Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14495644853540782758 37 Naph the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Aug 29, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:36 (852 turns). Naph the Conjurer (Octopode Conjurer) Turns: 852, Time: 00:01:37 Health: 0/21 AC: 1 Str: 12 XL: 3 Next: 41% Magic: 6/6 EV: 12 Int: 22 God: Gold: 83 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) c - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no amulet) rElec . (100%) d - ring of flight rCorr . (100%) a - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: brilliant, lethally poisoned (0 -> -8), flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 short sword Magical Staves c - a staff of alchemy (weapon) Jewellery a - a +6 ring of strength (worn) d - a ring of flight (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of fog {unknown} e - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} j - a scroll of noise {unknown} k - a scroll of summoning {unknown} l - a scroll of enchant weapon {unknown} Potions g - a potion of magic b - a potion of brilliance Skills: + Level 0.1 Short Blades + Level 2.0 Dodging + Level 3.5 Stealth * Level 2.2 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 14% 1 Poisonous Vapours Alch/Air 20% 1d1 14% 1 Jinxbite Hex 6% 2d2 21% 2 Fulminant Prism Conj/Alch 14% 3d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal barks! You grab the jackal. You constrict the jackal. You hear a bark! You hear a shout! You hear a loud squeak. The jackal misses you. The adder hisses angrily. You hit the jackal. You kill the jackal! You hit the adder but do no damage. Your grab misses the adder. Your squeeze misses the adder. The adder barely misses you. x2 You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The jackal barely misses you. You encounter a goblin. It is wielding a +0 dagger, quivering poisoned darts and carrying a +0 sling. You encounter a rat. The adder closely misses you. You barely miss the adder. Your grab misses the adder. The jackal barely misses you. The adder closely misses you. The jackal bites you. You hit the adder. Your grab misses the adder. The adder is moderately wounded. The adder bites you. The jackal closely misses you. You miss the adder. Your grab misses the adder. The adder is moderately wounded. The adder misses you. The jackal bites you. The adder bites you. You are poisoned. The adder poisons you! The jackal bites you. You unwield your +0 short sword. c - a staff of alchemy (weapon) You feel sick. The adder bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. f -> b - a potion of brilliance You feel sick. The jackal bites you but does no damage. The adder barely misses you. You feel sick. The jackal misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You die... ...##. #.....# ....# ## #.....# ....# ###'### ....^# #.# #.# # #.# #. #.# #.. #.# #...##@#### ##.#.......# ...!..Sh.#.# #######gr# # .. ...# .. .#... ###.# ..#[.## g.S.# .. '... .# ... ##.. You could see an adder, a jackal, a goblin and a rat (wandering). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:2) 3 jackals A ball python (D:1) 2 bats (D:1) 2 frilled lizards 4 goblins 2 kobolds (D:1) 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 680 | D:2 | Reached XP level 3. HP: 7/21 MP: 6/6 791 | D:2 | Learned a level 2 spell: Searing Ray 852 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms, hangedman_decor_lopped D:2: layout_basic, minmay_pentomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Short Blades | | 0.1 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 43 Melee: Short sword || 39 Tentacles || 15 Constrict || 12 Unarmed || 4 Cast: Magic Dart || 3 Drink: Brilliance || 1 Stab: Sleeping || 3 Armour: None || 35 Dodge: Dodged || 29