasms 9 hobgoblins 13 jackals 23 orcs 5 quokkas 6 ball pythons 4 bats 2 frilled lizards 15 goblins 4 kobolds 4 rats 155 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NaU the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 286 | D:1 | Learned a level 2 spell: Searing Ray 908 | D:2 | Reached skill level 5 in Conjurations 908 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 1082 | D:2 | Reached XP level 4. HP: 23/24 MP: 2/12 1437 | D:2 | Reached skill level 5 in Spellcasting 1537 | D:2 | Found a faded altar of an unknown god. 1832 | D:3 | Found a burning altar of Makhleb. 2185 | D:3 | Learned a level 4 spell: Fulminant Prism 2190 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2342 | D:4 | Reached skill level 1 in Alchemy 2342 | D:4 | Reached XP level 5. HP: 28/28 MP: 2/14 2416 | D:4 | Reached skill level 1 in Translocations 2536 | D:4 | Found a hazy altar of Hepliaklqana. 2726 | D:4 | Encountered an ogre 2730 | D:4 | Killed an ogre 2731 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/16 3032 | D:5 | Entered Level 5 of the Dungeon 3046 | D:5 | Found a sparkling altar of Nemelex Xobeh. 3429 | D:5 | Reached XP level 7. HP: 36/36 MP: 18/18 4016 | D:5 | Learned a level 1 spell: Apportation 4047 | D:5 | Reached XP level 8. HP: 41/41 MP: 20/20 4092 | D:5 | Reached skill level 5 in Alchemy 4272 | D:5 | Reached skill level 5 in Translocations 4835 | D:6 | Identified the +5 trident of Linearity {flame, +Blink rF+ | rN+ Will+} 4941 | D:6 | HP: 2/41 [centaur/arrow (18)] 4948 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_cross, dk_noncrumbling_4, chequers_serial_rivers_micro_b, nicolae_houndstooth_variations, minmay_misc_feat_doors D:2: layout_loops_ring, ebering_ecumenical_altar_hall, kennysheep_potato D:3: cheibrodos_greedy_goblins, layout_rooms, nicolae_makhleb_no_cleanup_necessary D:4: layout_basic, lemuel_coloured_pillars_altar D:5: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_layer_cave, overflow_temple_1_default, kennysheep_small_spiral D:6: layout_basic, zin_statuary, nicolae_qazlal_beasts_of_the_sky, kennysheep_generic_room_11, chequers_serial_rivers_marsh Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.4 Conjurations | 5 6 7 | 7.2 Alchemy | 1 2 3 4 6 | 6.2 Translocations | 2 3 4 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 11 | || 11 Melee: Dagger | | 11 | || 11 Cast: Magic Dart | 36 | 94 | 119 || 249 Searing Ray | 2 | 13 | 11 || 26 Iskenderun's Myst | | 5 | 1 || 6 Fulminant Prism | | 1 | 20 || 21 Drink: Heal wounds | | 1 | 1 || 2 Curing | | 1 | || 1 Magic | | 1 | || 1 Invisibility | | | 1 || 1 Read: Identify | | 5 | || 5 Teleportation | | 1 | || 1 Enchant weapon | | 1 | || 1 Enchant armour | | 1 | || 1 Immolation | | 1 | || 1 Fog | | 1 | || 1 Amnesia | | 1 | || 1 Fear | | 1 | || 1 Torment | | 1 | || 1 Blinking | | | 1 || 1 Revelation | | | 1 || 1 Vulnerability | | | 1 || 1 Armour: Robe | 1 | 29 | 12 || 42 Dodge: Dodged | 2 | 31 | 9 || 42 Form: Default | 1 | | || 1 Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4956 | 4843 | 113 | 119 | 3921 | 6 | 826.0 | Dungeon | 4956 | 4843 | 113 | 119 | 3921 | 6 | 826.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1440 daAuts D:2: 881 daAuts D:1: 784 daAuts D:4: 730 daAuts D:3: 709 daAuts D:6: 411 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+