Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7454538171281401121 0 Naph the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Aug 29, 2026. Slain by a kobold ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (26 turns). Naph the Conjurer (Octopode Conjurer) Turns: 26, Time: 00:00:09 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Naph the Octopode Conjurer. The heart of this dungeon contains the wondrous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. There is a staircase leading out of the dungeon here. You enter the shallow water. You open the door. There is an open door here. You encounter a kobold. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! The helpless kobold fails to defend itself. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. Your squeeze misses the kobold. The kobold hits you with a +0 dagger. You closely miss the kobold. Your grab misses the kobold. You squeeze the kobold. The kobold is heavily wounded. The kobold closely misses you. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold is heavily wounded. The kobold hits you with a +0 dagger. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. Your squeeze misses the kobold. The kobold is heavily wounded. The kobold hits you with a +0 dagger. You die... #.# #.####### #.##≈~~#~ #.##≈##~# #.##~~#~# #..'≈<#~# ##### #.##≈~~~# #...K######.##≈##~# #.@.......#≈≈~~# ########.####### #.# ... #... ####. .. .# You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 26 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Tentacles || 1 Stab: Sleeping || 1 Armour: None || 3 Dodge: Dodged || 1