Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16608842994035375667 22 Naph the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Aug 22, 2026. Killed from afar by Sigmund (10 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:59 (1194 turns). Naph the Conjurer (Octopode Conjurer) Turns: 1194, Time: 00:02:00 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 1/5 EV: 12 Int: 20 God: Gold: 87 SH: 0 Dex: 16 Spells: 2/5 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) e - +6 ring of dexterity rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Magical Staves c - a staff of cold Jewellery e - a +6 ring of dexterity (worn) Talismans a - a spore talisman Wands c - a wand of roots (4) Scrolls c - a scroll of acquirement {unknown} d - a scroll of revelation {unknown} e - a scroll of poison {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - 2 potions of enlightenment {unknown} j - a potion of mutation {unknown} Skills: + Level 2.1 Dodging + Level 3.5 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The ball python barely misses you. The ball python completely misses you. The ball python attacks as it pursues you! The ball python bites you. The ball python grabs you. The ball python constricts you. The dart slug briefly extends its eye-stalks. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. You escape the ball python's grasp. The ball python attacks as it pursues you! The ball python barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. The ball python is heavily wounded. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The ball python closely misses you. The searing ray hits the ball python. You kill the ball python! The searing ray hits something! The searing ray hits the dart slug. You kill the dart slug! A magic dart appears from out of thin air! The magic dart hits you. The searing ray hits something. You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something barely misses you. You encounter an adder. A magic dart appears from out of thin air! The magic dart hits you! Ouch! That really hurt! You die... #.. .# #.. .# ####### #.. .### ......# #.# ... #####.# #.# .S #)#####.# .# #.......#####.# #........{..@.# #.###..######## #.#....# ..#.#..#### ...#.......# ..............# ........##.....>. ......#. ###..### b...#. ..# You could see an adder (asleep). Vanquished Creatures A dart slug (D:2) 4 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:2) 3 bats (D:1) A frilled lizard (D:1) 5 goblins 4 kobolds (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 567 | D:1 | Learned a level 2 spell: Searing Ray 931 | D:1 | Found a faded altar of an unknown god. 1176 | D:2 | Encountered Sigmund 1194 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, chequers_ecumenical_altar_island, minmay_hedge_maze, minmay_split_cup_large D:2: layout_loops_cross, serial_shops, shop, shop, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Staff || 2 Constrict || 4 Tentacles || 4 Dagger || 13 Cast: Magic Dart || 16 Searing Ray || 2 Stab: Sleeping || 6 Armour: None || 13 Dodge: Dodged || 22