Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1011716033842156363 23 Naph the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Aug 22, 2026. Slain by Terence ... wielding a +1 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1044 turns). Naph the Conjurer (Octopode Conjurer) Turns: 1044, Time: 00:02:50 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 1/5 EV: 17 Int: 20 God: Gold: 21 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - +5 ring of evasion rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Jewellery a - a +5 ring of evasion (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of acquirement {unknown} h - a scroll of fear {unknown} j - a scroll of identify {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging + Level 4.1 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +1 flail of protection. You hit Terence. Your grab misses Terence. Terence is severely wounded. Terence screams, "I want to be left alone!" Terence closely misses you. You hit Terence but do no damage. You grab Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence. Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +1 flail of protection! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ######### ########### #.......######...)).).†. #......@@......######### #.......######.# ...... #.......# #.# ...### #.<.....# #.# #.......# ####.# #.......###....# #?.K. #######.###.##....#..# #..l. #....^..# #.##.####..# #.... ..##.######.##.# #..# #... You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) 2 bats 2 frilled lizards 3 goblins 2 kobolds (D:2) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 232 | D:1 | Learned a level 2 spell: Searing Ray 353 | D:1 | Found a faded altar of an unknown god. 872 | D:2 | Encountered Sigmund 1010 | D:2 | Encountered Terence 1044 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross, dreamdust_ecumenical_altar_angels_and_demons D:2: minmay_recursive_quarters, layout_rooms, chequers_jeans, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.1 Fighting | | 0.2 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 4 Dagger || 3 Short sword || 12 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Searing Ray || 6 Stab: Sleeping || 8 Armour: None || 14 Dodge: Dodged || 19