Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17136358771937765913 50 Naph the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Aug 23, 2026. Incinerated by a bombardier beetle (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1140 turns). Naph the Conjurer (Octopode Conjurer) Turns: 1140, Time: 00:01:15 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 79% Magic: 0/6 EV: 12 Int: 22 God: Gold: 28 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: on fire, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Talismans b - a maw talisman c - an inkwell talisman Scrolls c - 4 scrolls of identify {unknown} e - 3 scrolls of blinking {unknown} h - a scroll of poison {unknown} j - a scroll of revelation {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 13% 1 Maxwell's Portable Pile Tloc 2% (3-9)d2 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bombardier beetle is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You barely miss the bombardier beetle. You grab the bombardier beetle. You squeeze the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! You constrict the bombardier beetle. You hit the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Stealth skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... #.........#######.# #.........# #.# #.........### #.# #............## #.# #.........##...##.# ######.........##....#.# .......................# ######.........### .... #.$.@......## #.. #†###....!## #.. ... .################ ..... . .......... ......# # #######.## ...... ##..## ...%.: ####..### ...... #....## # #<#### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 dart slugs (D:1) An endoplasm (D:2) 3 hobgoblins 2 ball pythons (D:2) 2 bats (D:1) A frilled lizard (D:2) 3 goblins A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 939 | D:2 | Learned a level 2 spell: Searing Ray 1139 | D:2 | Reached XP level 3. HP: 9/21 MP: 0/6 1140 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_cross D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | | 2.1 Spellcasting | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Tentacles || 4 Constrict || 3 Unarmed || 2 Dagger || 4 Cast: Magic Dart || 30 Searing Ray || 1 Armour: None || 1 Dodge: Dodged || 3