Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6669073732694708494 37 Naph the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Aug 30, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1289 turns). Naph the Conjurer (Octopode Conjurer) Turns: 1289, Time: 00:01:52 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 41% Magic: 6/6 EV: 12 Int: 22 God: Gold: 83 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) a - +1 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) Magical Staves b - a staff of conjuration c - a staff of earth Scrolls c - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} l - a scroll of fear {unknown} Potions d - a potion of resistance {unknown} f - a potion of cancellation {unknown} k - a potion of lignification {unknown} Skills: + Level 2.0 Dodging + Level 3.7 Stealth * Level 2.4 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Petrify Alch/Erth 1% N/A 78% 4 Sticky Flame Fire/Alch 2% 2d4 78% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 78% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 89% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A gnoll is nearby! You unwield your +1 dagger of protection. Your +1 dagger of protection goes still. b - a staff of conjuration (weapon) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 83% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 flail. You unwield your staff of conjuration. Your +1 dagger of protection hums with potential! a - a +1 dagger of protection (weapon) The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll misses you. Magic courses through your body. The gnoll hits you with a +0 flail! You die... ### ..# #.# .### #.# .... .# ###.########### .### .# #.....@j!...... .## .# #.####.######## ..# .# #.# #.# .#.# .# #.# #.# ## .#.# #.# #.# # ##..# #.# #.# ###...# #.# #.. .#.#..# #.# ### #.##..# #.# You could see a gnoll. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 4 hobgoblins 2 quokkas 7 ball pythons 5 bats 2 goblins 4 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 111 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 201 | D:1 | Learned a level 2 spell: Searing Ray 547 | D:1 | Found a faded altar of an unknown god. 1009 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1289 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_ring, shapermc_ecumenical_altar_acropolis, minmay_door_square, minivault_23 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 47 Melee: Short sword || 8 Constrict || 11 Tentacles || 6 Unarmed || 2 Dagger || 21 Rapier || 16 Cast: Magic Dart || 13 Searing Ray || 2 Drink: Magic || 1 Stab: Sleeping || 12 Armour: None || 34 Dodge: Dodged || 37